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Everything posted by fargo007
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DCS 2.5 Crash - Access Violation - DCS World OpenBeta\bin\AsyncNet.dll
fargo007 replied to RedShoes's topic in Game Crash
I experimented some more. Load a very small mission with one aircraft in it in multiplayer. Then once loaded successfully, ESC, choose slot, and from that screen at the bottom "Change Mission," and select the actual one. This seems to get past it mostly reliably. ETA - what I believe this is accomplishing is successfully initializing a MP/NET code against a very small/simple mission, when it won't initialize with a larger one. -
We really do need a modern lift helicopter, so I'll throw in for either the UH-1Y Venom or the UH-60. Everyone would jump on either of these with both feet, hard. The 60 has civilian variants, so it should have no classification barriers in terms of obtaining the flight manual.
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Thanks @Rudel_chw!
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Which mod has the civilians???? I've been looking for that for like forever.
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He just said.... - if you want to put some in, contact the right people and they will take a look.
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It seems sling loads can neither be spawned, nor deposited upon the deck of a ship. If you drop one there it just slides off the back and floats in the ocean. Kinda funny actually. With CTLD I can spawn a crate on a nonmoving ship, but it won't be F6-sling-loadable. Just wondering if anyone's worked a creative solution out for this. Thanks!
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DCS 2.5 Crash - Access Violation - DCS World OpenBeta\bin\AsyncNet.dll
fargo007 replied to RedShoes's topic in Game Crash
I found a workaround that operates most of the time: Bear in mind, this is a dedicated server I'm doing this on, where nobody ever actually flies ON it directly. 1 - Delete all folders in saved games other than config, mods, missions. 2 - Start DCS as "Run as Administrator." 3 - (wait, a long time) 4 - Profit. -
DCS 2.5 Crash - Access Violation - DCS World OpenBeta\bin\AsyncNet.dll
fargo007 replied to RedShoes's topic in Game Crash
2018-10-22 16:55:08.230 INFO EDCORE: (dDispatcher)enterToState_:3 2018-10-22 16:55:08.230 INFO Lua: Lua CPU usage: metric: average game loading: 64.8068 % 2018-10-22 16:55:10.643 INFO NET: client has started 2018-10-22 16:55:12.083 INFO NET: client has stopped 2018-10-22 16:55:16.983 INFO NET: server has started 2018-10-22 16:55:20.028 INFO NET: Successfully set up Dual-Stack socket, using both IPv4 and IPv6 2018-10-22 16:55:20.028 INFO NET: Listen to IPv6 on port 10308 2018-10-22 16:55:20.037 INFO NET: Registering server as 104.137.108.73:10308 (port is assumed to be open). 2018-10-22 16:55:20.038 INFO WORLDGENERAL: loading mission from: "C:\Users\Fargo\Saved Games\DCS.openbeta\Missions\PG-IRAN-INTROMISSIONv6h.miz" 2018-10-22 16:55:20.206 INFO EDCORE: try to write dump information 2018-10-22 16:55:20.208 INFO EDCORE: # -------------- 20181022-165519 -------------- 2018-10-22 16:55:20.209 INFO EDCORE: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 2018-10-22 16:55:20.210 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 385F7900 00:00000000 2018-10-22 16:55:20.214 INFO EDCORE: 00000000 00000000 0000:00000000 2018-10-22 16:55:20.218 INFO EDCORE: 385F7900 0C62D910 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 2018-10-22 16:55:20.219 INFO EDCORE: 385F7FAC 0C62D950 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 2018-10-22 16:55:20.220 INFO EDCORE: 385C01F0 0C62DAB0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 2018-10-22 16:55:20.220 INFO EDCORE: 385C7866 0C62E040 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 2018-10-22 16:55:20.221 INFO EDCORE: 385C763A 0C62E120 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 2018-10-22 16:55:20.221 INFO EDCORE: 385C6F1E 0C62E1A0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 2018-10-22 16:55:20.222 INFO EDCORE: 385C270D 0C62FA60 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll 2018-10-22 16:55:20.224 INFO EDCORE: 3ABFD35B 0C62FAA0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\edCore.dll ?clear@StringsCacheWithIndices@ed@@QEAAXXZ()+EEB 2018-10-22 16:55:20.225 INFO EDCORE: 61C8C4CE 0C62FAD0 0000:00000000 C:\WINDOWS\System32\ucrtbase.dll _o_ceil()+4E 2018-10-22 16:55:20.228 INFO EDCORE: 63F03034 0C62FB00 0000:00000000 C:\WINDOWS\System32\KERNEL32.DLL BaseThreadInitThunk()+14 2018-10-22 16:55:20.228 INFO EDCORE: 64DF1461 0C62FB50 0000:00000000 C:\WINDOWS\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 2018-10-22 16:55:20.379 INFO EDCORE: Minidump created. 2018-10-22 16:55:20.384 INFO DCS: try to write track file 2018-10-22 16:55:20.385 INFO DCS: 'C:\Users\Fargo\Saved Games\DCS.openbeta\Logs\dcs.20181022-165519.crash' deleted successfully 2018-10-22 16:55:20.515 INFO DCS: 'C:\Users\Fargo\Saved Games\DCS.openbeta\Logs\dcs.20181022-165519.dmp' deleted successfully 2018-10-22 16:55:20.515 WARNING DCS: track file empty 2018-10-22 16:55:20.515 WARNING DCS: packing mission istead === Log closed. Crash and dmp are in the attached archive. As said, this is reproducible several times a day. ETA - I'm reproducing this far more often with PG missions than Caucasus. It might be map specific. dcs.20181022-165429.zip.zip -
We've started doing this with "Training Tuesdays." Selected Tuesdays we are taking on guests for some rotorcraft only training on all airframes. We typically spend some time on: Formation and other types of takeoff plans Formation flight Navigation Traffic patterns ---- And then we move on to doing a short practice mission to exercise teamwork, communications, and planning. Last Tuesday we did a vehicle interdiction. Huey's, Mi-8's and Gazelle L's. Went like this: There were four checkpoints located around a 20Km radius of Novorossiysk. Among and between these checkpoints were up to 20 enemy transport vehicles. When a vehicle went through a checkpoint, they notified us of it. The vehicles all took random routes and spawned at 20+ different locations so it was completely randomized. When a vehicle was located, we would set up and engage it. As soon as it was hit, it would coast to a stop, and a squad of enemy infantry would un-ass the truck and start engaging. They also fired RPG's. Great fun with the Huey's miniguns, and also the Mi-8's door gunners.
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Hosting a server with IPv6 AND IPv4
fargo007 replied to Clawhammer's topic in Multiplayer Server Administration
When I join my dedicated server (local, same switch) DCS defaults to the v6 IP. So IPv6 works. You won't be able to get it to appear in the list however, as the IPv6 isn't going out of your provider's router and making it all the way to the DCS data center. Just join by IPv6 IP, and you will be fine. -
Really good ones pointed out here already and everyone's answer to this is going to be right. For me, North of Lar the mountains and roads twist and turn quite a bit. Very nice. I also really like Havadarya. The amount of stuff available from that runway is amazing. Ports, refineries, cities, towns, terrain features, ships, islands... Also check out the Minhab dam.
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Hey Suntsag great job here as usual. I really like the sounds you have in the CTLD JTAC video. Are they available anywhere?
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CTLD is by far the easiest way to do this. Load Mist 4.3.74 or whatever the latest is with a condition of TIME MORE 3 Load CTLD with a condition of TIME MORE 5 Assuming your unit is named JTAC1, you run a DO SCRIPT trigger with this content: ctld.JTACAutoLase('JTAC1', 1688, false,"all") And it will immediately start lasing.
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My top maps would be: 1 - Israel 2 - Cold war era Germany (Fulda gap to Berlin) 3 - Horn of Africa (Somalia) 4 - Bosnia / Serbia
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I point out that the changelog is only highlights. We've frequently found many things were fixed apart what is reported there. Don't forget they are working on a dedicated server as well. This is something that helps ALL of us, not just discrete modules.
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Sorry, this was the issue. It doesn't reproduce at noon at the same airfield.
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@Snacko thanks a bunch for this one. Oversized radio menu items being cut off at the bottom has been a huge peeve of mine. I was able to shrink the VR font sizes easily with your mod. Works perfectly.
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I use voice attack. The problem is that the text of the radio menus is so large in VR, that only the first 5 or 6 are displayed. If you can't see anything past #6, you can't voice attack it. In another thread I saw a mod that Snacko put out that (Lord, have mercy) increases the font size. Lo and behold, it's totally configurable, so I was able to shrink the font of the radio menu to suit. I'm good to go, and thanks a bunch @Snacko!
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In VR, when you go past even a short number of menu entries, the bottom gets cut off. Is there any way to tune the size of the text, or to extend the display area of it to accommodate more items? Scale GUI doesn't seem to do much for this. Thanks, /Fargo
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ISSUE: The Shkval is no longer able to select/lock a target. EXPECTED BEHAVIOR: After moving the shkval cursor to a target within range and pressing (Enter), it should lock the shkval onto that target. OBSERVED BEHAVIOR: Timeline: Upon this morning's update. With AT mode on, the laser on, and a vikhr missile selected, the cursor is slewed to a potential target. Efforts to lock the target by pressing (Enter) on the keyboard or on the bound hotas button do nothing. ATTEMPTED: Tried a different KA-50, different area (Caucasus) and same result. Cold Start, Takeoff from Parking both manifest the issue.
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Anyone having trouble locking up any type of ground target at all? I can't get the shkval to lock anything after today's update. I'd like someone else to confirm. Also, some of my bindings have changed mysteriously. Radio menu comms and axes.
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@Sierra Found the issues. 1 - Your version of Moose was too old. 2 - Mission script was running on a ten second delay. I changed it to "Mission Start" 3 - Lar airbase object was incorrectly named. I added some idiotic flights there just to generate activity and forgot to remove them. Updated mission attached. Cheers! /Fargo TAC_Persian_Gulf_SAM_Sites_fixed_Fargo.miz