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fargo007

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Everything posted by fargo007

  1. I'd buy it, as soon as it was offered.
  2. Doesn't seem to work for me. I'm seeing this in the logs: 2018-09-02 15:05:18.686 ERROR EDCORE: Cant open file: /models/farps.lods.json. 2018-09-02 15:05:19.035 ERROR SECURITYCONTROL: Manifest hash check failed for file 'textures/farp_n_2048' 2018-09-02 15:05:19.058 ERROR SECURITYCONTROL: Manifest hash check failed for file 'textures/farp_spec_2048' 2018-09-02 15:05:56.651 ERROR SECURITYCONTROL: Manifest hash check failed for file 'textures/farp_2048' The mod activates via OVGME just fine. I have mods installing under saved games. Does this one need to go in the main DCS install? What to check?
  3. Make sure you are not turning the show models feature on in the ME.
  4. Based on robgraham's ID of the fault, I went into the settings.lua in saved games/Mission Editor, set ShowModels to false, and was able to substantially modify a mission without crashing. More testing, but promising. ETA - I also deleted some old track files in there, not sure that it matters. Full half hour of editing with no crashes thus far. 1+ hours... Zillions of changes.... Yup - this is the fix. Back to serious designing work!
  5. Came here to report this. Seems to happen mostly when in the triggers menu.
  6. Thanxbro! We appreciate what you creators do a LOT.
  7. I can't find that anyone's ever done a replica of the OBL compound. It would certainly be useful for a conjectural mission.
  8. Bump. This is still going on, and I would like to call it to someone's attention. A key part of the Persian Gulf map deals with shipping and maritime operations. This is a huge mission blocker. Can someone help please? Let me know what other information to provide. Thanks!
  9. The pop up never worked but now, even with "NS 430 ALLOW" checked, the unit is not there. Is this known issue already?
  10. I'd recommend two different types of missions for learning how to shoot approaches in the Mi-8. 1 - DLQ. Set two ships up parallel to each other, about a half mile apart on the same heading. Go back and forth landing correctly (come to hover on the left side, slip right and land). 2 - CSAR missions. Set a mission up with the CSAR script and have a bunch of planes over top of a huge bunch of red SAMs. Remove the SAMs after a certain time. Enough time to let them shoot the planes down. Going around and picking up the pilots gave me a really good understanding of how approaches need to be planned and executed, and especially how you need to handle power as you come out of ETL.
  11. I just got some help here, so I'll try and pass that forward. It seems what you want to do is define a set of clients, and then perform a set of operations per client, where right now it's locked into a singleton model. The SET class does this, specifically SET_CLIENT. You define a filterprefix that includes the clients (by name, e.g.) and then you get a callback function for each matched client that you can use to accomplish what you are after. https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Set.html##(SET_CLIENT).ForEachClient Download the MOOSE example missions. There are some examples of this being used in there.
  12. Thank you guys! land.getSurfaceType() returned exactly what I needed. I love this place.
  13. Just wondering if there's a way to determine if a point is either feet wet or feet dry. Thanks, /F
  14. Go to youtube and start going over some of the howto's and tutorials. Lots of good stuff there.
  15. Preach. This is some amazing stuff. I'm trying out suppression right now.
  16. Had the same problem. I deleted my FXO and metashaders and let them regenerate and this fixed the issue for me. I do this every update now.
  17. We had a flight tonight where we flew the areas around Kerman and Shriaz. Very impressive. There are a few idiosyncracies to address but it looks and performs fantastically. Notably the rugged mountains. Really well done. And we've got so much more to knock down too. One thing I wish they would model is the nuclear facility at Bushehr. There's also a helicopter operations base there IRL IIRC.
  18. It was definitely steadier and smoother, I can say that. It was also faster as well. Even with nine people in it. We didn't fly in them (yet) but they have THREE AH-1S Cobras there. With this coming out in DCS, a trip to AAHF becomes even more compelling. They were also very interested in DCS and will probably be setting up a simulator there. They asked us a lot of questions as well. If you are into these aircraft and not too far away it would be stupid not to come visit this fantastic place. If you are into the aircraft and ask a lot of technical questions, they will start talking and will keep going until long after you are out of the driveway. Buy a Tee shirt or a Hat and help keep these historic and awesome aircraft flying. On the maintenance side they had a Huey and a Cobra getting rebuilt/worked on.
  19. I disassembled it to regrease after a year of happy flying, and I see this black wire just hanging in the breeze. It must have come loose. Where does it go and how should it be attached? Thanks for any help guys.
  20. This is a really bizarre effect that is only reproducible in MP. If you put armed speedboats or any mod thereof into MP and shoot it, it will frequently fail to completely die. Sometimes you'll be left with only the wake traveling around, shooting at you. Other times, the crew will be gone from the boat but it will still be there. Sometimes it continues shooting at you, sometimes it won't. But it absolutely cannot be fully killed. This only occurs in MP, 2.5.2.19273.411, and re-verified in today's update.
  21. This is a lot more area than I expected. Bravo Zulu!
  22. Unfortunately there's no straightforward way to accomplish this. At least not that I've found. It would likely be very difficult to do, since the triggers often operate on objects that are also required to be there. So there could be layers of dependencies to figure out. What I suspect most of us do is to create the desired triggers on every map, and then save those missions as a set of read-only files. Your MISSION_TEMPLATE_CAUCASUS.miz for example. Whenever you want to make a new mission, you copy that file to a new file with a different name and begin building the rest of the mission. /F
  23. You've raised an eyebrow. I'm building a persistent campaign now. I'm too far in at this point but we're doing more of these going forward, so this is yuge. Thanks for working on it. /Fargo
  24. I routinely have MOOSE, Mist, CTLD, CSAR and a created script running. Mist is the base layer for the most excellent CTLD and CSAR scripts, btw. If the question is - which one to dig into and start becoming proficient and more advanced with, I was personally attracted to MOOSE because of the extent and level of detail in the documentation, as well as the suite of very well done "example" missions that exercise every class there is. Some in really creative and time-saving ways. I found these, along with the videos, especially how to set up the LDT absolutely fantastic for getting started. I've been at it for quite a while and still go back to those test missions and learn new things. I do use Mist as well, but honestly less often. If it had a library of common & really cool example stuff that can be easily done, maybe with a focus on do_script one liners - I bet that would be a huge hit.
  25. Hi, Just looking for a starter stub for reading the players, total flight time and kills and such out of the stats file. lua is not my mother tongue. I know these are in a table but need a small boost. Thanks guys, /F
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