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Everything posted by fargo007
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It would have been nice if you explained this from the beginning. I agree that won't work. Move on to some other strategy, like every other plane being static. Or make two rows and interchange them with statics on the non-parking spaces.
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You could create an explosion on it. That'll get it gone. Or instead of a static, use an actual plane with zero fuel, then you can deactivate it.
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Complete Transport and Logistics Deployment - CTLD
fargo007 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
You can use a waypoint zone (e.g. wpzone1) to "ish" this same behavior. Put the center of the wpzone where you want them to run to and then pick them up there. CTLD troops dropped in a wpzone go to the center of that zone. It's not the same as giving the troops actual waypoints, but you can still get similar behavior this way with a little twist in your concept. -
They also don't appear to export events like a ground object either (like vec2, etc). Ground units from the opposing coalition will not attack the train.
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Have you guys looked at CA in VR lately? I'm able to get in and drive some vehicles.
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Super Easy Auto-start Dedicated Server Setup
fargo007 replied to fargo007's topic in Multiplayer Server Administration
For some that might be a consideration but all my server does is run DCS so for me that's not a concern. -
We have a couple dedicated servers at BSD, and I thought I'd share how I'm managing one of them. Here's my quick 'n dirty method for doing a dedicated DCS server that requires no manual intervention when the server physically reboots. 1. Get the restart on crash program. It's free. https://www.softpedia.com/get/System/File-Management/Restart-on-Crash.shtml This handy little program checks for a running process on a time interval. If it's not found running, it starts it. 2. Add RoC to your startup programs. 3. Here's how you configure it to start DCS with the chosen options. (I use --server --norender --webgui) There's no lua to edit and absolutely nothing to change in the DCS install itself. When the dcs server crashes or stops responding, or when the computer itself starts up, it will detect DCS is not running, and start it. No manual intervention required. It works great.
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CTLD certainly can allow you to pick troops up, but it won't dynamically model their weight. Assuming you cut down to 60% fuel, you can take two full combat load troops and not be over MGTOW. This isn't 'required' technically but if you wish to be a bit more authentic, it's nice to.
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It seems easy enough to me to figure this out. You'd have to be in a mission building torpor for a very long time to believe that the Stennis and Vinson are feature-equal. I like having a second carrier that looks sufficiently different.
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Door Gunner on hold keeps firing (and no sound)
fargo007 replied to rge75's topic in Bugs and Problems
If you put them back on hold, go back to that gunner and fire a few times, sometimes you can get it to stop. Sometimes not, and it's a LOOOOOOOONG ride home. -
Syrian and Afghan theatre of operations confirmed!
fargo007 replied to WHOGX5's topic in Bugs and Problems
I want this map like a fat kid wants a chocolate bar. -
HIGH ROLLERS MISSION You're a civil aviation company using retired military helicopters as charters and elite transports. There are big card games in town tonight, and the high rollers are coming in, and need to be transported different places. Use the radio menu to pick a drop off or pick up point. It will put a map mark on the location for you. When you land at the appropriate place, use CTLD's menu to pick the VIP's up. (Other/CTLD/Troop Transport/F1) Some of the approaches are challenging. Feel free to change the time of day to suit. Please do let me know how you enjoy it when you get a chance to try it out. HIGHROLLERS.miz
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Door Gunner on hold keeps firing (and no sound)
fargo007 replied to rge75's topic in Bugs and Problems
It's not mission related, and it seems to happen every time the door gunner is used. Sad to say, I think this has been a reported bug for at least two years. -
reported Frame Rate Stutters While Powered On
fargo007 replied to Solid84's topic in Bugs and Problems
It isn't a swapping issue or anything like that. This is map specific since it only occurs on PG. This does not happen on Caucasus. -
I do, it's a VIP type mission called "high rollers" where you are ferrying gamblers to high end games to and from yacht clubs and hotels. I'll dig it up.
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Would love to see this in the Huey.
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We just worked on this a couple training sessions ago and experimented with various techniques. We each found our own formula. My technique is to fly 200M/200khm straight over the target while in the right seat. When the target disappears into the dashboard I time it so that I release bombs when it is approximately located where my attitude indicator is. In terms of expectations, you should be able to reliably hit a building. Being able to hit a specific truck on the ground is not realistic IMO. We had a mission where we were hitting marijuana and coca plantations with these. It was tremendous fun, and I did manage to take out one of the fields this way.
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I used google maps to generally identify the area, and then we flew there from the nearest airfield.
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I use both techniques. When it's a simple spawn without a lot of methods, it's easier to put it on one line. But when the declaration ( :New( ) )is outside the function where you are calling Target:Spawn() from, you sort of have to use the variable because it's broken up. An example of this would be generating a bogey every time a radio menu item is selected. If the declaration is outside the function, you'll get a new one every time (resulting in multiple bogeys). If it's inside, it will respawn the same one, and that's all you'll ever have.
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Open beta (updates as of this date) Mi-8 Behavior: Upon spawn, the door gunner in the Mi-8 fires only one shot at a time. Huey Behavior: Upon spawn, the miniguns work fine. Whenever a rearm action has been completed, the minigun door gunners cease to operate entirely. Reproduce: Mi-8: Spawn in, control the door gunner and attempt to fire the kord gun. Observe it's single shot. Huey: Spawn in to a Huey equipped with miniguns on the doors. Observe that they can be manually controlled and fired as normal. Rearm/refuel, and the guns will cease to operate entirely.
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I figured this out. The new server code is SO EFFICIENT that it was actually allowing the server to suspend/hibernate because it was below the threshold where it considered it to be active. I disabled all the power management features and now it's running anything I throw at it like a champ. Bravo ED!
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Any experience with Samsung Odyssey Plus & DCS yet?
fargo007 replied to fargo007's topic in Virtual Reality
See my post #94 in this thread on page 9 or 10. -
I'm having an interesting issue.... When I run a particular very large mission (lots of scripts, objects, etc) the standard way, by starting DCS, going into MP and starting a server, it runs fine. When I start this exact same mission using the dedicated server (dcs --server), it crashes the entire computer dark, in about 2-3 hours with no clients connecting. This is true with or without --norender and/or --webgui. Anyone see this behavior? I haven't tried with a different mission yet but I will. ETA - same behavior with a second mission (caucasus vs. PG)
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Thanks, I kinda skipped over the AI part here. <smack!> Okay I'm back. ETA - The Mi-8 12,7 gunner could use some training. He almost never hits anything.