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igormk

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Everything posted by igormk

  1. I think you are looking for a icon with triangle/diamond/square on the left side of ME screen (below icons for adding ground/air/sea units and static objects). If you press it, you will get list of all units and static objects, and you also have filter to select what you want. I hope that this is what you was looking for. Pozdrav! P.S you will have to assign a name for each group when you add it, otherwise, you will get list like this: New Vehicle Group New Vehicle Group #001 New Vehicle Group #002 …
  2. YESSSSS!!!!!! :thumbup:
  3. igormk

    Poko24

    Happy Birthday Poko!!! :yay: Wish you all the best! :)
  4. I’m also using Ctrl+F11 for that purpose. When I go to Ctrl+F11, and place the camera on wanted place I use mouse to look around and RCtrl+Num* to zoom in and RCtrl+Num/ to zoom out. Actually I’ve assigned mouse buttons 4 & 5 (on the left side of the mouse’s body) to do the zoom. Maybe you can assign mouse wheel in the control settings to do the zoom. For me, it works, but it would be interesting to see if there is other way to do the job.
  5. Still we have no confirmation from ED, but I would also bet that it will be supported regarding to DCS standards. Uh, yes, MGRS. :music_whistling: Thanks AlphaOneSix! :) Anyway, I will include MGRS and UTM grid, just in case. What is concerning me is that I must use Geo (Lat/Long) to MGRS converter in order to draw the grid, but I have no way to check is it precise enough. At least so far Geo (Lat/Long) grid looks precise. S!
  6. :lol: :megalol: :lol: :megalol:
  7. Lucas, did you turn on the “Moving Ground Target Mode”? From my experience Vikhrs shouldn’t be so ineffective.
  8. Hi! I was wondering, which coordinates system will be used in DSC A-10C. On the attached picture of the MFCD it can be seen that Geographic Coordinate System (DD MM.MMM) is represented, but I also think that US military prefers UTM system. Will you be able to switch coordinate system type in DCS A-10C? I suppose that you are able to do that in real A-10C. I’m asking because I’m preparing printable 1:500000 map that is covering present DCS territories, so I’m not sure should I make only GEO grid, or do I have to make UTM grid also. S!
  9. Hey Halcyon, I’m working on it, but still I have some problems. I didn’t find .cdds files useful, so I proceeded with making screenshots and sticking them together. Still the Earth’s curve is making me problems, and my experience says that more zoom you use (when making screenshots from the ME), less problems you have. So I found a optimal solution for the zoom, so that names of the cities are still visible if the map is printed in 1:500 000 scale (what was my initial idea). I made 224 screenshots (14 rows x 16 pieces in a row). Then I cropped them, but so that maybe more than 50% of the screenshot goes out (I only needed the central part of each screenshot because that part is least curved. Then I joined parts from each row individually. Now I have 14 ideal rows, but the problem is that each row (starting from top to bottom) is a bit wider than the previous one. That is logical because all Meridians are ending on the North Pole (in this case). Now I have to find a way only to transform each row from rectangle to trapeze and I think it will be OK. Uh, now when I reading my post, I’m not sure you will understand what I wanted to say :music_whistling:, but later I will try to post a picture of what I mean. What is your experiance? S!
  10. Hey AKA Clutter, here is something I did in similar situation in one of my missions. Still, I must warn you it is a VEEEERRRRY primitive way to do it. ;) I was also disappointed that there is no “Group in Zone” Trigger, and I was lazy (same as you :D) to make 30 individual triggers to make it happen as I imagined. So I came up the idea that if I place a single friendly solider in a zone that I don’t want enemies to arrive (mission fail), and the enemy still arrives there – they will kill that solider, and it is then easy to set “Unit Dead” trigger with what you want. In your case you can set 2 friendly soldiers on 2 positions along the enemy’s route. First one in zone 1000m of your object and second one in zone between 1000 and 3000m. So, if eventually they are both alive – enemies didn’t enter the zone of 3000m. If the second one is dead, and first one alive, enemy is in zone between 1000 and 3000m. If they are both dead, enemy is inside of 1000m. Off course, you will have to test it couple of times to know where to put those sacrificed soldiers, depending on what kind of vehicles does the enemy have (ranges of their weapons). Don’t put them on the edge of the zone since the enemy will shoot them from distance. Again, this is embarrassing primitive way to do it, but it should work. Unless you’re not ready to sacrifice those two poor guys. :cry: S!
  11. OK. I also recommend you to stay extremely low! I didn’t try this, but landing on safe location and wait for them to pass (but how will you know when is that) could also work. This is exactly what I will try to do. It will definitely look better, but we will see how FPS will react to that. Regarding to where would the best position be to escort the convoy, it is a good question. In normal environment, it is best for escort to be in front of the convoy and to scan the area and potential hot spots, but urban area is much more complicated. Convoy can be attacked from all directions, including from the behind, and it is very difficult to spot the enemy prior to his attack. Then it would be best for a pair of helicopters that the leader is a bit in front of the convoy, scouting the area, and wingmen behind him, on an appropriate distance so he can cover the leader in case of AAA or SAM launch. They can circle and switch the roles. But since AI wingman can’t do that, in urban areas I recommend to be some 1,5-2km behind the convoy, what would give you good view of the zone around your convoy, and give you enough time and distance to best employ mostly all of your weapons. OK. :)
  12. Oooohhhhh!!! You guys are making my “DCS life” very complicated!!! :D But OK, you will get enemy vehicles that are visible from the beginning, but hidden in the vegetation, or behind building so you don’t’ see them again… At least I will try. But then don’t come here weeping how you have 5 FPS… ;)
  13. Here is something like that in the mission, I think. Very familiar view for some regions in the world.
  14. WW, here it's the Anti Arty in the original form. P.S. destroyed vehicle count on your screenshot is 16. Is that together with AD vehicles? We should check that. Huh… OK Rusty, let me explain what was the idea. Let’s say that Norway is in war with Russia. You are battalion commander tasked to defend entrance of the city X. Russia have air superiority, and probably UAVs scanning the area, CAS aircraft waiting on station, and you can also see that the advancing ground forces have a flight of attack helicopters attached to perform scouting and A-G role. What would you do? Stay on the open fields and wait to be slaughtered even before contact with the enemy’s ground forces, or use the advantage of urban terrain and wait in ambush before popping out of cover and try to outgun the enemy? That was the idea. Off course, IRL they wouldn’t just appear from nowhere. But the problem here is with the capabilities of the ME. It can be done different, but it would make use of the triggers MUCH more complicated. And let me remind that we are not in an open fields without vegetation, we are not in desert with nowhere to hide. We are on the entrance of the city with many places to hide. But, OK. It will be revised, and in next version, all enemy’s units (except closed ZUs) will be visible from start, but still hidden between the buildings and vegetation, so – I don’t think you will see them again. And let me convince you that IRL (without FLIR) it is almost impossible to spot well camouflaged objects from an aircraft. If you think, that you are done with this campaign, it is OK, I respect that. It is very simple – if it is annoying you, you should quit right now, since it is in contrary with this campaign’s goal. Still it is nice to have community members with such high criteria, and I would really like to see a mission or campaign produced from such person. S! ATO.S4.2 Anti Arty.miz
  15. Yes, I would also recommend that you wait for v1.1 if you didn’t start it yet. OK, I will try to implement wind, at least in the missions where I don’t have AI helicopters that have to hover over location outside of the airport (that was the major issue with the wind). Uhh!!! WW, I’m sorry to say this, but really I don’t know what is the problem here. I see 16 wrecks burning around the airport, which is exact number of vehicles in the Grad group. Triggers are set so when you destroy them, you receive additional 40 points (plus 10 more if you land on Senaki after doing that). There are no extra triggers here. Except if Grad destroy your friendly units (indicating that you took your time too slow). But in that case you would receive message “Mission Failed”, and mission would automatically end. Hah! Nobody noticed this so far?!? :doh: Neither did I! OK, actually Mi-8 is your mission leader, so you should follow and cover him anyway. Even with correct coordinates, don’t rush in front of Mi-8. Thanks Frogfoot! OK, finally someone to try the last mission. :) Thanks Goldfinger35! Where did they catch you? You have to follow Voskhod instructions, and when it says “RUN AWAY!!!”, do so! :D Also do it very low, otherwise… you have no chance. About F-15s and A-10s landing on the airport and the Su-25s too, hmmm…. I put a trigger that disable them (in order to increase FPS) as soon as you leave the hot zone. So I suppose that you stayed there, despite of Voskhod instructions, right? ;)
  16. Thanks slug88!!!!!! :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: Looking forward for your comments on 14th and 15th mission!!! :)
  17. First of all I want to thank all of you who voted for Georgian Havoc in the competition. :) Taking the prize (despite that there was no second place :music_whistling:) was a motivation plus for us to consider making Georgian Havoc 2, or other campaign in near future. Despite that I personally said, quote: “I will NEVER do it again!!!!!”. :D Still, I must notice that it is a bit calm around this campaign lately. I understand that most of you guys did already finished it, or just get bored with it, and moved further, but I would like to kindly ask you for a bit more of your attention, and to provide me with more detailed spoiler warnings on missions 14 and (changed) 15. So far I just have few comments on those missions from Goldfinger35 and NullCharacter (thanks guys!). I really need that in order to make final changes, and release the v1.1. I did mention it would be around the end of January, so as you see, I’m a bit over dead line. :music_whistling: And I don't have to mention that I don't like unfinished products. Then I’m moving to other projects too. :D S!
  18. Yeeeeeheeeeeee!!!!! :pilotfly: Thank you TFC, ED, Wags! Special thanks to all who participate in testing of v1.0 and gave so detailed Spoiler reports. With your help v1.1 is coming soon! :) Congratulations to Dogs of War team, I’m looking forward to try your campaign with my virtual squadron mates (now we are a bit busy!). S! :beer: Thank you StrongHarm! :) I would suggest that you wait for v1.1 since it will have many changes to better. But if you are too impatient, you can change only those missions and go with it.
  19. Yep!, But they are both valid. :) Bucic, thanks for the Autostitch link. :thumbup: I will try it ASAP, and if it’s doing his job, maybe the map will be finished sooner than I expected. :D
  20. Yes, that is exactly what I’m doing. And as Grimes said, since there are a lot of details missing in the .cdds file, it seems the only way to do it.
  21. I just started working on a map that would cover DCS BS (and LOFC2.0) area. I imagined it to be a 1:500000 scale map if printed on 120x90cm. Therefore I selected a map zoom so you can see 70x54km area at your screen, and since map in DCS covers approximately 600x450km are, made 9x9 (=81) screenshots. Then a started to crop the screenshots, and arrange them together, and everything went great in the first row, but when I started to arrange the second one, small corrections were necessary, I had to bend the segments. Third row was a disaster since big corrections were supposed to be applied, and map started to look twisted. Then I realized that actually map in DCS is in 3D (curved shape of the earth is represented), so it’s a bit difficult to put it together like I imagined. Now I’m going to see the .cdds files of the map at home, and if they are 2D, it will be easier to put them together. Still a lot of work, but (without any promises) I will try to do it. Unless there is a software that would do it automatically. I’m also planning to put (hairline) grid that would represent WGS84 UTM and Lat/Long grid, so it will be easier to take out coordinates, if needed. That way if you have printed version of the map in front of you when flying LOFC 2.0 & DCS BS it will be easier for Ka-50 (which have D-Map) and others (which doesn’t) to coordinate. I’m also thinking on adding radio-nav devices (location, type, frequencies…). What other features would you like to see on the map? P.S. I saw the map on lockonfiles, and the one I’m planning to do is supposed to be much more detailed.
  22. :megalol: :lol: Yes, maybe we can organize Best Dance Crew competition as a MP event on some server. But just till we find a way to control that view, then we are switching to Forward Air Controlling. :)
  23. Yeah! Agree! :D But still it will do the job, if we find a way to control the camera.
  24. Thanks Frazer for the answer! Yes, I am aware of LeftCtrl+F11, and I use it very often. Still I think that it’s not functioning when all external views are disabled. From the other side, even if it’s working, it is not what I need. When you “set the camera free” with LeftCtrl+F11, you can travel through the space as you wish, and that is not what a G-FAC is able to do (unless he is equipped with JetPack!). :D I want a G-FAC with at least close-to-reality capabilities, and that is exactly what a ejected Ka-50 pilot (which can control his view) have. Then, if he chooses a good position, he can have good view of friendly and enemy units, and can control another player controlled Ka-50s (or A-10s, Su-25s) in CAS. Sounds like fun! At least to me it does!!! :) P.S. Quote: “that is exactly what a ejected Ka-50 pilot have”. Many armies have experienced combat pilots in G-FAC role. Off course, not after ejection IRL. :P
  25. Just curious, does anybody know is it possible to “unlock” the camera and to control it with your mouse after you eject (like you can control it in your cockpit with Left Alt + C). I’m talking on situation when external views are disabled. I know that you can turn left/right with rudders, but I need full control of the camera. This probably raise the question “Why would he need that?!?!!!”, and let me just say that I need player controlled G-FAC. :music_whistling: Thanks!!! S!!!
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