Evo
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About Evo
- Birthday 02/14/1986
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Flight Simulators
DCS
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I also had to restart the mission, but it worked fine.
- 25 replies
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Evo started following DCS crash when joining multi 23 may 2024
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I'm having the same issue.
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Evo started following DCS: F/A-18C
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Evo started following The DCS Updater / Launcher GUI Utility Version 2.0 (2023+)
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I've also noticed the gun pipper is very jerky. Very small inputs by either the target or the aircraft cause large changes. Other modules do not behave like this.
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That looks great! Thanks Deka!
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High Digit SAMs - A community asset pack for DCS World
Evo replied to Auranis's topic in DCS Modding
Hi, should the S-20A give an RWR warning when it targets and fires a missile? -
Great work. I look forward to building it.
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I managed to figure it out. I had to remove all the static objects from the carrier then change it to a supercarrier. Hope that helps some people in the future.
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You're right. The strange thing is I am only changing the unit to a supercarrier. Everything else remains the same. Any ideas? Thanks
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Hey guys anyway to add the supercarrier to the campaign? I tried updating the base_mission.miz but when I try to generate a new first mission I get this S:\Program Files\Eagle Dynamics\DCS World\bin\luae.exe: ../../../Scripts/DC_NavalEnvironment.lua:215: attempt to index field 'offsets' (a nil value) stack traceback: ../../../Scripts/DC_NavalEnvironment.lua:215: in function 'ShipGroupMovement' ../../../Scripts/DC_CheckTriggers.lua:573: in function 'ShipMission' [string "Action.ShipMission("Battle Group Delta", {{"Indy 1-1", "Indy 1-2", "Indy 1-3", "Indy 1-4"}}, 12, 8, nil)"]:1: in main chunk ../../../Scripts/DC_CheckTriggers.lua:607: in main chunk [C]: in function 'dofile' ../../../Scripts/MAIN_NextMission.lua:138: in main chunk [C]: in function 'dofile' ..\..\..\Scripts\BAT_FirstMission.lua:43: in main chunk [C]: ? any ideas? I love the campaign btw MBot:thumbup:
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modern one please. Thanks for asking
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Hi Turiala12, use the first mission batch file to regenerate the campaign. then it should work
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Thanks PB0!
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Hi Gianky, I deleted the static units from the Indy in the base_mission.miz but the mission still starts with the deck full of static units. I rechecked the mission and they are deleted in the base_mission.miz, is there another place I should check? Thanks
