Just to clarify the point. Without the user-made skin artists' layered source file, trying to update the paint Roughmet to something half decent will be painstakingly arduous. The SPEC file format doesn't convert over channel for channel or even inversely in the case of the BLUE channel. So, without each paint being updated with a custom Roughmet; the above is the result. I've updated a few of mine, and they are available in the USER FILES, but not had time to get into the others...will try to update a few more as soon as practical.