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==Wiggy==

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Everything posted by ==Wiggy==

  1. Was notified that I'm missing the 3in1LOD_Roughmet file! I will update the archive today and re-upload. This will fix the zoomed out disappearing Roughmets glitch! Sorry folks! I've removed the file to stop any confusion. Will be UPloaded again today. Other known issues: v2 will include the following fixes: -Roundel flipped on intake LH side. -small alignment issues. -AIM-54 Red textures disappear/replaced by default (WIP for a fix) when fired. -A polished version.
  2. Try this changing the text to a number? It shouldn't matter but "13" is ID for Roughmets. You might want to just double check your file names are spelled correctly. I had this issue with one of mine and I swore up and down that I had it spelled right, turns out it wasn't! {"HB_F14_TCS", 0 ,"HB_F14_EXT_TCS",false}; {"HB_F14_TCS", 13 ,"HB_F14_EXT_TCS_RoughMet",false};
  3. NOW AVAILABLE. Enjoy!
  4. UPLOADED To DCS User Files.
  5. Brilliant!
  6. AIM-4 Falcon? Ok.
  7. Trial and error my friend. Without the UV maps it's excessive more annoying to do.
  8. A little more progress....decided to go with a white scheme for the pylons and TCS.
  9. Well the interior is Red....so the inside parts are probably on the 2 wing templates....that would be my guess...I can take A look when home.
  10. Thank you! I have given it some thought. Not sure what I'm going to do yet.
  11. WIP. Custom Helmets also in work. But you gotta love the community made "TOP GUN" Helmets that these guys are currently sporting...Those are fantastic work!!
  12. HEATBLUR, Sorry if this has been requested already but this thread is huge now... I know you've responded that we can't get a separate rivets and panel lines layer for the paint kit. But is it possible to please add the UV maps mesh as a layer? Would help A LOT in creating a full parts separation layer masks. Much better for precision lineup. Thank you for your time.
  13. As a big time metal enthusiast, these are great Jocko!
  14. Cool concept!
  15. This paint kit is enormous. There's a lot of great painters out there. I'm feeling a little under the gun with all these new ways of saving file formats etc. Has anyone a good way of compiling that 3in1 lod texture?
  16. I've already traded out the Place holder red text for ghost grey and triple nickel numbering. ;)
  17. Yes this will be released. Need to figure out how to do a couple things first! Like create the 3in1 Lod texture!??
  18. Learning the ropes on this paint kit. So much detail....new methods I've never used before. Lots to learn. Here's a preview of my OJT bird...
  19. Thank you good sir! Working now!
  20. Trying to repaint the Pylons. They won't load in the Modelviewer. Here's my exact code: {"HB_F14_EXT_PHOENIXPYLONS", 0 ,"HB_F14_EXT_PHOENIXPYLONS",false}; {"HB_F14_EXT_PYLONS_01", 0 ,"HB_F14_EXT_PYLONS_01",false}; The textures are renamed, and in the folder. When I check the modelviewer and click on the texture it shows the correct texture in the livery folder. But it won't load on the model...??? I must be doing something wrong...clearly! ;)
  21. Here's my exact code: {"HB_F14_EXT_PHOENIXPYLONS", 0 ,"HB_F14_EXT_PHOENIXPYLONS",false}; {"HB_F14_EXT_PYLONS_01", 0 ,"HB_F14_EXT_PYLONS_01",false}; The textures are renamed, and in the folder. When I check the modelviewer and click on the texture it shows the correct texture in the livery folder. But it won't load on the model...???
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