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==Wiggy==

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Everything posted by ==Wiggy==

  1. Can you pay just a screen shot of the aircraft in sim?
  2. Nice job!
  3. Sorry guys, I removed it because of the low star rating. Wanted to make sure that I had not missed some glaring error in the texture...like a wing! Lol. There wasn't any feedback in the comments so I thought I'd better look it over before I released it again just to make sure! Just started doing some Mirages in the mean time. I'll get it uploaded again for you. Thanks for the interest.
  4. I do plan on doing a few real life skins as well. Thank you sir! These were made for the v733 Eskadron which is a sister squad to the BFM Barn and the v65th AGRS.
  5. ==Wiggy==

    RDAF 4 pack

    Fictional RDAF 4 pack with 2 throwback liveries in homage to the Saab Draken era. 4 liveries (Same livery with 2 different tail codes).
  6. Can these extensions be purchased for a reasonable price?
  7. Thank you Storm. That was the look I was going for!
  8. WIP
  9. No, the Spec file gives the texture the final "look" whether it's paint or metal or plastic etc. I'm saying that in my case, the Pilot Helmet was purple because the file extension was incorrect. The incorrect name was>> pilot_f-5e3_helmet.bmp.dds I corrected the filename by simply renaming it to >> pilot_f-5e3_helmet.dds This corrected all the digital camo and purple missing textures I had with the pilot helmet. I had to do this in EVERY texture folder where the .lua file called out a discrete pilot helmet texture if that filename was listed as incorrect.
  10. I noticed same thing as well with some user paints. The pilot helmet was named incorrectly. *.bmp.dds I removed the superfluous ".bmp" in the file name. Had to do.this for everyone that was incorrect. Real pain.
  11. Yes, precisely what tom19d said above. You could actually create a set of tables for the DCS F-5 fuel consumption. By flying in a few Block altitudes and recording the FF from the actual FF gauge in the aircraft, going from say 80% RPM to MIL, in 5% increments and then AB. This is sort of reverse engineering what you want if you're unable to find it. But will give you the actual figures that DCS is using. If you throw it into excel, you can formulate the data into a pretty good fuel calculator for different phases of flight. Can even calculate the fuel in lbs/nm so you can estimate distance remaining as well. Our squad has done this and have a pretty good little tool that works for most flights and phases of flight. Tables are broken out into 3 block altitudes using average fuel consumption across a set of block alts. for LO. MED. HI Alts encompassing all from 80% RPM - AB in 5% increments. It's not a bad little tool. Gets the job done. You know what they say...close enough for government work!
  12. Thanks guys!!! that did the trick. I have not adjusted the axis curves for the toe brakes at all....they must have been locking up...explains the randomness of it. Much appreciated for the help. Happy New year!
  13. anyone ever experience braking failure on landing? I've had it happen with 86 many times where my brakes just up and cease working. But also experience it with the F5 at a less frequent rate. But occasionally they will work and then just completely stop working around 100kts on landing. then start working again when I'm about to hit the runout with no chance to stop before the dirt...quite frustrating. Doing a "Dollar Ride" with a guy last night. Always confidence building with someone else when sim weirdness happens. But, figured I'd ask here as it's happened a few more times now than I've cared for. Perhaps it's known....I need to pay more attention the next time it happens to understand the circumstances.
  14. Thanks Wags. Appreciate the update. Love all your hard work. Great products are certainly hard to come by, but you guys do produce some great products. I would say that it appears (from public info) that you guys are in need of a few more qualified developers to join your team?! There's ample amount of source materials to choose from but seems like all the devs are currently tapped out at maximum output, no? There's an entire field of developers in the P3D/Xplane world that could easily enhance and innovate in the DCS arena. Have you ever considered adding maybe another one? Milviz, VRS, and A2A come to mind. Each has produced astounding works in other sims. thanks again for the update. Looking forward to another great year in 2019, wishing you all the best!
  15. Noticed after the last update that the pilot and some interior textures are now by default super glossy and reflective. As if the material has changed. Is the F-5E now sporting Roughness Metallic?
  16. NOW AVAILABLE IN THE USER FILES! ENJOY! OOPS..CAPS...LOL
  17. Those of you familiar with my work know that I like this scheme quite a bit. Just need to fix the tanks textures and it will be ready to go.
  18. That's precisely what you are doing with corner. Getting the smallest radius as fast as you can. You're right though, I mixed up the term for 1C. (Sometimes my brain gets moving faster.than my logic logic processor! Lol). Although flying the min radius is nice (need to understand that once our fuselages are aligned to stay in CZ if bandit is slowing) ultimately we want our nose on the bandit. In the T-38 for example, the max min radius and min corner speed ranges are separated by almost 100 kts difference. That then gets into what to.do next....if in min radius fight need to assess if your winning or losing. If you're too fast for min radius try to force a 2 circle. Excluding BVR weapons or HOBS, in general, eventually you need to move your nose out of lag and take the shot.
  19. Surely you mean visual only subpar? Yeah it's not PBR. If you're only after visuals "War Thunder" exists. I find the F-5E to be a great module. It's actual really good. From a flight model standpoint and from a training standpoint. Like the T-38, if you can fly this jet well in formation, and employ it in AA and AG all the other aircraft you fly will fall in line. Teaches good BFM cross checks, especially fuel management. I really like the F-5.
  20. I think in practicality an airspeed range can act as buffer. IRL as g-forces build on the pilot higher cognitive abilities degrade. I think that's probably why we tend to shoot for a muscle.memory figure. So.that you train it into your brain, so.that under pressure you instinctivy know what you need to do. For examole In IFF (T-38C) it says that corner is between 400 and 420 kts with the aim for 410 kts. So as a rule of thumb flying 410 kts will give you best rate and radius at basically any altitude. What will differ is your Ps. Which at higher MSLs will be much greater negative value where performance is degraded vs close to SL. Meaning you'll need to place your LV below the horizon to maintain airspeed in the turn.
  21. Im just saying in context of an AA engagement, I just meant that if you enter the fight in a given config (this case AA), corner doesn't change in reference to 1C or 2C. Corner is what it is: The max rate & min radius turn. So while it does change depending on weight and altitude, generally we're not talking about corner as something less than best performance. So if your configuration is such that you're unable to achieve it, than whatever your "best" is at that config is not.generally going to be referred to as the corner speed for an AA engagement, even though it would be your best for that given instance.
  22. It doesn't matter if you're 1C or 2C. Corner Velocity is the speed at which you achieve the maximum rate and minimum radius turn. The Em chart will show you whether or not you are positive neutral or negative Ps for various Altitudes, airspeeds and g-loads. Corner velocity doesn't change. Your application of Em is what changes. In contemporary BFM, 1C fight is essentially used to out rate and get nose position for a guns kill. Or take preemptive action against a bandits AAM shot by staying inside his Rmin. 2C fight (in a 1v1) is about displacement and staying outside of your Rmin for an AAM shot opportunity.
  23. Yeah, A-10 is a straight, high aspect ratio wing. Doesn't suffer from any form of roll coupling/Dutch roll. Super stable. Totally different design criteria than the 86 or F5.
  24. Not easy to fly? Compared to? This aircraft requires trim input from you, the pilot. It also has a short moment arm and very low aspect ratio wings. Any changes in power are going affect your trim setting. Sounds like you need to adjust your axis curves for starters. That will reduce how touchy the response is Then work on your airmansbip. This plane can fly as precise as you need it to. Just practice practice practice.
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