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Hippo

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Everything posted by Hippo

  1. Isn't there a forum rule about about not making other users feel inadequate because of their equipment? The X52 Pro is very good overall, I think, for the money. I have a Cougar with hall sensor and gimbal mods in storage, which I suspect will be better, once I get it back home. However, I still suspect its physical range of motion won't be enough. Clearly you're happy with the Warthog throttles - I'll have to try one out sometime.
  2. Apologies, you're quite right. Just tried with 2.5.5 and it worked. Not sure what I did a few weeks ago.
  3. Something fishy here. I also wrote 43505 in the title of one of my posts, only to see later that it was wrong. I initially blamed it on a typo / poor eyesight, as I copied the number off the main menu screen. Maybe I had copied it correctly after all, and it's changed since?
  4. Thanks again. Aside from this new bug, was there ever any practical difference between MISSION START vs ONCE? I've only started using the ME recently, and I created a number of missions with the F-18 where cockpit switches are set up. For no particular reason, I set these up with the first immediate actions under MISSION START, and the rest, which require delays, under ONCE, TIME OVER (x). TBH, it all looks tidier using ONCE for everything, and begs the question, what is the point of MISSION START?
  5. Sorry to doubt you, but I tried this just a few weeks ago (only once so I might have done something wrong), and I'd swear I could not get the SAMs to not show up in the SA page. https://forums.eagle.ru/showthread.php?t=241032&highlight=sa+page+sam EDIT - oh no - I'm going to have to put back 2.5.5 and test ;)
  6. Always good to have a backup of Saved Games, just in case. In practice, I find that I can just switch the main game folders around, and everything just works without touching Saved Games. I don't believe that DCSW uses any other folders or stores information anywhere else. Actually I can copy the main game folder alone to another computer, and the game will run and create all the required files in Saved Games from scratch - of course, I lose all settings, missions, etc. P.S. It's probably no longer an issue nowadays, but I always install DCSW outside of program files (I use "D:\DCS World OpenBeta" and would use "C:\DCS World OpenBeta" if I wasn't using a 2nd drive). Just eliminates another possible source of problems.
  7. https://forums.eagle.ru/showpost.php?p=4210190&postcount=5
  8. On a Sunday? For goodness sake, go home to your families - it's only a game.
  9. Hippo

    What is SSLR?

    https://forums.eagle.ru/showthread.php?t=263369
  10. All your points are valid, and I agree with them. Clearly the option I suggested would be an imperfect compromise. I was practising carrier landings only last night and it feels that I just need to blow on the throttle for the tiny adjustments required (and this is with an adjusted axis curve) - this makes it almost physically impossible to have the precise level of control required. I do already compensate for spool time, and am certain this is not the cause of my problems. I simply cannot be bothered to introduce a separate utility to do this. Lazy? Yes, but there comes a time where all the tweaking just gets too much.
  11. Sorry to resurrect, but can someone please clear this up? What I can say for sure, is that until relatively recently (and notwithstanding what is stated in the link), the opacity number DID vary the opacity of the label itself. Quite irritatingly, this stopped working, and has never been fixed, as mentioned in this thread and others. e.g. https://forums.eagle.ru/showthread.php?t=230253&highlight=labels With the following file, the label would initially "blip" (op=0.7), then become nearly transparent as the target was approached ( op=0.2 / 0.1), and then fade away when close enough to the target (op=0.05 / 0.0) so the label was no longer necessary (which is exactly what I intended). Now it's just solid all the time. -- Label parameters -- Copyright (C) 2004, Eagle Dynamics. AirOn = true GroundOn = true NavyOn = true WeaponOn = true labels_format_version = 1 -- labels format vesrion font_properties = {"verdana.ttf", 20, 0, 0, 0} local symbol_def1 = "." -- Default symbol -- local symbol_id2 = ". %N" -- Symbol with object name local symbol_def2 = "□" -- Default symbol -- local symbol_id1 = "□ %N" -- Symbol with object name local symbol_def3 = "•" -- Default symbol -- local symbol_id2 = "• %N" -- Symbol with object name AirFormat = { --[distance] = {format, alignment, color_blending_k, opacity, shift_in_pixels_x, shift_in_pixels_y} [2000] = {symbol_def2 , "Right Center", 0.0, 0.0, -5 , 15}, [2500] = {symbol_def2 , "Right Center", 0.0, 0.2, -5 , 15}, [20000] = {symbol_def2 , "Right Center", 0.0, 0.2, -5 , 15}, [20030] = {symbol_def2 , "Right Center", 0.0, 0.7, -5 , 15}, } GroundFormat = { --[distance] = {format, alignment, color_blending_k, opacity, shift_in_pixels_x, shift_in_pixels_y} [500] = {symbol_def2 , "Right Center", 0.0, 0.05, -5 , 15}, [3000] = {symbol_def2 , "Right Center", 0.0, 0.1, -5 , 15}, [10000] = {symbol_def2 , "Right Center", 0.0, 0.1, -5 , 15}, [10030] = {symbol_def2 , "Right Center", 0.0, 0.7, -5 , 15}, } NavyFormat = { --[distance] = {format, alignment, color_blending_k, opacity, shift_in_pixels_x, shift_in_pixels_y} [20000] = {symbol_def2 , "Right Center", 0.0, 0.0, -5 , 15}, [20500] = {symbol_def2 , "Right Center", 0.0, 0.2, -5 , 15}, [21000] = {symbol_def2 , "Right Center", 0.0, 0.2, -5 , 15}, [30000] = {symbol_def2 , "Right Center", 0.0, 0.2, -5 , 15}, [30030] = {symbol_def2 , "Right Center", 0.0, 0.7, -5 , 15}, } WeaponFormat = { --[distance] = {format, alignment, color_blending_k, opacity, shift_in_pixels_x, shift_in_pixels_y} [50] = {symbol_def2 , "Right Center", 0.0, 0.0, -5 , 15}, [500] = {symbol_def2 , "Right Center", 0.0, 0.2, -5 , 15}, [530] = {symbol_def2 , "Right Center", 0.0, 0.7, -5 , 15}, [560] = {symbol_def2 , "Right Center", 0.0, 0.2, -5 , 15}, [5000] = {symbol_def2 , "Right Center", 0.0, 0.2, -5 , 15}, } -- Colors in {red, green, blue} format, volume from 0 up to 255 -- ColorAliesSide = {192, 192, 192} -- ColorEnemiesSide = {192, 192, 192} -- ColorUnknown = {192 ,192, 192} -- will be blend at distance with coalition color ColorAliesSide = {220, 220, 220} ColorEnemiesSide = {220, 220, 220} ColorUnknown = {220 ,220, 220} -- will be blend at distance with coalition color ShadowColorNeutralSide = {192, 192, 192, 255} ShadowColorAliesSide = {192, 192, 192, 255} ShadowColorEnemiesSide = {192, 192, 192, 255} ShadowColorUnknown = {192, 192, 192, 255} BlurColorNeutralSide = {192, 192, 192, 255} BlurColorAliesSide = {192, 192, 192, 255} BlurColorEnemiesSide = {192, 192, 192, 255} BlurColorUnknown = {192, 192, 192, 255}This is infuriating, as it is really useful in VR. If you're going to break something, then please fix it - otherwise what's the point of beta testing.
  12. https://forums.eagle.ru/showthread.php?t=114030 If you have the space I recommend you backup the previous DCS game folder every time there's a new update. When the next update comes around, if you want to go back you just rename folders. In this case I made a copy of 2.5.5 on the same drive (say in a folder named DCS OpenBeta 2.5.5). When my live DCS (in folder DCS OpenBeta) is updated to 2.5.6, I can rename that to DCS OpenBeta 2.5.6, rename DCS OpenBeta 2.5.5 to DCS OpenBeta, and I'm back to where I was. Both versions remain available for testing, comparing files, etc.
  13. And another thing... With all the strangeness going on with the ME, pls can someone confirm? If I now make an air defence target "hidden on map", it no longer shows on the SA page in the mission? A good thing, surely? Although "hidden on planner" would perhaps have been more appropriate for this? Why is this not in the change log (again)?
  14. Very possibly, although I haven't checked. My mission building knowledge is tiny and insignificant. Hopefully those who know what they're doing will chime in.
  15. I'm not sure about all of the details, possibly aim-120s are involved. https://forums.eagle.ru/showthread.php?t=247311&highlight=weight However, on some of my missions where the display was giving a weight around 5000 lbs higher than that in the mission editor, it's now correct following the update.
  16. Using Rift S I'm liking gamma = 1.5 at night, 2.0 by day. No particular reasoning, just gut feel. Should there be a "correct" value for Rift S for this, which should be the same for everyone?
  17. Even after looking through the NATOPS I'm not quite sure what's going on here. It seems we need to distinguish between TACAN stations and channels. It looks as if the stations work like memories (they can be set in the HSI - DATA - TCN page), and there are ten of them. I think it's this station number that shows up in the FPAS, and they're just using 10 (0 in the TCN page?) for now as the full functionality hasn't been implemented yet. What I don't know is if by selecting the station in the TCN page, that is the one that is used for navigation by all systems?
  18. Seems to be. But nothing mentioned in log?
  19. Apologies, I immediately assumed that the issue was with the COCKPIT PERFORM CLICKABLE ACTION trigger action , and as described above, it seems that the issue is with the 4 MISSION START trigger, so this could potentially be affecting any actions under that (althought I haven't checked). All the actions now work correctly as long as I run them under a 1 ONCE trigger. Maybe this post should be moved to the general MISSION EDITOR bugs, with post title: "Trigger actions under 4 MISSION START trigger do not run" ? Thanks again to Sunstag for clearing that up.
  20. Are they associated with a 4 - MISSION START trigger? If so, then I have also experienced problems, though with other actions. https://forums.eagle.ru/showthread.php?t=263353
  21. https://forums.eagle.ru/showthread.php?t=263369
  22. A BIG thank you Suntsag. That does indeed resolve the issue, and thankfully it's a quick fix. However, something has definitely changed. Maybe it's a feature, not a bug.
  23. On further (very limited) testing, I'd say performance is unchanged from 2.5.5 (I have NOT tried turning on SSLR).
  24. Ah - I didn't even realise there was a new option - SSLR. I had it turned off. One thing I noticed was the gear handle light, which had a really cool flickering effect (at least I think it's new - I hadn't noticed it before). Everything is much brighter. I've turned gamma down to 1.5 (from 2.0), which I think works well for night. I think I probably want it higher for daytime.
  25. RE: [uNABLE TO REPRODUCE] To reproduce: Create mission with F18 in the air, set up a trigger 4 MISSION START - X COCKPIT PERFORM CLICKABLE ACTION (23, 3003, 0) This should cause the F18 to start with the master arm switch in the off position, but it starts with its default position of on. I have spent many hours creating many missions getting the F18 just so using this trigger action. They all now don't work. I realise this a beta - still this is extremely frustrating. Please look into this, and please don't let it go over into stable without fixing it. It's a curious issue - some switches work, some don't. Another one that has stopped working: (35, 3004, 1) which should activate the HDG switch. Now it doesn't work.
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