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Hippo

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  1. I keep 2.5.0.15365 on my hard disk, as it was the last version with forward rendering available. But now it crashes on startup. Was wondering if anyone who is still running this version is experiencing the same issue. Thanks for any replies. === Log opened UTC 2019-01-27 10:43:59 2019-01-27 10:43:59.279 INFO VFS: Using 'Saved Games': "D:\Users\<USER_NAME>\Saved Games" 2019-01-27 10:43:59.393 INFO DCS: DCS/2.5.0.15365 (x86_64; Windows NT 10.0.17763) 2019-01-27 10:43:59.393 INFO DCS: DCS revision: 135364 2019-01-27 10:43:59.393 INFO DCS: Renderer revision: 15903 2019-01-27 10:43:59.393 INFO DCS: Terrain revision: 16184 2019-01-27 10:43:59.393 INFO DCS: CPU cores: 6, threads: 12, System RAM: 16319 MB 2019-01-27 10:43:59.402 INFO EDCORE: (dDispatcher)enterToState_:0 2019-01-27 10:43:59.406 INFO Dispatcher: 2019/1/27 10:43 V1704040900 2019-01-27 10:43:59.427 INFO INPUT: Device [Keyboard] created deviceId = 1 2019-01-27 10:43:59.447 INFO INPUT: Device [X52 Professional H.O.T.A.S. {B2136E80-FE31-11e7-8005-444553540000}] created deviceId = 2 2019-01-27 10:43:59.448 INFO INPUT: Joystick created[X52 Professional H.O.T.A.S. {B2136E80-FE31-11e7-8005-444553540000}], ForceFeedBack: no 2019-01-27 10:43:59.462 INFO INPUT: Device [Mouse] created deviceId = 3 2019-01-27 10:43:59.548 INFO SOUND: loaded 1261 sdefs from "sounds\sdef" 2019-01-27 10:43:59.566 INFO SOUND: Using driver: xaudio29 2019-01-27 10:43:59.593 INFO SOUND: XAudio2: channel layout: FrontLeft FrontRight FrontCenter LowFrequency BackLeft BackRight SideLeft SideRight 2019-01-27 10:43:59.610 INFO SOUND: Found 5 available audio device(s): 2019-01-27 10:43:59.610 INFO SOUND: 0: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{4716516e-a960-4b4e-91f3-1678bd572f28}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "U3477 (NVIDIA High Definition Audio)" 2019-01-27 10:43:59.610 INFO SOUND: 1: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{f5ad6543-f48a-4f35-9b4c-a80599f48041}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "Headset Earphone (Corsair Gaming H2100 Headset)" 2019-01-27 10:43:59.610 INFO SOUND: 2: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{42d6adb4-46ad-4da3-8417-423b0d89e8d4}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "Headphones (Rift Audio)" 2019-01-27 10:43:59.610 INFO SOUND: 3: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{fae8e0d0-311e-43a2-a4b5-70caf657be69}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "Digital Audio (S/PDIF) (High Definition Audio Device)" 2019-01-27 10:43:59.610 INFO SOUND: 4: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{14e8b4e4-33b9-4590-b72f-7f3d4ab2cd45}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "Speakers (High Definition Audio Device)" 2019-01-27 10:43:59.611 INFO SOUND: Using SSE FTZ/DAZ mode. 2019-01-27 10:44:01.484 INFO NET: Login success. 2019-01-27 10:44:02.120 WARNING LOG: 1 duplicate message(s) skipped. 2019-01-27 10:44:02.120 INFO DCS: Successfully got authorization data. 2019-01-27 10:44:03.140 INFO SECURITYCONTROL: Loaded mods/tech/wwii units/dcs_module.dll 2019-01-27 10:44:04.264 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2019-01-27 10:44:06.953 INFO Scripting: PLUGINS START------------------------------------------------- 2019-01-27 10:44:06.953 INFO EDCORE: try to write dump information 2019-01-27 10:44:06.955 INFO EDCORE: # -------------- 20190127-104407 -------------- 2019-01-27 10:44:06.956 INFO EDCORE: C:\WINDOWS\SYSTEM32\ntdll.dll 2019-01-27 10:44:06.957 INFO EDCORE: # C0000005 ACCESS_VIOLATION at F4CA9A9D 00:00000000 2019-01-27 10:44:06.959 INFO EDCORE: 00000000 00000000 0000:00000000 2019-01-27 10:44:06.962 INFO EDCORE: F4CA9A9D 009EE450 0000:00000000 C:\WINDOWS\SYSTEM32\ntdll.dll RtlEnterCriticalSection()+D 2019-01-27 10:44:06.964 INFO EDCORE: CFB44670 009EE480 0000:00000000 D:\DCS World\bin\physfs.dll PHYSFS_setWriteDir()+E0 2019-01-27 10:44:06.965 INFO EDCORE: C7B9F202 009EE550 0000:00000000 D:\DCS World\bin\edCore.dll luaopen_i_18n()+612 2019-01-27 10:44:06.967 INFO EDCORE: C7B9F48F 009EE590 0000:00000000 D:\DCS World\bin\edCore.dll luaopen_i_18n()+89F 2019-01-27 10:44:06.968 INFO EDCORE: C7B9F6DA 009EE6F0 0000:00000000 D:\DCS World\bin\edCore.dll luaopen_i_18n()+AEA 2019-01-27 10:44:06.970 INFO EDCORE: C7B9FFB7 009EE730 0000:00000000 D:\DCS World\bin\edCore.dll ?vfs_mount@@YAIPEBD0H0@Z()+17 2019-01-27 10:44:06.970 INFO EDCORE: DB1F13FA 009EE860 0000:00000000 D:\DCS World\bin\World.dll 2019-01-27 10:44:06.970 INFO EDCORE: ED19A247 009EE8B0 0000:00000000 D:\DCS World\bin\DCS.exe 2019-01-27 10:44:06.971 INFO EDCORE: ED196245 009EE930 0000:00000000 D:\DCS World\bin\DCS.exe 2019-01-27 10:44:06.971 INFO EDCORE: ED196854 009EEAC0 0000:00000000 D:\DCS World\bin\DCS.exe 2019-01-27 10:44:06.971 INFO EDCORE: DB0C7294 009EEB00 0000:00000000 D:\DCS World\bin\lua.dll luaD_growstack()+7A4 2019-01-27 10:44:06.972 INFO EDCORE: DB0D727B 009EED10 0000:00000000 D:\DCS World\bin\lua.dll luaS_newlstr()+4E5B 2019-01-27 10:44:06.972 INFO EDCORE: DB0C7581 009EED40 0000:00000000 D:\DCS World\bin\lua.dll luaD_growstack()+A91 2019-01-27 10:44:06.972 INFO EDCORE: DB0C23B6 009EED70 0000:00000000 D:\DCS World\bin\lua.dll lua_call()+26 2019-01-27 10:44:06.972 INFO EDCORE: C7BBE8C7 009EEDA0 0000:00000000 D:\DCS World\bin\edCore.dll ED_lua_loadfile()+307 2019-01-27 10:44:06.973 INFO EDCORE: DB0C7294 009EEDE0 0000:00000000 D:\DCS World\bin\lua.dll luaD_growstack()+7A4 2019-01-27 10:44:06.973 INFO EDCORE: DB0D727B 009EEFF0 0000:00000000 D:\DCS World\bin\lua.dll luaS_newlstr()+4E5B 2019-01-27 10:44:06.973 INFO EDCORE: DB0C7581 009EF020 0000:00000000 D:\DCS World\bin\lua.dll luaD_growstack()+A91 2019-01-27 10:44:06.973 INFO EDCORE: DB0C23B6 009EF050 0000:00000000 D:\DCS World\bin\lua.dll lua_call()+26 2019-01-27 10:44:06.973 INFO EDCORE: C7BBE8C7 009EF080 0000:00000000 D:\DCS World\bin\edCore.dll ED_lua_loadfile()+307 2019-01-27 10:44:06.974 INFO EDCORE: DB0C7294 009EF0C0 0000:00000000 D:\DCS World\bin\lua.dll luaD_growstack()+7A4 2019-01-27 10:44:06.974 INFO EDCORE: DB0D727B 009EF2D0 0000:00000000 D:\DCS World\bin\lua.dll luaS_newlstr()+4E5B 2019-01-27 10:44:06.974 INFO EDCORE: DB0C7581 009EF300 0000:00000000 D:\DCS World\bin\lua.dll luaD_growstack()+A91 2019-01-27 10:44:06.974 INFO EDCORE: DB0C688F 009EF480 0000:00000000 D:\DCS World\bin\lua.dll lua_getinfo()+11CF 2019-01-27 10:44:06.974 INFO EDCORE: DB0C789E 009EF4C0 0000:00000000 D:\DCS World\bin\lua.dll lua_yield()+9E 2019-01-27 10:44:06.974 INFO EDCORE: DB0C2450 009EF510 0000:00000000 D:\DCS World\bin\lua.dll lua_pcall()+60 2019-01-27 10:44:06.975 INFO EDCORE: C7BBD42A 009EF550 0000:00000000 D:\DCS World\bin\edCore.dll ED_lua_pcall()+5A 2019-01-27 10:44:06.975 INFO EDCORE: ED195AA4 009EF580 0000:00000000 D:\DCS World\bin\DCS.exe 2019-01-27 10:44:06.975 INFO EDCORE: ED1976EE 009EF680 0000:00000000 D:\DCS World\bin\DCS.exe 2019-01-27 10:44:06.975 INFO EDCORE: ED195BF9 009EF700 0000:00000000 D:\DCS World\bin\DCS.exe 2019-01-27 10:44:06.975 INFO EDCORE: ECE0D295 009EFE50 0000:00000000 D:\DCS World\bin\DCS.exe 2019-01-27 10:44:06.977 INFO EDCORE: ED3209E3 009EFE90 0000:00000000 D:\DCS World\bin\DCS.exe 2019-01-27 10:44:06.977 INFO EDCORE: F4B27E94 009EFEC0 0000:00000000 C:\WINDOWS\System32\KERNEL32.DLL BaseThreadInitThunk()+14 2019-01-27 10:44:06.977 INFO EDCORE: F4D0A251 009EFF40 0000:00000000 C:\WINDOWS\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 2019-01-27 10:44:07.085 INFO EDCORE: Minidump created. 2019-01-27 10:44:07.089 INFO DCS: try to write track file 2019-01-27 10:44:07.090 INFO DCS: 'D:\Users\<USER_NAME>\Saved Games\DCS\Logs\dcs.20190127-104407.crash' deleted successfully 2019-01-27 10:44:07.156 INFO DCS: 'D:\Users\<USER_NAME>\Saved Games\DCS\Logs\dcs.20190127-104407.dmp' deleted successfully 2019-01-27 10:44:07.156 INFO DCS: failed to open '' for reading === Log closed.
  2. Please could you consider keeping the same keystroke for the same phrase across different submenus, for those of us who are using voice recognition software. e.g. if "Check out" is assigned to F3 in one menu, then please could it also be assigned to F3 in all other menus? Or is there any way this could be configured by the user in a config file?
  3. Not just you. https://forums.eagle.ru/showthread.php?t=226369
  4. Thanks for replying, and congratulations on your first post. I feel honoured. :thumbup:. Another descriptor that comes up often in the NATOPS is e.g. After AFC 327. Any ideas what that's about? It would be nice to know which "versions" ED have settled on implementing. Although, it's possible to guess through a process of elimination:
  5. Entirely agree. Personally I would be quite happy to pay for this type of upgrade. They could just call it the A-10C v2.5. (like they did with BS2). I don't see why people expect it to be upgraded for free indefinitely. It's tricky though, as this has resulted from their engine upgrade. This means you are paying for something you DO want by buying something that you (possibly) DON'T. I would argue that that distorts the market, and ends up with a range of aircraft being produced that few are actually interested in.
  6. Just skimmed this thread so sorry if I'm repeating what's already been said. In a similar situation, I feel something's off. I was trying to do touch and goes on the runway. I touch down, set flap to half, full military power, if I don't hold the stick far forward the f18 will pitch up into the vertical. It feels very wrong. Maybe I'm doing something wrong?
  7. "TBH and it's a personal preference however for me PD @ 1.2 or even 1.1 and MSAA @4 looks and flows better in VR. I also run the settings mostly on high except shadows low/flat and attempt to keep either CPU and or GPU from hitting 100%. " Yeah same here, except I try to go for 90 fps with not much going on, and find I need to put almost everything on low. Kegetys's mod gets me another bump up. Sayin' nothing about missions with lots of objects doing their thing... that's an issue for another day. (e.g. Ka-50 "Battle" mission - not really playable).
  8. Exactly my thoughts - at first. However, having used the Touch controllers for Dash whilst running games, I found that in practice, it's not as terrible as it sounds (place Touch controller on thigh, muscle memory, etc). I'd say wait and see. If done well it could be very useful.
  9. Reading through the NATOPS I find many references to different mission computer OFPs, which I assume is something like a version number. If so which MC OFP does a LOT20 F/A-18C have, and is this being simulated in the DCS version? If anyone can explain in simple terms what on OFP is, that would be great too. Thx (The only F18 thread I could find with OFP in the title was over 400 pages long. Just... no).
  10. I was testing* the other day and noticed that turning (cockpit) shadows on made little difference in the A-10C, but in the F-18 caused a considerable fps drop. Have you tried turning shadows off? I'm guessing all those extra details in the F-18 cockpit -> a lot of work for shadows / lighting. Generally I do get lower fps in the F-18, but as stated, it's more complex graphically, and remains in early access. And don't get too excited just yet, but there was some good VR news today. *it was a very quick test, so sorry if I've got this wrong. And it was in Caucasus as I don't own PG.
  11. "Optimized VR performance". I'm starting to get excited. Let's have some more details please ED! Thank you ED. Great to get some official good news on this, following the severe performance drops incurred, especially in VR, when the switch was made to deferred rendering. The Touch stuff sounds intriguing, it'll be very interesting to see what sort of implementation can be achieved. Although personally, I'll be hanging on to my HOTAS, it's great to see this sort of VR innovation. I think Oculus prefer to call it the "grip button". For some reason middle-finger button sounds slightly rude to me ;)
  12. Hippo

    how to update

    Everything you ever wanted to know but were afraid to ask... Is very well explained here
  13. After deciding that personally I prefer to have SPUD turned on (for the reasons I mentioned above), I had a look around on the internet and tried the following: Stop Oculus service (net stop ovrservice) Delete the files in %localappdata%\Oculus\Spud (Always back up just in case). Start Oculus service (net start ovrservice) The files are downloaded again, and one was slightly different. It could very well be a placebo and wishful thinking, but I'd swear that the Mura is not as bad as it was. A reboot might be necessary before the change kicks in.
  14. Has something been changed in the last (ED beta) update? Flying the same mission I based my comments (above) on, I find the terrain textures are now black. Much, much improved from last week. I've been making quite a few changes on my PC and testing recently, so it could well be something I've done. Possibly shaders not recompiling?
  15. Does it? I use 0.600f and don't notice them (in the HMD). I do see them on the monitor. I'll check again later. The performance question is interesting, I'll also check on that. -- EDIT - after checking: At 0.6f I am sure I can see no rings in the HMD. I tried 0.2, 0.6, and 0.98 - I measured no difference in fps (very basic testing - A10C sitting on runway in one of the default free flight missions). Begs the questions, what does the setting actually do, and is it necessary to keep it as low as possible? I think it's been asked before, but I can't face trawling through 60 pages of posts - is there any way to apply only the MSAA part of this mod?
  16. And my latest testing 2.5.0.15365.345 v 2.5.3.24436. All settings the same, same mission, 4xMSAA, PD 1.3., all other settings mostly low. DEFERRED SHADING OFF in 2.5.0. You want > 45 fps - here's a clue (I wish there was some way I could have forward rendering back.)
  17. Anti-aliasing that doesn't cripple performance. Improved night lighting in VR. Improved labels: visibility dependent on size / aspect of object as well as distance, only visible through cockpit canopy. Kneeboard tabs that can be saved permanently.
  18. It never ceases to amaze me how many people suggest this. Maybe our eyes work differently? IMHO, DCS in VR without MSAA is just not acceptable: the shimmering and jaggies are dreadful and completely ruin the experience. I've just gone from a 1070 to a 1080Ti, and still it is very difficult to get 90 fps in VR with 4xMSAA (and that's with very little going on).
  19. https://forums.eagle.ru/showpost.php?p=3692087&postcount=37 I apologise to ED and take back my first comment. More a case of it's an Oculus Rift limitation that will require considerable work from ED to minimise. All still speculation from me, btw.
  20. Finally got around to testing this. Note that I am on Rift. I think it is a great improvement. I usually run on a gamma of 1.6 - previous to your mod I had to bring it down to 1.3 to get the sky to "go black". What this meant was that lights on the ground were a lot darker. With your mod I get a black sky at 2.2, which means lights on the ground are much brighter, which is a great improvement. THANK YOU for all your efforts. I also tried turning off SPUD again. It definitely removed the Mura, but also seems to give a pinkish hue to some colours. It's noticeable on the "beams" on the hangar roof in the main menu screen, and also on ground lights at night. It's hard to say for sure, but I also feel that blacks are no longer as black (again seen on beams on hangar roof). The thing about Mura is that it only appears to be noticeable when the entire screen is black, so when looking forward it's not too bad, only becomes awful when looking up or to the sides. Even with all that, there remain problems. Ground textures can still be seen when they should be black; and there don't seem to be enough shades available with the result that they look blocky / banded, which looks terrible. Same thing when looking at the wings. Still, getting there... I suspect that E D would have to make substantial changes specifically for VR to improve the night environment, which is quite a big ask.
  21. Great photo to illustrate the point, although for some reason I'm no longer so fixated on the HUD.
  22. Thank you so much for clearing that up, this has been bugging me for years.
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