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Hippo

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Everything posted by Hippo

  1. Hippo

    Update

    "I wonder what that could be contributed to?" Error / external factor not related to DCS update / placebo effect / hope triumphing over reality. You always get a number of this type of post with every update. I have never been able to confirm a difference in fps when I test and compare. Take with a very large pinch of salt.
  2. Hippo

    Update

    are we there yet?
  3. Well, they managed to reduce my FPS by 50% when they introduced deferred rendering, so hope springs eternal.
  4. Not F-18 or even DCS specific, but I found the following very interesting and well explained regarding IFF:
  5. Maybe it's just that I'm used to the F-18, but the ka-50 cockpit in VR seems larger that it should be? Is this the case, and if so, will the forthcoming update make any changes to cockpit dimensions / head position / etc, for VR. P.S. Please, please separate keybinds for gear up / gear down.
  6. The path to hell is paved with good intentions... ;)
  7. Fact or speculation? You appear to state it with absolute certainty. Are you really, really sure? How do you know? The number of aircraft keeps growing. Every time a major upgrade to the engine takes place, all the aircraft "break" and need to be "fixed" for free. The DCS World base product is sold at $0. Surely I can't be the only one to see a problem with this? I'm not sure a full-on subscription model would be entirely appropriate for DCS (options are always good to have though), my own preference would be what LM do with P3D. The sim itself is free. Objectively, the more complex modern aircraft are less expensive or ballpark in comparison to top-level P3D products. I don't think $80 - $100 for, say the F16 or F18 is unreasonable. Of course, all these things are relative, for some it's a small fortune, for others it's peanuts.
  8. You can keep on saying BS2 was the exact same thing if you like, but it just ain't so: http://www.simhq.com/_air14/air_504a.html The rest of your post is unsubstantiated assertions, contradictions, inventions and a soupcon of circular reasoning. I wish you all the best and hope you continue to get everything you want from DCS, but will just agree to disagree at this point.
  9. At the risk of sounding like a ED fanboy (I'm really not), I own: a Russian version of BS1 (I unfortunately don't speak Russian, I remember buying it was a fun experience at the time) an English version of BS1 the BS1 -> BS2 upgrade full BS2 version (cos it was all too much hassle) I don't begrudge them a penny, as I have had more (and endless hours of ) enjoyment from BS than any other module. It's not fair to say BS was the exact same thing, at worst it could be described as a cosmetic update. I do not think that. I just think that if developers carry out work, then ED have to find the money for them to be paid. Whoa there, easy tiger. Remind me not to spill your pint. ;) Surely it depends on what they provide. If it is an update so that the graphics work with the new engine, then I wouldn't object to paying a small upgrade fee. If it's a full rework of the aircraft and systems, then a higher price would be justified. All, of course, imho.
  10. Considering the work and level of detail that goes into some of these aircraft (modern jets with detailed avionics and multiple weapons systems), $80 seems reasonable to me. As to early access, that's another story entirely. I'm not a fan at all, but to be fair no-one is being forced to buy. I have decided that I will not buy EA ever again (well, maybe except for the F-16 ;)). And, no, I was referring to updates to the completed aircraft when they need to be refreshed to bring them up to date after a few years - like they'll be doing with the Ka-50 and A-10. It would be a bit cheeky (to put it mildly) for ED to charge for updates to the EA aircraft as they're brought to release, let's not go giving them ideas...
  11. I think ED should charge for upgrades to aircraft AND to the base product. Their current model where they have to keep releasing new aircraft to keep the show on the road is, I suspect, unsustainable. IMHO, the base DCSW product is not getting near enough the attention it should; I would prefer my money to go towards that, and would be happy to pay for it. Instead, all their income is coming from aircraft, many of which I simply have no interest in. I think the model for Prepar3d has it about right (new version approx every two years, paid for, with many 3rd party developers charging a modest fee for upgrades as well). It's unreasonable to expect ED to keep updating everything for free for ever.
  12. in case you missed it... https://forums.eagle.ru/showpost.php?p=3918703&postcount=19 not sure if I've misunderstood, but I think 2.5.5 is the next OB release?
  13. Indeed it does. Many thanks for your efforts and the detailed post. BTW gamma can be changed in-mission from the options (v. useful for testing).
  14. If any Rift-S owners are feeling particularly generous with their time, perhaps they could fly the attached mission and give their impressions? (NB: uses the F-18. You must call the tower, or the runway lights won't come on.) I use gamma 1.3 on CV1 + Kegetys mod. How do the building lights from the coastal towns look? When close to touchdown, what do the fields to the left and right look like? Can you see the aircraft wings from inside the cockpit? On the runway, can you see ground textures to the left and right? imo, everything away from ground lighting should be pure black, and no texturing whatsoever should show. Same for the sky. Straight-in Landing (Night).miz
  15. "colour banding". This stood out to me as well. By colour banding I tend to think of the (absolutely terrible) horizon banding that was present in 1.5. But this has never been an issue for me in recent versions. Or maybe you were referring to something else?
  16. Thanks. I'd only searched under 2.5 forums. Found the following under older versions: https://forums.eagle.ru/showpost.php?p=1538490&postcount=23 Doesn't appear to work as expected with the latest version of DCS, unfortunately.
  17. I would like to move it so it appears immediately to the right of the HUD. Thx.
  18. Dust (yikes!) - I had NEVER tried this setting before, so wasn't aware of this problem. I do get some glitches, but am prepared to live with them for the 25%+ fps improvement I get. 45 minutes ?! I've never been anywhere close to that. In your shoes, I'd be concerned that something is not correctly configured on my system... imacken's post is spot on. My top two priorities for VR are MSAAx4 AND >= 90fps. The mod enables this for me (simple missions with most eye-candy off). I suspect that it is the AA part of the mod that is doing most of the heavy lifting for me, it's unfortunate that you can't just pick and choose the bits you want (or can you?).
  19. Thank you for starting this thread, as it is one of the things I am most curious about, as I ponder whether to go Rift S (from CV1). All of the following is speculation, based on my using the f18 on a mission set to a moonless night, with my CV1. Night in DCS is unfortunately a let down in VR, and I find it to be a very curious problem. I think that it is due to both hardware limitations and the way DCS has been programmed. The thing with that well-known space exploration and trading game is that even though you are in space, it is very rare (probably never) that you experience a totally black screen - there are always stars, nebulae, the HUD, cockpit frame, etc, in view. This makes a huge difference to not seeing MURA effects. With DCS, when facing front and having the cockpit in view, the black night outside doesn't look too bad, but look to the sides or straight up so that all you see is the black night, and MURA is extremely noticeable. Yes, there is a registry change that can be made to get rid of MURA, but then you don't get pure blacks, but everything is light grey, as if using a backlight; imo this is even worse. I find that I turn down the gamma and there is a point (around 1.3 iirc, Kegetys mod helps a lot here), where the sky abruptly goes to from grey to inky black. TBH, it's not too bad at this point, and adjusting cockpit flood lights helps, BUT the outside building, runway, etc lights, are way too dark, and should be much, much, brighter. The worst effects are when you are on the ground or close to landing. It seems that no matter the gamma adjustment, you always see the sorrounding terrain textures, with their colours are badly distorted. In screenshots, curiously, everything just appears black. To sum up, I think there are headset hardware limitations which need to be worked around by developers in a number of ways (introducing canopy reflections,etc so you're never looking at just black outside, adjustments to texture colours), which would mean (I suspect) ED having to do lots of work and change textures for night VR - this is a big ask.* I suspect (and regret) that going from OLED to LCD is only going to make things worse for night missions. Anyway, as I say, all speculation, would love to hear from someone who actually knows what's what. And sorry for hijacking of the thread somewhat. P.S. I have flown light aircraft at night, and it is a truly wonderful experience: in the absence of artificial lights it is a completely inky black void, where there are lights they shine beautifully brightly in contrast. It is a great shame that this cannot be better simulated in VR. * However, if ED were to release a DCS VR Enhancement Pack , I, for one, would be happy to pay good money for it.
  20. Works for me. Any issues I've ever had were caused by my not following the installation instructions carefully enough. I now use a batch file for this, since I reapply every time there's an update to DCSW. This works without issue for me every time. xcopy Bazar "D:\DCS World OpenBeta\Bazar"\ /E /Y del "D:\DCS World OpenBeta\Mods\terrains\Caucasus\misc\metacache\dcs\*.*" /Q del "D:\DCS World OpenBeta\Mods\terrains\Nevada\misc\metacache\dcs\*.*" /Q del "D:\DCS World OpenBeta\Mods\terrains\Normandy\misc\metacache\dcs\*.*" /Q del "D:\Users\<user_name>\Saved Games\DCS.openbeta\fxo\*.*" /Q del "D:\Users\<user_name>\Saved Games\DCS.openbeta\metashaders\*.*" /Q del "D:\Users\<user_name>\Saved Games\DCS.openbeta\metashaders2\*.*" /Q D:\DCS World OpenBeta\ is my DCS installation folder. Bazar is the mod folder source. D:\Users\<user_name>\ will most likely be different for you. When the shaders are deleted, it can easily take up to 5 minutes for the game to load into a mission. Even though it looks as it the game has crashed, this is normal, just wait and the mission will eventually load. This only happens once (per terrain?). Files are deleted / overwritten, so I always keep a backup just in case.
  21. It's not clear to me from your post whether you're referring to: https://info.publicintelligence.net/F18-ABCD-000.pdf https://info.publicintelligence.net/CV-NATOPS-JUL09.pdf If not, very useful.
  22. Come on, who's going to be the first to replicate this manoeuvre in DCS? https://www.thetimes.co.uk/edition/world/roger-and-out-pilots-leave-phallic-symbol-in-the-sky-5zkp5hqkv Pretty impressive flying by those involved, imho.
  23. Thanks for replying. I was being extra-thick, and had completely missed that the UFC allowed for three digit entry on longitude. Sorry.
  24. As per title, have I missed something?
  25. I just wanted to thank you again for creating this mod, and for continuing to keep it updated. I am still getting a 25% - 30% fps improvement on my system.
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