

bfr
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Everything posted by bfr
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Not really greed. It would be a huge challenge to finance a dev team for the time it would take with no income until the product was deemed pretty much done. I assume at least some modules we have now simply wouldn't exist without the EA & pre-sales model.
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This was a list from a while ago someone posted of what we should eventually get. So yes, the GBU-28 is apparently planned. It did sort-of get mentioned in that latest video. AhSoul was right that it doesn't show in the DCS payload editor lists but it is referenced in the loadout MFD at around 20:02 in the video. So at least further reassurance that it should turn up eventually.
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Yeah it'd be nice to have the option given the only comparable weapon I can think of is the SLAM-ER for the Hornet. I think JASSM was mentioned for the Viper but then dropped as being out of timeframe for that Block. On the list for the F-15 SE it didn't feature, so it's more hope than expectation that it will change.
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Glad to be corrected but I don't recall it ever having been promised for any module? Not even sure if one is planned for AI use.
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I didn't think we were ever getting JASSM? JSOW is due to come for the SE I think, but I assume that'll be the underwhelming A version like the F16 got.
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Tips for a Virpil Noob who just got a Warbrd and C3 Throttle...
bfr replied to Cavemanhead's topic in VIRPIL Controls
I went the opposite direction and have done virtually no binding in-game besides the axes and use stuff like Joy2Key or Joystick Gremlin instead (makes life easier as all my controller kit has been from multiple suppliers). I only tend to touch the Virpil software for very low level things like configuring detents and encoders. -
According to Wiki its 69 Sqn with F-15I's at Hatzerim, 106 & 133 Sqn at Tel-Nof with regular Eagles. Can't help on the HAS question.
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Can you name this elusive flight sim for which v1.0 was released feature-complete and it needed nothing fixing?
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There is also at least one service road that just vanishes into the earthwork at the back of one of the shelters there too that looks a bit weird.
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Ah cool, I noticed similar the other night but hadn't got around to trying to reproduce it/make a track file. Was very weird doing a (albeit unannounced) touch and go at Cairo Intl and all the field lights bar the runways being on. Then they suddenly came on as soon as I hit the tarmac.
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Cheers. I went to have a look and realised i'd actually flown past it last night but because I passed it at distance and the panels aren't that visible from certain angles I just assumed it was a radar tower or similar!
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Does anyone know where the circular solar farm is on the map? Some reviews said it was in the southern desert region but I could do with something a little more precise.
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Given every big release seems to cause something to creak or break for a bit in the infrastructure then I agree that releasing 2 major modules simultaneously would probably be a very bad idea. That doesn't infer though that the SE would've necessarily gone out yesterday had Sinai not been released.
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Why? What's the dependency for one to have to go out before the other?
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I suspect ED might need to do a post-mortem and remedial work on back-end infrastructure scaling and resilience before releasing whatever is the next module to go out.
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I was able to force offline mode to work by disabling all network connections to my PC when starting up DCS. You're right though, it should work better than it does if the servers are just a bit screwy like they are right now.
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fixed Updated DCS - "Authorization failed"
bfr replied to LOW_Hitman's topic in Installation Problems
If you're happy with single player and whatever you already had installed for the time being then disable your network connection before starting DCS and it'll force it into offline mode. -
fixed Updated DCS - "Authorization failed"
bfr replied to LOW_Hitman's topic in Installation Problems
The .1 hotfix fleetingly gave me temporary authorisation to everything again (including Sinai) but next restart its removed authorisation from every single module. EDIT: OK, this is interesting. I just disabled my network connection completely and started DCS and it fell back onto using existing time-limited authorisation and I can access everything in single player again. I wonder if the fallback logic can't handle that things are partly broken on the servers and assumes you are not authenticated rather than cannot authenticate? Obviously this won't help people wanting to play multiplayer but at least lets you back into anything that was already authorised on single player. -
I think the .1 release just relaxes the module authorisation rules temporarily or something to lighten the load on the servers a smidge. I managed to buy and download the map earlier but for whatever reason it didn't cache the authorisation for it or any other module (I initially lost authorisation on everything when the servers were fully screwed, even though I was using DCS less than 24 hours ago). Since applying the .1 release then everything came back (with a couple of days worth of expiry date) despite still not being able to hit the auth servers properly. EDIT: Then had to come out of DCS and went back in and every module is no longer authorised again (despite having spent a decent stint touring around Sinai in an F18). Weird. EDIT2: disabling network connection during start-up seemed to force it into offline mode correctly and i've got single player + modules back again.
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I thought the ones in that menu section were all VR-specific? Or has that changed now?
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Yes, i'm pretty sure it was. It'd be interesting to know what has changed in the builds since in order to invalidate it. The existing limitations he mentioned didn't seem weird/unreasonable ones and I think I only spotted one glitch/bug as such (I can't check now but I swear one of the MFD labels seemed to have a minor typo in it). Either that or there is some directive about what functionality the people with early access are supposed to preview when and he's jumped the gun on it?
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As others have said, spend time learning the mission editor if you want to create some bespoke challenges. As with others, its stuff i've knocked up myself where the majority of my flying time has been spent. As campaigns go, the first bought one I tried was Operation Cerberus North that i'm part way through. It took me a bit out of my previous comfort zones and made me learn even more (e.g. forced me to use the proper radio mode and also improve my situational awareness skills as you can't just use the map to see where other things in the missions are) and also ramps up the challenge nicely (early missions are more like training scenarios before you start engaging stuff for real in later missions). All the missions i've done so far don't require refuelling either if you're still trying to master that skill. The only downside is the missions are quite long and all require cold starts so you need to put an hour or two aside for a session really.
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Yes I think you're right. I watched it in its entirety yesterday but its now strangely absent from my youtube viewing history.
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I said: - they've not teased any release date for it - its not available for pre-order Which of those two statements is incorrect?
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Sinai is a WIP (albeit clearly well advanced) that they've shown some previews of. AFAIK they've never teased a release date for it, nor is it available for pre-order. No doubt you would've complained instead about the 'hype train' had either the SE or Sinai featured in this week's update but not been made available for sale.