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Everything posted by Cutlass72
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I'm having the same issue with the weapons supports and the door gunners are missing their textures also.
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Ah, I really should pop into the forums more before streaming, I then would realise that the gbu38 isn't working. I figured out mark point creation and activation so I eagerly look forward to the final implementation of the JDAM. I found the ccrp with mk82 to be quite accurate. Quick question for DECOY, will we get that ability to create mark/target points via the TPOD? I ask because a lot of the missions I play have RED hidden on the map.
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Looking for some help as the best way to attempt a similar effect for the Harrier as this F15 IAF skin https://www.digitalcombatsimulator.com/upload/iblock/626/Screen_160129_001753.jpg Well after many hours of alignment I'm fairly happy with the results
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Nice chatting on your stream @heclak, I tried a very quick repaint, edited the image I realized I hadn't turned of the rivet details layer for export
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I have a selection of helmet logos on one template for PS only though, all you'd need to do as add your own logo with a new layer and uncheck the others, I add multiple ones as the positioning and size is correct for me. I can make the PSD available on my google drive if that would help anyone.
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Maybe in the harrier try to manually steer the WP cue on the map which would give you co-ordinates but it wont be accurate enough for jdam use if passing co-ordinates to your 18 friends. Would need to test it, but its all about knowing that exact position of the actually target, a building would be easy but anything else will be a lot harder. Are JDAMS used much against vehicles? I doubt its the preferred option
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I've been looking for this solution, many thanks will give this a try as my mate in his 18 wasn't able to accurately hit a target with his jdams that I was using the harrier tpod co-ordinates for (in the air programming)
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I know that's why I said it not ideal, I've done clone stamping etc to do a simple repaint of someone else's dds skin, but it's not impossible.
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I was referring to other modules TBear, it seems the F14 is a different kettle of fish! Mine are either all black or PS gets a "program error" when trying to open the Exteriors. I've tried the liveries folder and textures folder. The only one I could open was the exterior cockpit view. I've tweeted HB in the hope its not too far away for the kit
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Yes you can, I've done this many times in PS. Its not ideal but it can be done.
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I made one for the Harrier for a friend, will give it a go once the kit is available :thumbup:
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F14 Skinners thread (Paintkit in 1st post)
Cutlass72 replied to David A Sell's topic in DCS: F-14A & B
I'll be doing some but need a template, don't want to start just repainting the current dds -
So if I already own all maps for my current dcs account will I be required to buy them again for a dedicated server which I currently run on my current dcs account?
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Cool, new plane to mess around making liveries for.
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F4 key then use zoom and movement keys take a bit of getting used to.
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They'd only be seen by "any" player who has the exact same file installed, even if it's on the server client.
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Tail Bort or missing section showing on Skins?
Cutlass72 replied to Weegie's topic in MiG-29 for DCS World
Can I ask why a default description lua isn't included with the templates? -
Its ok I finally figured out the lua edit
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This helped me but I still have 3 squares on the tail and 1 on the starboard wing, any idea how I get rid of them?
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I've painted the camo on to my helmet to match my desert harrier skin and added a new pirate skull logo.
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One done for Tricky_Tricker
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Thanks Decoy, I hadn't noticed this post and I discovered the Decal dds in the textures folder and figured out how to do it. But thanks for the info I'll share with my dcs fans and skin builders. My X-Wing Themed Harrier repaint is taking on a whole new look tonight! I see it also being applied to the mask though, let us know when the fix is done, please.
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Does anyone understand how the new helmet art template works? I'm not sure how to incorporate it into my projects?
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Ok I now have the helmet art template, not quite sure how I incorporate it into my projects. Any tips?
