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Cutlass72

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Everything posted by Cutlass72

  1. I'm having the same issue with the weapons supports and the door gunners are missing their textures also.
  2. Ah, I really should pop into the forums more before streaming, I then would realise that the gbu38 isn't working. I figured out mark point creation and activation so I eagerly look forward to the final implementation of the JDAM. I found the ccrp with mk82 to be quite accurate. Quick question for DECOY, will we get that ability to create mark/target points via the TPOD? I ask because a lot of the missions I play have RED hidden on the map.
  3. Looking for some help as the best way to attempt a similar effect for the Harrier as this F15 IAF skin https://www.digitalcombatsimulator.com/upload/iblock/626/Screen_160129_001753.jpg Well after many hours of alignment I'm fairly happy with the results
  4. Nice chatting on your stream @heclak, I tried a very quick repaint, edited the image I realized I hadn't turned of the rivet details layer for export
  5. I have a selection of helmet logos on one template for PS only though, all you'd need to do as add your own logo with a new layer and uncheck the others, I add multiple ones as the positioning and size is correct for me. I can make the PSD available on my google drive if that would help anyone.
  6. Maybe in the harrier try to manually steer the WP cue on the map which would give you co-ordinates but it wont be accurate enough for jdam use if passing co-ordinates to your 18 friends. Would need to test it, but its all about knowing that exact position of the actually target, a building would be easy but anything else will be a lot harder. Are JDAMS used much against vehicles? I doubt its the preferred option
  7. I've been looking for this solution, many thanks will give this a try as my mate in his 18 wasn't able to accurately hit a target with his jdams that I was using the harrier tpod co-ordinates for (in the air programming)
  8. I know that's why I said it not ideal, I've done clone stamping etc to do a simple repaint of someone else's dds skin, but it's not impossible.
  9. I was referring to other modules TBear, it seems the F14 is a different kettle of fish! Mine are either all black or PS gets a "program error" when trying to open the Exteriors. I've tried the liveries folder and textures folder. The only one I could open was the exterior cockpit view. I've tweeted HB in the hope its not too far away for the kit
  10. Yes you can, I've done this many times in PS. Its not ideal but it can be done.
  11. I made one for the Harrier for a friend, will give it a go once the kit is available :thumbup:
  12. I'll be doing some but need a template, don't want to start just repainting the current dds
  13. So if I already own all maps for my current dcs account will I be required to buy them again for a dedicated server which I currently run on my current dcs account?
  14. Cool, new plane to mess around making liveries for.
  15. F4 key then use zoom and movement keys take a bit of getting used to.
  16. They'd only be seen by "any" player who has the exact same file installed, even if it's on the server client.
  17. Can I ask why a default description lua isn't included with the templates?
  18. Its ok I finally figured out the lua edit
  19. This helped me but I still have 3 squares on the tail and 1 on the starboard wing, any idea how I get rid of them?
  20. I've painted the camo on to my helmet to match my desert harrier skin and added a new pirate skull logo.
  21. One done for Tricky_Tricker
  22. Thanks Decoy, I hadn't noticed this post and I discovered the Decal dds in the textures folder and figured out how to do it. But thanks for the info I'll share with my dcs fans and skin builders. My X-Wing Themed Harrier repaint is taking on a whole new look tonight! I see it also being applied to the mask though, let us know when the fix is done, please.
  23. Does anyone understand how the new helmet art template works? I'm not sure how to incorporate it into my projects?
  24. Ok I now have the helmet art template, not quite sure how I incorporate it into my projects. Any tips?
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