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Everything posted by Digitalvole
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No visuals in my Quest pro after DCS update
Digitalvole replied to Digitalvole's topic in Virtual Reality
Ok chaps, it’s with egg on my face that I can confirm it was the headset itself not having been updated for a year that was the problem. It hadn’t connected to my Wi-Fi automatically for some reason, but it should have been one of the first things I checked. Sorry for wasting your time, I’m both a numpty and and a baffoon. In an unexpected plot twist I think I prefer quad views without the eye tracking for a couple of reasons that I shan’t bore you with. Thanks very much for taking the time to help this simpleton, I promise to try harder in future. I had. Thank you for taking the time to help me. Yeah I was mucking about with various things, including turning on OpenXR toolkit to see if it had any effect. As for the bin-mt folder, that must be the .exe extension from before it was only mt(?) (I can feel myself getting my out of my depth here.) Again, thank you for taking the time to help me. Now I’m off to bother the mission makers with my incompetence, I need to learn how to make a dynamic WW2 mission. -
No visuals in my Quest pro after DCS update
Digitalvole replied to Digitalvole's topic in Virtual Reality
Feeling a bit stumped, I've tried the suggestions in this thread but to no avail. I also used the OpenXR layer manager but that seems pretty normal from what i can tell. The quad views log says "no data received from eye tracker" despite having eye tracking on in the oculus desktop app, phone app and the headset. I've re calibrated the eye tracking in the headset and that all works fine. Turbo mode seems to be ok now, its just the eye tracking that wont work. I've attached pics of the quad views log and OpenXR layer manager and what i think is my DCS log file. Its all very odd and I'm all out of ideas at this point, so any further help or suggestions would be very much appreciated. Edit: Just noticed my headset software needs updating, I'm still on v73 by the looks of it. Perhaps this is the problem.... dcs.log -
No visuals in my Quest pro after DCS update
Digitalvole replied to Digitalvole's topic in Virtual Reality
Thank you both, I’ve got a couple of things to try from the other thread I found, but if that doesn’t work the above link will be most useful -
No visuals in my Quest pro after DCS update
Digitalvole replied to Digitalvole's topic in Virtual Reality
Thanks for the help chaps, very much appreciated. I’ve made some progress, it seems there’s something afoot with quad views. I turned off turbo mode and hey presto! I can see! Problem is, Turbo mode really helps smooth things out and I kinda need it. Also the Eye tracking isn’t working. There’s something fishy going on with quad views, but at least now I have a starting point for further investigations. Any known issues with quad views that have cropped up over the last year? hmm, could this affect quad views? Thank you, but I’m not sure how to do that. I could of course Google it, but I seem to have narrowed down the culprit. Thanks Edit: I’ve found a thread from earlier in the year that may yield some results, fingers crossed. -
No visuals in my Quest pro after DCS update
Digitalvole replied to Digitalvole's topic in Virtual Reality
That’s a jolly good idea, I hadn’t done that yet. It’s been a while and I’m clearly forgetting the basics! -
No visuals in my Quest pro after DCS update
Digitalvole replied to Digitalvole's topic in Virtual Reality
Thanks, I’ll take a look when the kids are in bed -
TLDR: Quest pro (quad views installed, using a link cable) has sound and tracking but no visuals (just spinning hour glass) when DCS loads in after updating DCS. I turned DCS on for the first time in over a year the other day (having finally got through the worst two years of my life, haha) and it all worked fine. So I updated DCS (and windows, the PC hadn’t been turned on since I last played DCS, and now I get sound, tracking (can see on the monitor that head tracking is working) but no visuals. I have quad views installed and OpenXR (though i noticed the eye tracking wasn’t working even before I updated DCS. Apologies if this seems lazy, but it’s been a while and I’m not sure where to start. I’m hoping there’s something obvious that I’m missing due to my absence from DCS for so long. Any help/advice would be greatly appreciated, thanks. (Quest Pro (link cable), Quad views, OpenXR, 4090, 5900x 64gb Ram)
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I came here to ask if the fps has improved, alas it seems not. I’d love to get the chinook and Afghan map, not yet I guess.
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I thought so. The randomisation of time/weather would add a fair amount of dynamism to the most simple of mission, especially with the new fog. At the moment I’m adjusting the time in the mission editor, and that works fine. But hopefully We’ll get this, at face value it seems like a pretty obvious improvement. I need to look into this, . Live vid feed would be sick. Maybe one day? Hunting for targets with the mms and seeing how far you can get a APKWS rocket to go is a lot of fun. If only it were a little faster. I have a couple more questions if you don’t mind? Id like to use the OH 6 mod for CSAR, I think I’ve found the CSAR config in the triggers but I don’t know what to put in there so that it recognises the OH6 for troop pickup. Where is the best place to start in learning how to creat a dynamic mission like expansion? I recently find my self with the time and the will, but not the knowledge. I’d really like to make a dynamic WWII mission with persistence, and any advice would be greatly appreciated. Thanks again for this though, great fun.
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Thank you, that did the trick. I’d done that for the file but not the directory, doh! Though I can’t spend my ill gotten gains in the Kiowa, if I hop over to the Huey the f10 option works again. Huzzah! Is it possible to randomise the time of day when the mission starts? Alternatively, if I change the .miz mission start time would it cause issues with triggers and/or persistence? Some night time ops would be fun. Ive only just got persistence working (thanks @MAXsenna) so only taken the two nearest power plant objectives, but so far it’s felt like things are going on. As a sp player it’s great to have a mission that feels alive, and it’s a good size for helicopters. Please allow me a further Huzzah! Getting persistence to work I’ve flown my little Kiowa around a relatively small area, only the nearest power plants, but quite a few times. It’s different every time, I’ve watched Mig 23s (I think) zooming around at low level shooting down Cobras right in front of me (I fled like the wind). I’ve been murdered by Jeffs on some attempts, and on others completely ignored. It’s great! Many thanks for this. A bigger one of this on Syria would be sick, but I’d love to see a dynamic mission like this for WW2. Is it possible?
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Aha, thank you, sounds promising! Apart from the Spitfire, the Kiowa is pretty much all I fly now, I love it!
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- performance issue
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Has todays update helped at all?
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First off, thank you for making this mission, it seems like just what me and my Kiowa were after. I’ve talked to my eldest daughter about changing her name to Cfrag, she doesn’t seem too keen I’m afraid. I’m trying to run this mission on a dedicated server on a spare laptop to help with performance (just me playing.) But Ive run into a couple of issues: I can’t get persistence to work, I’ve edited the mission scripting file (on the D/S install folder) but I can’t save it (it says I don’t have permission). Also I don’t get the option in the F10 menu to spend my funds when parked up at the airbase. (could these issues be related perhaps?) One other thing I’ve noticed, my Kiowa speed readings are inaccurate. It says I’m doing 8 knots when I’m parked up (after returning to base). Not a big issue, and perhaps nothing to do with this mission, I’ve just not seen that happen before. Any help would be greatly appreciated, thanks in advance.
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OH-6A by Tobsen and Eightball
Digitalvole replied to tobi's topic in Flyable/Drivable Mods for DCS World
My copy of Low Level Hell arrived yesterday, so I’m off to the pub tonight to give that a good read. Then I’ll be downloading this first thing tomorrow morning, woop woop! I’ve become a bit obsessed with the helos in DCS recently, haven’t been in the spitfire or hornet in ages. I’m going through one of the worst periods of my life right now, and DCS + Helicopters is really helping me out, so thank you. -
Nice! Thanks @Bailey
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Interpreting CPU/GPU Numbers from DCS and OXRTK Overlays
Digitalvole replied to Maddaawg's topic in Virtual Reality
God I have a terrible memory! Thanks for that, I’d assumed you added them up. Good to know. I need to find out how to see these graphs, only ones I can find are in the ODT hud overlays. I shall investigate further. -
Interpreting CPU/GPU Numbers from DCS and OXRTK Overlays
Digitalvole replied to Maddaawg's topic in Virtual Reality
Does one combine the app and rdr cpu frame time to get the total cpu frame time? -
What did I think of Kiowa? It needs to improve in some areas!
Digitalvole replied to ThorBrasil's topic in DCS: OH-58 Kiowa
I hope they don’t add high res textures if that’s going to cause a hit to performance, it’s ok as it is but very close to the Apache already, which is not so ok. But perhaps that’s just me, I find the textures in the Huey more than adequate for the job, being a VR user. I’m keeping my fingers crossed for some optimisations at some point, if at all possible. In the mean time, this weekend I should have time to set up my key binds and have some proper fun with the Kiowa. Can’t wait!- 592 replies
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Yeah, that’s what I’ll probably do too. I play in VR and I keep thinking I’ve got some dirt on my lenses. I’ll get used to it though.
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Ok thanks, not a big deal but I’d appreciate the option. For some reason I find it a bit distracting
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I was going to start a new thread, but do you mind if i quickly hijack this one for a cpu based question? when using then oxrtk frame time counter (and I’m using quad view DFR) there are 2 cpu frame times, app and rdr I think but I can’t properly remember. What is the difference, and do you add the 2 together to get your total cpu frame time? Sorry, didn’t see that other thread, I’m a numpty
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Can we remove it?
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What did I think of Kiowa? It needs to improve in some areas!
Digitalvole replied to ThorBrasil's topic in DCS: OH-58 Kiowa
I was wondering, (won’t get a chance to play DCS till the weekend so can’t really test this myself yet) is it possible that the mms is actually “on” at all times whether or not it’s actually being displayed? I ask because in my very brief frame time tests last night I didn’t notice the normal rise in frame times that I see in other modules once a flir pod/sight is displayed on an mfd. That coupled with, what to me at least, seem like some surprisingly high gpu/cpu frame times for the Kiowa (especially cpu) makes me wonder if that is the culprit?- 592 replies
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What did I think of Kiowa? It needs to improve in some areas!
Digitalvole replied to ThorBrasil's topic in DCS: OH-58 Kiowa
Just incase anyone is interested, had another go in the Kiowa when I got back in this evening. This time I turned off turbo mode in oxrtk so I could look at my cpu and gpu frame times. Taking off from the same spot and flying the same route, the gpu & cpu frame times for the Kiowa and Apache were almost the same, with the Kiowa slightly lower by 1 - 0.5 ms (though the cpu seemed more busy at times than the Apache.) This was surprising to a simpleton such as myself with zero knowledge on how you make flight sims, and I hope (is it possible?) that with updates the performance improves. Just thought I’d leave this here incase anyone, like i was, is wondering. Still great fun to fly though.- 592 replies
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What did I think of Kiowa? It needs to improve in some areas!
Digitalvole replied to ThorBrasil's topic in DCS: OH-58 Kiowa
It was all I needed, so thanks for giving it. I’ve found myself drawn to the choppers of late but I usually end my sessions with me in my Mk IX vs 2 K4s over my home town of Brighton. Then landing at Friston, just to keep my eye in. Can’t be beat. I couldn’t wait, and you’re absolutely right, it is a lot of fun!- 592 replies
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