Martin2487
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Everything posted by Martin2487
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reported earlier [REPORTED]Master Arm On to Dispense Expendables?
Martin2487 replied to Nealius's topic in Bugs and Problems
Drop countermeasures only with master arm After reading a series of manuals and resources, I have very much doubts that it would be necessary to activate Master arm. I think the safety is done through the dispenser and sensors on wheels. Even on this forum was from people who served in F/A-18C said that to drop countermeasures is not necessary to have Master arm. -
@corn322 Great!!! Thanks for the upload. Do you have more such maps from this region? Among other things, I would be interested in airports and areas on the Russian side.
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[UNABLE TO REPRODUCE] HARM TOO no target lock
Martin2487 replied to Xxx's topic in Controller Questions and Bugs
I select target RAID/FOV/HARM/ select(default I key, same procedure as in self-protect mode). Then use cage button(display shows HARM off). Then you can shoot. -
Wags when can we expect an upgrade to AIM-120 for Hornet? I remember that you promised to upgrade Sparrow and based on the experience and AIM-120. Thanks for your answer.
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I would be grateful for some feedback from the developers. The performances are very bad, the main problem is that the missile will not perform LOFT.
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I attach a really short track. TGT waypoint was on the track in Kutaisi. Waypoint shifted spontaneously before the runway. I have already described and documented this behavior on the included track. But what's interesting is how the TGT waypoint literally drifts along the display. I believe the included track will help you remove this bug. It has been appearing for a long time. I would also be grateful if you confirmed this bug as reported. Track: https://drive.google.com/file/d/1mNVFTa3CUvJG-nTf9lU8GKJVLCQmGCXV/view?usp=sharing
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"Connection timed out" problem after today's (13.03.19) update
Martin2487 replied to Wookie's topic in Multiplayer Bugs
Today's hotfix didn't resolved the issue. -
"Connection timed out" problem after today's (13.03.19) update
Martin2487 replied to Wookie's topic in Multiplayer Bugs
So this certainly didn't help me. I even had a new install of the game without modules or mods. The error occurred immediately. And I connected to a server that I know there are very few units. I'll tell you what helps me. I found that when I open the editor and run a mission where there are more units. But I can not say exactly how much (the mission with which it is doing about 450 units) and then I want to connect to multiplayer so it works and the error appears. Even if it is a big server and the Connection timeout appears, the game returns to the menu. -
"Connection timed out" problem after today's (13.03.19) update
Martin2487 replied to Wookie's topic in Multiplayer Bugs
Partial progress. I will connect to the server where F-14. It was a small mission where 3 people flew, practically without units. The problem occurs when you fail to connect to a server on the first attempt. When the Connection timeout message appears, the game does not return to the menu. So the bug seems to be that the game does not return to the menu when the Connection timeout message appears. I don't think it's F-14 related to it. I did a new installation of DCS and didn't solve the problem. ED please do a hotfix. -
"Connection timed out" problem after today's (13.03.19) update
Martin2487 replied to Wookie's topic in Multiplayer Bugs
I have the same problem. I've tried everything. Repair, delete save games, generate new fxo, metashaders. Unchanged. I'm pretty desperate. -
Spawn units are sometimes invisible on client side
Martin2487 replied to Martin2487's topic in Multiplayer Bugs
Right, it's still there. Error observed on version DCS openbeta 2.5.4.27430. It would be nice if our developers to give some feedback if the error had somehow solved. -
Track I attach track with bug. The track is an attack on the ammunition warehouse of Nalchik airport. Although the warehouse coordinators entered correctly, TGT waypoint position changes spontaneously. Therefore, the bombs did not hit the target. The error occurs irregularly. Multiplayer, DCS openbeta 2.5.4.27430 Track: https://drive.google.com/file/d/1fe9rqBfG__Ihogt7wXIxnPzbYE_VeFdm/view?usp=sharing @Tholozor I haven't TDC on axis.
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When bombing in CCRP AUTO mode, the TGT position changes spontaneously. The deviation is often pronounced. It happens at irregular intervals when you find out that the TGT position is located elsewhere than 2 minutes ago. Critical error adversely affecting the laser dropping bombs because deviation is sometimes considerable.
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Some time ago, was released information that developers are working to improve the performance of air to air missiles. However, since I did not see any news what the progress in this matter. Honestly, the performance of air to air missiles (AMRAMM, SPARROW) is terrible. With the upcoming new capabilities Hornet (datalink, TWS) would be great if we get it improved missile performance :)
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In multiplayer, the units that spawn for some players are sometimes invisible. So far we have seen it only with the airplanes. (both maps Caucasus and Persian Gulf). Although these units are invisible to players, they are able to shoot down. On the part of the client who did not see this unit it looks like it explodes in the air. Some players see these units and some do not. This is a critical error that greatly interferes with gameplay. The attached track is a multiplayer mission where there is a zone in which enemy fighters attack blue aircraft. Fighters are respawn at the specified interval. The fighters were flying in the designated area and after the respawn they were not visible to me. The result was that I exploded in the air without cause. This situation has been repeated many times and it has happened to various players on the server. Track file: https://drive.google.com/file/d/1X7KHvoioY75ukVYdYiN6p_pS7mcL0CgR/view?usp=sharing
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Hi Dart with version 1.1.0. Beta 1 on Persian Gulf. I don't see airport on the map.
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Thanks, problem solved. Now everything works
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No, this is not the main graphic. This is internal. My main graphics card is AMD Radeon HD 8750M (laptop).
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If there is a wing vapor effect on a F-18 flight, the game will crash. dcs.log-20180531-074945.zip
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On a multiplayer aircraft carrier, after a third player has been loaded, the player loads into player aircraft and explodes. After that, the two players on the ship can't because there is always an explosion.
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I think only 4 Sparrow is not real. I would be happy if the developers told us their opinion. :)
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[RESOLVED] Mig-21 after hotfix still freezing
Martin2487 replied to Martin2487's topic in General Problems
Great! This issue has been resolved by update(2.5 Open Beta Update 5). Now Mig-21 is working for me. Thanks :) -
[RESOLVED] Mig-21 after hotfix still freezing
Martin2487 replied to Martin2487's topic in General Problems
I did it. Unfortunately, it still does not work. If I click on DCS flight it will freeze.
