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Since the last two updates of DCS, I have noticed a significant increase in processor temperature when playing multiplayer. The temperature in a single-player mission (after the latest hotfix) remains at the levels I am used to (75c), but in multiplayer, it has increased by around 15°C+. This happens regardless of whether you are the host or the client. It is important to note that temperatures do not rise above 90°C because the system itself does not allow it, and no other game generates those temperatures for me. I wonder, is this normal? Is this the new norm? Or am I missing something?
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Same error, waiting for solutions.
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This happens with all types of rockets (I didn't try the lighting and marker ones).
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Several friends and I regularly play DCS in co-op missions. I don't have the exact date, but for the past month or two, we've all been experiencing the same issues (only in multiplayer). Flickering of other players' and AI's aircraft or weapons on their pylons. Some AI units become invisible or start rotating erratically. The game tends to freeze more frequently. Very long loading times when selecting an aircraft. We all managed to fix the problems by clearing the DCS cache, you know, the FXO and Metashaders 2 folders found in the "DCS.openbeta" folder in User. I understand that this is a common practice that helps fix various errors that can appear in DCS from time to time. Some examples:
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Weapons and sometimes aircraft flicker or derender.
SspectrumM replied to Biggus's topic in Multiplayer Bugs
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Weapons and sometimes aircraft flicker or derender.
SspectrumM replied to Biggus's topic in Multiplayer Bugs
Have you noticed that the flickering only happens to clients? It doesn't affect the host. -RTX 2080 Super (Driver Version 556.14) -Ryzen 9 5900X -Ram 64gb DD4 -Windows 11 -No Overclocking -No Mods -
Weapons and sometimes aircraft flicker or derender.
SspectrumM replied to Biggus's topic in Multiplayer Bugs
That is exactly what's been happening. -
Weapons and sometimes aircraft flicker or derender.
SspectrumM replied to Biggus's topic in Multiplayer Bugs
Same here. For some time now (I think since the last update), this problem has been occurring. So far, I've only noticed it in multiplayer, and all my friends are experiencing the same issue. I've also noticed that CTD have become very common, especially during the launch of multiple bombs. -
fixed GBU 12 on AUF2 are not working
SspectrumM replied to grim_reaper68's topic in Bugs and Problems
Same here -
Mike Force Team started following SspectrumM
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Same...
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Right now, US and russian illuminating bombs works prettry well in DCS, i use them in night operations.
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Is there a chance of receiving at some point any model of illumination bomb for the Mirage F1?. You know, those things were used at the time when those planes were flying and it opens up the possibility for night operations. And before anyone says it, no, those illuminating rockets are awful.
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When there are only "two weeks" left...
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Aim-54 going almost vertical on an STT launch
SspectrumM replied to RPY Variable's topic in Bugs and Problems