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Everything posted by PeneCruz
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If they are using INS drift calculations I agree. The Anchoring of the CDI though should be investigated. I find it hard to believe it would be referenced to Heading not Track.
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@jojoIn the screenshot above INS drift is disabled. The errors are caused by the wind calculations in the module. I have now invested dome time flying approaches in different wind conditions. Some observations: The Course Deviation Indicator behaviors reliably it is just anchored to the wrong place. As you can see above it is anchored to the Aircraft Heading 115. This is incorrect it should be anchored to the aircraft track this would make it sit over the Synthetic Runway Symbol when you are on track. It would also provide steering commands based on the track of the aircraft. This is why it sort of works in Nil wind (tack and Heading are the same). There is a massive miscalculation of aircraft drift angle. In the above example I believe Heading is accurate based on 10kts of wind from the North. What is inaccurate is the location of the Flight Path Marker, Steering Cue and Synthetic runway relative to the Heading Scale. They should all be centered under 119. That is my track I'm flying. The runway is physically where the symbol is and I calculate the Heading Tick to be roughly accurate Should be 116 (3 degrees of drift). So I conclude that the Drift the aircraft model is displaying Tracking ~140 (24 Degrees of Drift) at 155 kts TAS would require a wind speed of 73 kts from 360. All that needs to happen is to have the Aircraft model fly the same drift angle as the Heading scale. I think the two are decoupled at the moment. And Achor the CDI to the track not the aircraft heading as is currently done. Check with your SME, but the HUD I use all ground based guidance is anchored to either the Track or Runway track in the case of the synthetic runway.
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I think the issue is the wind, If you take the wind out it will display correctly giving you a CDI dashed line over the Runway and aligned with the QDM. Once you add wind I suspect it places the anchor point for the CDI downwind the difference between the Track and Heading (drift) In reality it would anchor the CDI to the QDM and once you are on centerline it would line up with the runway. I.E it would display desired track. It just needs to be anchored to the runway QDM for the ILS localiser course and it would function correctly. There is also an issue with the Heading scale and flight path maker. This shot below is for a QDM of 119 the ILS Box and flight path maker should be sitting below 119. and with a crosswind like is shown from Left to right the flown heading should be to the left into wind.
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I thought I would share Mirage Man Magazine. A monthly look at what’s going on in the DCS Mirage pilot community, I put this together for our Squadron, however it may have appeal to the wider DCS Pilot group, so here it is. Please enjoy Issue 12* *If you don’t have a sense of humour keep moving. Mirage_Man_Magazine_Issue_12.pdf
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Mate this is awesome, nice work. Just set it up for our server and it's great. Well done on the videos too a lot of hard work there! I assume for each instance I just have another flow and a ps2 file?
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Has anyone got a stats export via a discord bot working with the SLmod stats, I found an node.js application, SL Bot, that is a couple of years old (that does this as a additional output) but don't want to invest time into trying to get it working if there is a more recent discord specific application. Any pointers in the right direction would be appreciated.
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Yes it works with the latest beta
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the link above has been updated to a permanent link. Thought that was the case previously. Thanks Hollywood, the more expertise we get there the better.
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Hi all I’ve set up a Vaicom Pro Community Discord server for community self help. I know there is a lot of experienced users around here and it would be great to get eveybody in there to provide help to new users getting setup. This is not an offical support channel just a place to help out your fellow users. It has a voice channel so you can talk people through issues and I’ve started uploading some basic tutorials on some of the harder concepts to grasp. Keywords Database and voice training. Would be good to get your collective experience on the server. It’s a permanent link feel free to share. https://discord.gg/wT8sHHP Get involved, help grow the community
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VRK - a virtual reality enabled kneeboard with touch and ink support
PeneCruz replied to AMVI_Rider's topic in DCS Modding
Awesome software just got it running and it works really well. Just a question I can’t seem to find the answer to, can I just run one kneeboard? I can’t seem to find an option in the configuration menu. I’m probably looking right at it but can’t find it? Thanks -
Not at all, once you ground stabilise in ATRK you will be able to offset designate multiple targets for handoff to gps guided weapons. WIP I guess.
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Yes it won’t if you have an ATRK or PTRK you must right castle to clear the TRK then you can park it. Select another WP and Hit WPDSG and it will slew to the new WP. Not a good video but I recorded it coming back from the range without any weapons remaining. It just shows the 3 modes of tracking.
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Standby Instruments and IFEI I have had a bit of time off the build due to some ramping work commitments. I got to work on the mock up standby's and the IFEI, also did some work on the left panel switches. The Standby's don't need to be functional as when you fire up the jet you have the VR HMD on and you see that. Just make the pit look complete. the Buttons on the IFEI will be functional however the displays won't be. Standby's IFEI buttons to come The Pit state as of today. getting there! I have installed simshaker and a buttkicker mini concert under the MK14 Seat. really adds to the immersion now I've tuned it to match the installation. Seat cover and a fair bit of work to do on the seat. My next priority is wiring in the remaining switches and getting them working with DCS Bios.
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No worries, I hope it gets someone else on the building path!
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Working on the MK14 Seat I've kept working on the seat, adding some more detail and finishing the parachute container lid. Geometry is good and i'm messing around with seat cushions to make sure the eye height is correct. Routing the container top The Container lid complete fit used wider 6mm MDF to allow for the width of the headrest I plan to mould. Back in the cockpit for a test fly Seat Arm and manual release lever are next on the list while I wait for some panel plates.
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Thanks mate, yes I’ll be adding switches. Also the Master mode panel will get switches. The gear lever and hook Handle are a way off. If at all? The seat is taking up a lot and time at the moment. Put its fun building it.
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Mk14 Seat Construction I started work on the MK14 Seat this weekend. Finally getting some headway. I've gone with MDF for most of the constriction but will use some Alubond for the Parachute Bin Lid and some detail panels. Once I get this painted I'll look to construct the Foam Backrest shape and get a seat cushion done up. Getting the Seat pan done Test fit, needed some angle adjustment and had to sort out the stability issue and integrate it with the stick assembly. Better fit and fixed the stability problem, started to add the Para bin assembly and checked the paint for Colour. Took it for a fly with some lounge cushions :) wife will be wondering :music_whistling: That's it, I will look to finish the seat over the next week or so, but have to move back to the panel soon. I'm really looking forward to the Standby's and IFEI addition.
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Pit Dimensions Attached is the basic Dimensions.All dimensions in mm. I found I had to vary some dimensions to make it fit with regard to the UFC. I'll add the UFC and HUD Frame detail when I get a chance. Hornet Pit Dimensions.pdf
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Hey Hollywood My F10 menu commands seem to be out of sync ie It gives the correct output in voice attack yet triggers the wrong F10 command in game. Is there some way to reset it? and get it back in sync. I should have mentioned this is on a MP server.
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Ok guys I'll grab a full set of dimensions when I get home and post some drawings.
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Update Update on the pit: Got to work on the HUD Combiner frames and assembly. now have it finished and though it is obviously no functional it makes the pit look very cool sitting the the study. Working the frames to hold the perspex. Checking the assembly and quick painting Perspex cut and checking the fit. realised I'll need adjustment screws (i guess that's why the real on has them ::) Couple of the finished HUD with the assembly fitted back into the cockpit. I'm in the process of finishing the detail non functional panels a couple in the last shot. Slowly getting there! COVID-19 is speeding up the process ;) @Noluck have a look at Tekcreations for the panels, really good workmanship.
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Little update, Adding some detail plates to the pit. The panels were the perfect size. I'm still waiting from switches! I think I'll give up and try and source locally COVID-19 is causing an impact on the build.
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[REPORTED]Landing & Taxi Light No Longer Functions
PeneCruz replied to C-TE-B's topic in Bugs and Problems
Yep I get the same issue. -
AI Wingmen on Dedicated server won't taxi with client
PeneCruz replied to PeneCruz's topic in Multiplayer Bugs
Hi Rik Watch this video and you will see what i mean. two examples of multiplayer the second on a dedicated server. Cheers