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fl0w

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Everything posted by fl0w

  1. It was announced in the newsletter last Friday, and on AvioDev's FB page.
  2. I think at least this model is being used for a video game sadly, and I don't think the owners would be pleased to be seeing a payware like content in for a free game. :(
  3. I hope Nick sees this question: Will we be learning exactly the systems or the startup involving systems in Episode 2? Very intrigued. Thanks for such your hard work!
  4. I'm not completely sure, but I think this is the guy you're looking for: https://www.artstation.com/mrgrump This person also has a MiG-25P 3D model very similar to this one and it is being used by a video game studio, called Icebreaker Interactive. The game they are making is known as Escalation 1985, which revolves around a Cold War era theme. Seems to fit in this case when I saw the 3D model that is similar here used: https://www.artstation.com/artwork/gQAxx
  5. Hello. I have encountered this odd bug when I would connect to MP servers. This is currently in my 2.5 OB build, up to date in the latest. Sometimes when I connect, I will get kicked back to the home screen but seconds later it loads up the list. This forces me to leave the server regardless and try again. Here are images provided below showing this: Here are my specs: Hope this can get fixed soon! - Sirius
  6. When will you be releasing us the livery template to use for custom paint schemes? Thanks!
  7. Seems that they have released the mod, just FYI to those interested.
  8. You could go about ways creating a custom iCommand. That or use an iCommand that wont be used with the mod's purpose. You can then use a function to set the argument, ie. set_aircraft_draw_argument_value(number, state) Replace number as your argument number and state between 0 or 1. In this case, 100% will be 1. To get the state, just divide percent value by 100. EDIT: As for your dampener system, I am not quite sure. I have never coded any mod base for ground assets as I do not have Combined Arms for what you want to control them. I hope I was able to help!
  9. Hi, I have attempted to taxi on the ground and I seemed to have an error with moving the rudder. It moves but in very small range. Is there any way to fix this/did I forget something? Thanks!
  10. Will we get the basic topology and terrain avoidance mode features that the A/G radar inhibited? Be good for conducting flights between mountain valleys with CAT III conditions or at night.
  11. I would try using a lua script within the Cockpit/Scripts (not sure if it would mess up the module though) to try and get this data. dofile(LockOn_Options.script_path.."command_defs.lua") dofile(LockOn_Options.script_path.."devices.lua") local dev = GetSelf() local sensor_data = get_base_data() local update_time_step = 0.01 make_default_activity(update_time_step) function update() [indent]local ias = sensor_data:getIndicatedAirSpeed() local tas = sensor_data:getTrueAirSpeed() local pitch = sensor_data:getStickRollPosition() local pitch = sensor_data:getStickPitchPosition() local roll = sensor_data:getStickRollPosition() local rudder = sensor_data:getRudderPosition() local heading = sensor_data:getHeading() local mach = sensor_data:getMachNumber()[/indent] end Hope that helps! :)
  12. I didn't know that. I noticed afterward then I tried to go to the link myself, it was all censored. Any idea why it's banned here?
  13. The effects from the side view of the afterburner look good in the correct lighting conditions, ie. dusk or night where the flame is dynamic. However, a total back view shows the horrifying textures and the engine seems to destroy lighting in the daytime.
  14. Nice work Dan, looks like a good addition for interact-able objects in DCS World. :thumbup:
  15. 21st was the date of the F-14's first test flight. That's why people think it correlated to a December release, which was the community's fault for getting hyped up on, not the developers.
  16. https://forums.eagle.ru/showpost.php?p=3423499&postcount=12
  17. I'm totally with you on this. Either stickied posts or a subforums like "Top Rated" or "Community Made"
  18. Sadly, that will never happen. And some people will always be contradictory to beliefs of how you should be respecting differences between pre-order and Early Access content. What I noticed oddly enough, however, in the VFAT demonstration, there was no sign of the overwing vapor emissions. I knew that Heatblur in the past had contacted ED to add it into the DCS engine for use, but ever since seeing modules now having it, the F-14 does not have any indication of it at all from any videos showing of it either than a screenshot. :huh: Reference image of the Chromecat from DCS 1.5 version on Heatblur's FB page.
  19. The Su-25T already has a Shkval integrated with its systems, so AFAIK I do not believe it is possible to do this.
  20. This aircraft has me excited because it extends to our Cold War-era aircraft in DCS. I have been a fairly skeptical in the past with RAZBAM releasing products, but (with the current improvements towards issues in the past) I hope I am proven wrong with this one being feature complete by the release having all of what we want. I wish good luck to RAZBAM on making this one. :thumbsup:
  21. I did see some textures for the RIO cockpit in glimpses/half-scenes from the pre-order trailer, but just going off of that. Could be lacking more than we may be able to imagine.
  22. I have a lot of respect for that being said. As someone quite myself who has experienced committing to the EA trend, and has seen less complete content being released into DCS with the Early Access label slapped onto the module, I am very excited to be flying a module that is planned to feature complete to the best of your ability by you guys. That is something I can not emphasize enough on a level of words. You definitely have my money for the F-14. :thumbup:
  23. Amazing work! I am wowed away by the detail went into those models you guys made. Can't wait to try it!
  24. Saw the Newsletter mention AFM release next week. Very excited to see the C-101 finished!
  25. Really professional guys. Keep up the great work!
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