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Everything posted by motoadve
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Real Warbird Pilot, Rhino FFB review.
motoadve replied to motoadve's topic in PC Hardware and Related Software
nullWith regards of Telem, I have the settings different for each plane, also IL2 different than DCS Some settings are common to all my planes. null nullnullnull -
Real Warbird Pilot, Rhino FFB review.
motoadve replied to motoadve's topic in PC Hardware and Related Software
Yes , I forgot to mention this, 10cm extension, the only planes where FFB reduction happens are the FW190A8 and the 190D9, all the other warbirds are fine. With the latest Telem and G forces (New) works much better though. -
Real Warbird Pilot, Rhino FFB review.
motoadve replied to motoadve's topic in PC Hardware and Related Software
Lift AV-1 helmet , love it, very light and comfortable, makes you forget you are wearing it. Lift AV-1 helmet , love it, very light and comfortable, makes you forget you are wearing it. -
Flight simmer for 25 years, real pilot for 15 years, bush flying, and warbird formation, aerobatics and dogfight simulations. I fly in VR, Varjo Aero, and a 4090, have MFG pedals, and many controllers, a few months ago got the VP Force Rhino, It has an extension and a Virpil Mongoose grip, I only fly the warbirds in DCS, in short its fantastic, it is very immersive, you need to use it with Telem software which has the effects , and you can fine tune them to your liking. Did you guys know that many times dogfights are flown at the edge of the accelerated stall? Rhino has this effect, pull high Gs, stick gets stiffer, fire guns, you get the effects, you get hit also get the effects, gear , flaps, engine rumble everything is there, DCS warbirds deserve FFB, they become even more realistic and immersive, highly recommended. Warning, a FFB stick wont let you fly pulling crazy unrealistic stunts , like we see all the time in DCS MP where the virtual pilot can take a lot of positive and Neg one after the other, FFB will make you fly realistically. Here are a link for the Rhino, a video of my real flying , Telem, and my setup. https://vpforcecontrols.com/ null
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Canopy Glass is Flickering During Head/Zoom Movement
motoadve replied to razo+r's topic in Bugs and Problems
How come this can get by the Beta testers? They changed the cockpit but no testing? Its really bad flickering under certain light conditions. -
Well put. Nothing is good enough with these people, they will always want more and also are entitled, and complain like if the developer owes them something. Plenty of WWII planes to enjoy currently, enough for quite a while.
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Not in this case, you can contact the developer of the LA7 and he will reply to you, there total is transparency.
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Directly from the developer, I asked him.
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They are back on track.
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$320 plus shipping. Used in perfect condition, not overclocked Will ship in a week (as soon as new 9800X3D arrives)
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More exciting to get the LA7 than Hellcat or Corsair.
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Kingston FURY Beast RGB 32GB (2 x 16GB) DDR5 5600 (PC5 44800) Memory (Desktop Memory) Model KF556C36BBEAK2-32 $80 shipped in the USA.
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Order from Virpirl will cost $378 shipped $250 plus shipping in the USA included the curved extension Extra extensions $10 and $20 All for $270 Order from Virpirl will cost $378 shipped $250 shipped in the USA included the curved extension Extra extensions $10 and $20 All for $270
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Rhino FFB Thread Head Replacement and Throw Limiter Installation
motoadve replied to Aries's topic in Input Devices
Question about the limiter adapter, have a 20cm extension with the Rhino base, many times the fans start and the FFB resistance goes away after a prolonged dogfight with WWII planes in DCS, by adding a limiter adapter, will that reduce motor stress somehow and allows for longer dogfights before the fans kick in and the force goes away? How do you tune the axis to compensate for the adapter? do you need to do this or just a recalibration of the joystick is enough? -
reported WWII AI has been ruined.
motoadve replied to motoadve's topic in Aircraft AI Bugs (Non-Combined Arms)
Definitely it has not been fixed, same boring un aggressive behavior, ran a few single player missions, plenty of planes chasing each other, hardly any shooting, again I am the only one doing all the killing. This is very important , should be a priority, WWII single player has become very boring, and it was not like that, hoping to see it fixed to at least the way it was before it got broken. -
Beautiful updates to the map, thank you, also much better performance. Just a small tiny detail French flag should not be waving in June 1944,as France was still under Nazi regime.
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Spent 1.5 hrs on 4YA PO server and was smooth as butter (only 3 players but plenty AI) looks promising. Brakes on 190 and 109s feel a lot better and more realistic, have not tested P51 yet. Thanks for taking care of that.
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30mm hit effects are tiny compared to real life
motoadve replied to motoadve's topic in New Damage Model Bugs
A squad mate made a mod, with only changes in two lines of the lua file @NineLine @BIGNEWY This looks much better than no effects, maybe use this? I can share the info on what was changed so it minimizes workload on the team. -
I have the Rhino base, I have Telem working as the software and have my settings, by adding the RhinoMFG a new Telem window opens just for the pedals so I can put the settings I want for pedals, or it uses the same settings as I already have on the Rhino Stick?
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That's great, I have version2 of MFG, will see how complicated it would be for my version to adapt the FFB kit before buying.
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Have MFG pedals, so curious about the RhinoMFG, I only fly warbirds in DCS, what effects do you have with the MFG pedals? I fly a warbird in real life this are the effects I get on my plane : The pedals shake a lot when buffeting happens just before the stall Pedals get stiffer at high speed, but more responsive which means just a bit of pressure gives you lots of rudder authority, and softer and less responsive at slow speeds. Engine rumble, its felt very subtle on the pedals. Do we have this effects with the RhinoMFG? I would love to have those effect and of course hit effects, if your rudder gets hit, it should give you a jolt in the pedals.
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I am using the mod and like it very much. Have a question, lets say I am flying a scripted campaign, I am not editing weather or nothing. If I have the mod active, is the weather different than if I have the mod de activated? Does the mod changes default weather in missions when activated, or only when I edit weather and use the presets?
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But did they shoot you down? I found AI has lost their aggressiveness since the last patch and hardly ever shoot down each other or the player unless you try to be shot down.