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motoadve

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Everything posted by motoadve

  1. Well put. Nothing is good enough with these people, they will always want more and also are entitled, and complain like if the developer owes them something. Plenty of WWII planes to enjoy currently, enough for quite a while.
  2. Not in this case, you can contact the developer of the LA7 and he will reply to you, there total is transparency.
  3. Directly from the developer, I asked him.
  4. They are back on track.
  5. Sold
  6. $320 plus shipping. Used in perfect condition, not overclocked Will ship in a week (as soon as new 9800X3D arrives)
  7. More exciting to get the LA7 than Hellcat or Corsair.
  8. Kingston FURY Beast RGB 32GB (2 x 16GB) DDR5 5600 (PC5 44800) Memory (Desktop Memory) Model KF556C36BBEAK2-32 $80 shipped in the USA.
  9. Order from Virpirl will cost $378 shipped $250 plus shipping in the USA included the curved extension Extra extensions $10 and $20 All for $270 Order from Virpirl will cost $378 shipped $250 shipped in the USA included the curved extension Extra extensions $10 and $20 All for $270
  10. Question about the limiter adapter, have a 20cm extension with the Rhino base, many times the fans start and the FFB resistance goes away after a prolonged dogfight with WWII planes in DCS, by adding a limiter adapter, will that reduce motor stress somehow and allows for longer dogfights before the fans kick in and the force goes away? How do you tune the axis to compensate for the adapter? do you need to do this or just a recalibration of the joystick is enough?
  11. Definitely it has not been fixed, same boring un aggressive behavior, ran a few single player missions, plenty of planes chasing each other, hardly any shooting, again I am the only one doing all the killing. This is very important , should be a priority, WWII single player has become very boring, and it was not like that, hoping to see it fixed to at least the way it was before it got broken.
  12. Beautiful updates to the map, thank you, also much better performance. Just a small tiny detail French flag should not be waving in June 1944,as France was still under Nazi regime.
  13. Spent 1.5 hrs on 4YA PO server and was smooth as butter (only 3 players but plenty AI) looks promising. Brakes on 190 and 109s feel a lot better and more realistic, have not tested P51 yet. Thanks for taking care of that.
  14. A squad mate made a mod, with only changes in two lines of the lua file @NineLine @BIGNEWY This looks much better than no effects, maybe use this? I can share the info on what was changed so it minimizes workload on the team.
  15. I have the Rhino base, I have Telem working as the software and have my settings, by adding the RhinoMFG a new Telem window opens just for the pedals so I can put the settings I want for pedals, or it uses the same settings as I already have on the Rhino Stick?
  16. That's great, I have version2 of MFG, will see how complicated it would be for my version to adapt the FFB kit before buying.
  17. Have MFG pedals, so curious about the RhinoMFG, I only fly warbirds in DCS, what effects do you have with the MFG pedals? I fly a warbird in real life this are the effects I get on my plane : The pedals shake a lot when buffeting happens just before the stall Pedals get stiffer at high speed, but more responsive which means just a bit of pressure gives you lots of rudder authority, and softer and less responsive at slow speeds. Engine rumble, its felt very subtle on the pedals. Do we have this effects with the RhinoMFG? I would love to have those effect and of course hit effects, if your rudder gets hit, it should give you a jolt in the pedals.
  18. I am using the mod and like it very much. Have a question, lets say I am flying a scripted campaign, I am not editing weather or nothing. If I have the mod active, is the weather different than if I have the mod de activated? Does the mod changes default weather in missions when activated, or only when I edit weather and use the presets?
  19. But did they shoot you down? I found AI has lost their aggressiveness since the last patch and hardly ever shoot down each other or the player unless you try to be shot down.
  20. Thank you, I am glad they are looking into it as a priority.
  21. WWII AI has been ruined though.
  22. Not sure if they are overdone or not, I have seen a P51 wing break while the pilot pulled high Gs during a dive in a MP server. IRL I find it hard to believe this happened, not because the strength of the wing but, but the forces needed to pull the stick at 500mph violently for full elevator deflection can be too much.
  23. I am not too bothered about the power of the 30mm, have taken the tail of P51's with one hit many times (that animation looks horribly arcade by the way), also have taken wings of fighters, its rare though, it should happen a bit more often. The 20mm of the Spitfire seems ok, a short burst set 109s and 190s on fire easily. I am not an expert though, but not that bothered. With that being said, just improving the hits effect should be not too difficult for ED. DM is not perfect, and needs some adjustments, but its not too bad either.
  24. 20mm effects are too small compared to real life, and 30mm even worse, hardly no effect, and should have even a larger effect than a 20mm, its quite important and people would probably like it, a big part of the gratification of WWII fighting is to see your hits into the enemy plane. DCS machine gun effects are brilliant, most realistic I have seen in any sim ever, hope 20mm and specially 30mm effects can get more like they are IRL. Of course better less than over doit, but I think there is room for improvement See here , and also the tracks. 30mm effects.trk 30mm effects2.trk 30mm effects3.trk
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