

prccowboy
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Everything posted by prccowboy
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+1 This makes use of the official template a non-starter for anyone not using Adobe
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if you still need assistance, PM me and I can help you with what little I know edit: note: it may end up being a case of the blind leading the blind
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I must have missed your comment before. I was wondering if anyone was going say anything about the MX-20 EO behavior on the P-8 (I figured people would either enjoy it or hate it).
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Cowboy's (NOT a) SeaHawk UH-60a Mod (AI only)
prccowboy replied to prccowboy's topic in Utility/Program Mods for DCS World
DCS uses .edm format for the 3d geometry. To install the mod for use in DCS, see the instructions included with the download. -
Cowboy's (NOT a) SeaHawk UH-60a Mod (AI only)
prccowboy replied to prccowboy's topic in Utility/Program Mods for DCS World
I don't understand the question. please clarify in more detail -
need to understand your problem more, but first: do you have the mod installed on the MP server (and all the clients)? like all user mods, it will not work correctly if the server and clients aren't all running the same mod (and/or liveries)
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2.Rocket spin rotation is weird your model's origin point does not match it's center of gravity. You have MANY threads and posts asking about the same mod that you are trying to create. I suggest you keep all your questions about this mod in ONE thread so that those that are kind enough to assist you can do so in 1 place.
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user mods are (obviously) not included in the DCS RWR database; therefore ALL new user mods aircraft will show as Unknown type in your RWR. Additionally, the initial releases of both the E-7a and P-8 had a bug that reduced detection range so that in many cases the aircraft would not be detected by RWR. I have fixed the detection range issue in both; however if you want to see them displayed in your RWR as something other than Unknown type, you will need to modify the core DCS program (not user mods) with something like @Nightstorm's DCS RWR Symbology mod which replaces the standard DCS database with a modified one that includes community modded aircraft. if you ask him real nice, maybe he will update his mod to include my P-8 (E-7a is already in his 2022-03-02 update) note: remember, you will only detect the aircraft on RWR *if* it is emitting. YOUR mission will determine the P-8 radar use behavior and when it is emitting. this is controlled in Advanced Waypoint Actions => Actions => Radar Using. see screenshot.
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you have incorrect BORT code in your description lua. The stuff with "F18C_BORT_NUMBER". It looks like it is referring to a texture that doesn't exist. You need to describe the DIFFUSE (0) texture file that is under the BORT number (your new livery texture) and the DECAL texture for the BORT number (if you have a custom one) note: it also appears that you are missing the roughmet textures (or your code is incorrectly trying to change this). Remember the code at the end of the lines should be "false" if you are changing the texture to a custom one and "true" if you want to use the default texture (or just remove that line from your livery because it isn't needed)
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Help me to make it work my mod
prccowboy replied to love0rdie's topic in Utility/Program Mods for DCS World
in your user files section, look at the file named: dcs.log example: C:\Users\[YOURNAME]\Saved Games\DCS.openbeta\Logs\dcs.log -
You did notice my comment that I was taking a break and I was releasing the P-8 in an unfinished "as-is" state, correct? Okay. Updated to v1.1.0408 Changelog: - corrected RWR detection range by other aircraft - corrected livery description for VP-5 - added VP-16 168429 livery - minor detail changes to AN/APS-154 pod and liveries Note: although the detection range is increased, the default behavior in ME is that the radar is only on during attack. Therefore, you may not detect it on RWR (if radar is off) new livery and pod details:
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Help me to make it work my mod
prccowboy replied to love0rdie's topic in Utility/Program Mods for DCS World
1st check for lua errors. Do you see any errors in the logs? A quick scan of your code, it appears to me that you have many syntax errors (ex: missing a comma on line 171 and you have redundant code on lines 130/131, etc.) check everything again thoroughly and try again -
well, you could take the existing roughmet and use colors=>components=>decompose in GiMP. Then paint the Green layer as you see fit with a higher level (brighter color) then colors=>components=>compose to recombine the channels and save it. (OR) Download the AH64 template and you will find a Roughness layer template that you can use to modify the roughness / green channel for your texture
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roughmet, green channel is roughness. increasing the levels will result in rougher (flatter, less glossiness) look
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FRENCHPACK V4.9.1 Update on 27/04/2022
prccowboy replied to dimitriov's topic in Utility/Program Mods for DCS World
great pack! and the FLIR updates look really good. Thank you for the continued updates -
everyone is making such cool scenarios with the Poseidon! y'all need to share some .miz files with me so I can fly with the P-8 in action (and not just my boring test & eval environment)
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lol, now you tell me. where were you 5 weeks ago when I started working on the mod?
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see photo for comparison of P-8A and P-8I models. I wanted to have some different variants included but it was still WIP when I decided to take a break.
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P-8 has been updated to version 1.1.0404 to fix the errant viewports in the cockpit (shouldn't have been included - and I wish I had figured that out earlier because it would have saved me a lot of work cutting them into the fuselage). Anyway, as a bonus for my foul-up, I am including a new loadout. Option to load a AN/APS-154 Advanced Airborne Sensor is now included. If selected, the plane configuration will also change to include the stabilizing vertical strakes needed to carry the sensor. Visual changelog: ok, now I really am going to take a break. Hopefully, my "hotfix" didn't break something else... Note: the viewports are actually still available with a livery modification in case someone really liked the look of them (I do). PM me for details
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Thanks to everyone who posted photos. As I said before, it helps me in development to understand use cases (how people are using it). I thought that the P-8 would be an easy addition since I already had my E-7a model (just cut this off, stretch a few places and add some other bits and bobs). In reality, I was only able to re-use about 10% of my previous work (some of the engine and gear parts). Nevertheless, practice and experience is good for improvement and I think this is my best plane model so far - geometry wise. I don't think the P-8 is finished (I still have a long to do list of detailing, and tweaking) but I decided to release "as is" because there is always a chance that I wouldn't come back from my break and I didn't want it to become vaporware like so many other projects on these forums.
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it's actually more than just a skin for Indian Navy, the plane changes to reflect P-8I variant. I decided to make this livery controllable vs. an automatic change based on country (I mean, what if somebody wanted a scenario where India had P-8A instead of P-8I). If anybody else wants to make more P-8I liveries, See the India livery description lua for control method.
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