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prccowboy

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Everything posted by prccowboy

  1. nice work on these, what you did with the normals really makes the liveries stand out (pun intended)
  2. I've added 2 more liveries to my UH-60a pack. It now includes 31 liveries of H-60/S-70 variants from around the world. My liveries are meant to complement the great liveries made by Easypeac3 and flewpastu by adding additional international variants for the DCS community New liveries in version 2.5 are: HSC-25 Island Knights (for Marianas Map) and US Homeland Security CREDITS: All 31 Liveries were made by me using Easypeac3's UH-60a template Files are here: UH-60a Livery Pack (Multiple Country H-60 variants) (digitalcombatsimulator.com) EDIT: If you are using my "(Not a) Seahawk UH-60a mod" this livery pack is NOT NEEDED (all these liveries plus more are built into the mod as of 2022-01). This livery pack is for plain vanilla UH-60a (no mods) The full list of liveries in this pack: - (USA) MH-60S HSC-25 Island Knights (BuNo 166367) - (USA) US Homeland Security - (USA) MH-60R HSM-75 (BuNo 168103) - (USA) US Coast Guard (6004) - (AFG) Afghan National Army - (AUS) Australian Army 5th Aviation Regiment (A25-111 Barbarian) - (AUT) Austrian Bundesheer (6MBF) - (BRA) Brazil Air Force (8908) - (BRN) Royal Brunei Air Force (TUDB-403) - (CHN) China People's Liberation Army Air Force S-70C (LH92209) - (CHN) China People's Liberation Army Air Force Z-20 (H-60 copy) - (COL) Colombia Air Force (4138) - (EGY) Egypt Presidential - (ISR) Israel Air Force Squadron 123 (707) - (JAP) Japan Air Self-Defense Force (4551) - (JOR) Jordanian Special Ops (3002) - (KOR) South Korea ROK Army UH-60P (01-750) - (MEX) Mexico Federal Police (101) - (MEX) Mexico Air Force (1069) - (MEX) Mexico Navy (302) - (MYS) Malaysia Air Force (M46-02) - (PHL) Philippine Air Force (1st S-70i from PZL Mielec - no tail no) - (POL) PZL Mielec S-70i - (SAU) Royal Saudi Army (26101) - (SIN) Singapore Navy (266) - (SWE) Swedish Armed Forces (161229) - (THA) Royal Thai Navy (3201) - (TUN) Tunisia Air Force (L82304) - (TUR) Turkey Land Forces (14309) - (TUR) Turkey Jandarma (1925) - (TWN) Taiwan ROC Army (27250)
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  3. check your armature orientation vs. your x, y, z - axis. You may need to rotate the armature to fit your model orientation depending on how you created it. look at the videos in this thread and watch which direction the armature points:
  4. maybe check your lua - I think your runway length may be longer than the actual deck (the AI doesn't realize it has run out of runway and needs to take off)
  5. see: IFLOS Lighting - Optical landing system - Wikipedia The problem is that they aren't all simple on/off arguments. The meatball is animated to turn on and move through the vertical track with the position corresponding to a specific number in the argument. So, you will need to animate the on/off render and the vertical motion. Also if I recall correctly, the cut lights and datum lights have different animation states (ex: cut lights should turn on when the argument = 99 ?) and the wave-off lights I think are tied to the meatball (or datum) argument. I made a few custom carrier models months ago and I don't remember off-hand the exact values that I used when animating the iFLOLS. That's why I suggested watching the lights in modelviewer for another carrier and changing the animation arguments to see when the different lights should activate.
  6. The landing / recovery lights just need to be animated (in the edm model) with an argument that ties to the proper code in the lua. IFLOLS is same, but a bit more work to animate. The NAV, LAUNCH, and RECOVERY lighting arguments are all in the following lua line: GT.carrierIlluminationStates = { YOUR ARGUMENTS HERE } and all the IFLOLS animation arguments (meatball, cutlights, etc.) are in this line: GT.OLS = { YOUR ARGUMENTS HERE} you can find examples in the various carrier lua entries. If doing a meatball, I suggest playing with a working example in modelviewer to determine the animation levels that tie to each state of the ball, so that you animate your 3d model correctly
  7. you could try playing with the Windows Settings under Mixed Reality - Headset Display - Sleep Timeout
  8. it's more a matter of leg room for dual purpose office use. with the slider style pedals I would use the pedals as a foot rest when doing office work - with the TPR's that's not a possibility, but I adjusted and have no issue with them under the desk when I am doing other work. just wanted you to be aware that they take a lot of vertical space.
  9. Sliding shouldn't be an issue with the TPR's - the pivot design combined with the overall weight keeps them pretty solid. I previously had Saiteks which needed something to bond them to the floor; with the TPRs I just have them sitting there (note: I also have hard laminate floors). Also, I am very pleased with the overall feel and smoothness of the TPR. I think you will be happy if you go that route edit: regarding having them under desk for a home office, be aware they are quite tall in comparison to other pedals and take up a lot of room under your desk
  10. the line pattern (# 75) appears to be in the 3d model, it just uses parts of the texture to fill the lines, but I don't think you will find anything in the texture itself that has that shape. if you do, post here I would be interested in what solution you came up with
  11. it uses the Nimitz_Paint_New_Base texture, but I haven't figured out how to change it yet - it almost appears that the painted lines are elements in the model now this is the relevant part in the lua: {"Nimitz_Paint_New", DIFFUSE , "nimitz_paint_new_base", false};
  12. there is a pinch point in the cable next to where it plugs into the headset. pushing the visor up or certain head motions can cause cable pinching depending on how you have run the cable. poor design? yes. Don't buy the G2? that may be a stretch. I had frequent problems (usually when putting it on/taking it off or in the middle of a energetic dogfight) until I realized that my cable was getting pinched. After making a slight modification to how I route the cable the problems stopped. See this thread for photos of where the cable gets stressed: HP Reverb G2 Support: Trust me on this one. - Virtual Reality - ED Forums (eagle.ru) edit: by the way, I now run my cable UNDER the left side strap and over the speaker (so that it doesn't get pinched when the visor is rotated/angled up)
  13. if you want to pm me one of the description lua's to a skin that you are having trouble with, I will take a look at it
  14. I just tested on my pc to verify... I have NO problems with adding a custom livery in saved games folder to any of the 3 Hornet types (f_a-18a, f_a-18c, and FA-18C_hornet) on OB v2.7.2.7910.1
  15. silly question (like did you check your master arm switch), but: correct folder name? correct country in ME? do you have the correct skin in the correct folder? (there are different F-18 models with different skin structure and folder names: ex: f_a-18a, f_a-18c, and FA-18C_hornet )
  16. I'm not sure how the Steam version works, but for the standalone you can easily put the temporary update files on another HDD so that it doesn't require additional space on the SSD where your DCS is installed. (I used to do that when I had a smaller SSD dedicated to DCS and couldn't fit the temporary files from the update on it), see:
  17. maybe someone here can help you with a regex expression that you can use in Notepad++ to batch edit all your lua's at once (not my expertise)
  18. As a member of the "livery creating community", my answer is that it is not reasonable to ask your #2. the option to add the CJTF countries is already available. the lua simply needs to include "BLUE" or "RED" in the countries line for the respective CJTF. The country filter provides flexibility for varying scenarios (ex. putting different countries into a "coalition"), as well as allowing livery artists to limit say a French squadron to France. Also, some people have 100's of liveries for each airframe. Having them filtered by country makes things much easier than scrolling thru a long list. If you want to change YOUR install, then you can just run a batch edit on all your livery lua's to fit your individual needs (ie. remove the country filter, or add the "RED" or "BLUE" JTF's) - that is the benefit of the country filter in the lua, you can modify it to fit everyone's individual needs.
  19. I agree with the others reporting that the TID is now hard to see. I run DCS at 2.2 gamma with a display calibrated for 2.2. I also run VR at same gamma. The TID is too dim in both. Regardless of whether it is a "bug" or not, something changed a few months ago - before it was much easier to see.
  20. +1. lately, HSD is very dim in VR
  21. although I am the original poster of the guide you linked to, unfortunately I can't help much. I have moved to VR since I posted that guide and no longer have a pc with a SLI setup to test or update methods for 2.7 (SLI doesn't work with most VR implementations) Nevertheless, the experience I had when setting up SLI with 2.5.x and flicker issues is that it usually was associated with something that was rendering the image every other frame (ex: previous cloud render methods, MFD's, mirrors, etc.). You could try forcing render every frame in DCS and/or different SLI compatibility bits in Nvidia Inspector but I don't know if that will fix the problem that you are having. I wish you luck. I always thought SLI was a great way to push more performance (in fact, it was the ONLY thing that made DCS playable for me when I was running on a different box) so I hope somebody can figure it out for 2.7.x
  22. thanks for this
  23. Captain Orso, you're all good. You posted your question correctly and detailed your issue. I didn't mean to suggest otherwise. I just meant that I didn't go into a detailed response about the source of the problem in the code because most people only care that "it's broken and should be fixed" and so only provided only enough info to help ED or someone who wanted to modify code to fix the problem know where to look. I blame my muddled response on lack of sleep and coffee If you need help in reporting the bug or want me to do it or even want more info about a code workaround, just PM me
  24. see this: [Guide] How to make DCS download updates on a separate drive - DCS World 2.7 - ED Forums (eagle.ru)
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