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prccowboy

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Everything posted by prccowboy

  1. that same livery works fine for me. It appears that the default textures aren't loading for you (ex: MAM_C2A_Wings). Perhaps you have a corrupt install? The default textures are located in \Military Aircraft Mod\Textures\Military Aircraft Mod.zip If that zip file is missing or corrupt, it could be the source of your trouble. You might try D/L'ing the mod again and re-install
  2. maybe explain your problem more or post pictures. Liveries look fine to me (both those included in mod and custom)
  3. Have you tried DeoVR video player? - capable of viewing both 3d and 2d movies of various formats and has a zoom slider
  4. helmet looks good. BTW, I updated the JF-17 livery to Year of the Tiger
  5. while I would love to have a better VR experience, I can vouch for the improvements over the years. I remember playing the A-10 standalone (pre DCS World days) and dipping to 3fps whenever my LGB hit a target on what was then a very high-end cutting edge system @1080p. Now, with a 18mo old rig I get over 120fps @4k or 45 fps in VR with all the improvements over the years in the terrain, PBR, clouds, flight models, 3d models, lighting, damage modeling, particle effects, etc. etc. etc. so, from my perspective, Thank you ED team for the continuous improvements and I look forward to the next steps in optimization and feature development
  6. phgeorg, it would be easier to help if you posted a link to your livery, but just looking at the photos, I would say that you might have a few problems: 1) missing textures. The green camo pattern usually occurs when your description lua points to a file that is not there. I suspect that the f-86f_main_dif that sits under the BORT Decal is named differently than what is in your lua 2) file format and mipmapping. DDS has different compression formats (DXT1, DXT3, etc.) Each has pros/cons for quality/size or how transparency (alpha channel) is handled. The black on your livery makes me think that you either have a problem with alpha layer or mipmapping. (or) 3) channel info. For DCS, DIFFUSE and Specular/ROUGHMET info is stored in different channels. From your photo, it appears you have Diffuse and Roughmet in one template. Make sure you are only exporting the correct channels for either DIFFUSE or ROUGHMET into their respective files. PM me if you need more help (take the conversation out of this thread)
  7. try this (worked for me): {"uh1_int", 0, "uh1_int", false}; {"ab212_int_white", DIFFUSE , "uh1_int", false};
  8. hmmm.. you are right, let me take a deeper look
  9. works fine with latest - just RTFM (posts above). Check that you have files in the right locations and that you edited the python script accordingly. (I have the dds.exe and python script both in the Program Files\GIMP 2\lib\gimp\2.0\plug-ins folder, but I put the texconv.exe file in the Program Files\GIMP 2\ parent.) Then edit the python code and reverse the / and \ in the line that says where you put the texconv.exe file (see my previous post above)
  10. That's because your "fix" is wrong. Argument 0 is the nose gear. So, your code is just activating the landing gear instead of the lights.
  11. AFAIK, you are missing the lua code that defines how the ship takes damage/collides with other objects (i.e. helicopter skids). This is typically the section starting with "GT.DM =" Also, I suggest in this section you include (for this specific model) area_name = "0.Collision_Helipad", belongsToRunway = true to allow proper interaction between helicopter/harrier/etc. with the helipad area I posted a similar comment to another ship mod's thread; but it's just my 2 cents. if it works for you without then no worries.
  12. maybe need to tie the collision model to the lua and define the helipad
  13. AFAIK, it is a DECAL named "f15_decol" relevant lua code for it: {"f15bottom", DECAL , "f15_decol", false}; {"f15wingl", DECAL , "f15_decol", false}; {"f15stab", DECAL , "f15_decol", false}; {"f15nose", DECAL , "f15_decol", false};
  14. try this: {"pilot_A10_helmet_glass", DIFFUSE , "pilot_a10_visor", false}; {"pilot_A10_helmet_glass", SPECULAR , "pilot_a10_visor_roughmet", false}; {"pilot_A10_visor_glass", DIFFUSE , "pilot_a10_visor", false}; {"pilot_A10_visor_glass", SPECULAR , "pilot_a10_visor_roughmet", false};
  15. AFAIK: in the lua section for the damage model, the area names (and possibly arguments) do not match the actual collision model and it lacks the definition of a deck to interact properly with plane wheels (so it is possible that you actually damage the aircraft or ship by landing on it). I believe in the section starting with this line: GT.DM = { ----- Scafo. { area_name = "Scafo_Prua_Dx", area_arg = 76, area_life = 70, area_fire = { pos = {45.0, 4.0, 3.0}, size = 1.5}}, you need to have code that matches all the shells in the collision model (Isola, Object208, etc.) and define which is the deck, something like this: area_name = "Ponte_Centrale", belongsToRunway = true just my 2 cents
  16. I think the problem is in the Damage Model Code. (it doesn't match the collision model names and is missing " belongsToRunway = true" for the deck)
  17. it's "HH-60" so, Liveries/HH-60/
  18. @RustyGunner Thank you for this and also for posting a photo of how you are using the mod. I encourage everyone with improvements to share them to help make this better for the community and ultimately in-sim immersion. Your adaptation of my old livery over to the mod looks good. I have it on my "to do" list to adapt all my old liveries (or at least the ones that make sense) but I have a few other projects to work on first (honestly though, most of my liveries were the "rare" foreign sales liveries and don't include many of the U.S. skins which other artists already did a fantastic job) Note on livery adaptation: For those who want to use other artist's liveries with my mod (or make your own): I have included a few generic textures that can be used with many other liveries to color match the "bolt on" parts in my mod. This includes Black, Olive Green, and Navy grey. These texture files are located in the "CLP common" subfolder under liveries. You can find examples of how to use them in the included liveries lua structure.
  19. robert, you don't need a new model then - lua will do it. see pm
  20. I'm not sure how @rato65would feel about someone sticking my ugly accessories on his beautiful helo (reminds me of that old commercial, "You got your peanut butter on my chocolate!")
  21. Alpha thru Tango, lots of choices now (at least for AI)
  22. @rato65 Agreed. I eagerly await your continued development of the MH-60T Jayhawk (which already looks fantastic)
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