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moespeeds

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Everything posted by moespeeds

  1. Pikey, could you point me to an example of a mission using this? I understand the concept, but I'm clueless as to the actual implementation.
  2. Is there a way to control a ship's speed with moose? Switch WP doesn't seem to work on ships unless I'm just doing it wrong which is entirely possible. I want to have a radio command for the Carrier Group that will change their speed from 5kts to 25 kts, via radio command. Is this possible?
  3. I'm really trying to lean this moose stuff, but man is it so far over my friggin' head. Here's what I want to do: On a mission I've built, I want the client to have the option to spawn an AI CAP flight via radio menu to cover them. The CAP should continue to respawn as they are shot down, until I tell them to stop. I also want them to have to option to despawn, destroy, RTB, or otherwise render that CAP flight ineffective and stop further spawning via radio menu. Here's what I've tried: This is the script I'm using to spawn the CAP ("COLT" is the late activation group I spawn), activated via flag with the radio menu. This is working fine. I use the trigger "run script" and pasted this in the box: COLT_CAP = SPAWN:New("COLT"):InitLimit( 2, 50 ) COLT_CAP:InitRepeatOnEngineShutDown() COLT_CAP:SpawnScheduled(10,0) Now the problem is de-spawning, or otherwise stopping these guys from respawning. I tried running scripts to destroy them, switch their waypoints, switching them to weapons hold, and RTB. Nothing I try has any effect. Tried RTB, no effect: AirGroup = GROUP:FindByName( "COLT" ) SCHEDULER:New( nil, function( COLT_CAP ) local CommandRTB = COLT_CAP:CommandSwitchWayPoint( 1, 3 ) COLT_CAP:SetCommand( CommandRTB ) end, { COLT_CAP }, 5 Also tried this: Plane_COLT_CAP = GROUP:FindByName( "COLT" ) Plane_COLT_CAP:Destroy( false ) Also tried some switching of WPs, no effect. Again, I'm using these as triggers, pasting the code into the "do script" box. What am I missing here? TIA
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  4. So the answer is there's no way to do it...
  5. I have 2 rotary encoders that I'd like to use to change the COM radio channels. I don't see anything related to this in the controls menu. Is there a way to map them?
  6. With the newest version of Steam VR, I'm looking at the video settings. Where should be be at in resolution per eye? I'm currently set to 2556x2552 per eye, with DCS PD set at 1.4 and it seems to give me acceptable performance. What's AUTO do on res per eye?
  7. Looking for a complete idiots guide to setting up a dedicated server, while being able to play DCS from the same machine (in VR). I've been hosting missions through the DCS standard interface for years with no issues. Suddenly after the .256 patch when I fly in my own hosted missions, it's stuttering mess. The clients I'm hosting report no problems, but for me it's un-flyable. Someone suggested I try hosting a "dedicated" server, and open another instance to play. I use the Skatezilla app to host, but it won't allow me to open another instance to play. Any help is appreciated, Thanks!
  8. Hi guys. Added CTLD to a mission we are running this coming Sunday, and I've got this CTD that keeps popping up when we unpack a unit. Tried it with the M109 and the HMMV TOW and both the same thing. Seems to have some randomness to it, sometimes it lets me unpack several units before crashing, sometimes it crashes on the first one. Always crashes on unpacking though. Can't seem to find the issue. Never had an issue with CTLD before. LOG file and mission attached. Here's the crash line: 2020-03-27 22:19:58.726 ERROR SCRIPTING: Error while handling event [string "C:\Users\MOEHPDE\AppData\Local\Temp\DCS.openbeta\/~mis00001EAF.lua"]:271: attempt to call method 'getPlayerName' (a nil value) ** EDIT: Disregard, I had the wrong version of CTLD running. Problem fixed.
  9. VMA-231 is a part of Carrier Group 1 (CSG1) CSG-1 is a group of 6 squadrons spanning most of the US based study level airframes. It includes F18, F14, and F16 squads. We operate as individual squadrons, but train and run missions jointly. The group consists of over 50% military veterans, many of which are real world pilots, mission planners, maintainers, etc. Real world service is not a pre-requisite to join. VMA-231 is the AV8 section of CSG. We are US based, and officially train every Sunday and Tuesday night, 2000 - 2200 EDT (0000 - 0200 Z). We also fly casually a lot in between! Training is not mandatory, but we do require 2 official flights per month, be 18 or over, and have the proper equipment to effectively fight the AV8. If you are short on experience, don't worry, we are more than willing to teach you, if you are willing to put in the time! We focus on real world tactics and comms, to what is reasonable. Our main focus is on having fun, and learning every aspect of the AV8, while jointly training with the other squads in the group. CSG maintains 4 servers, 24/7, so there is always something different to do and people around to fly with. Every other Sunday we put together a large scale mission, usually 40+ pilots participate across multiple airframes. Check out this video of one of our casual missions, striking targets with support from F18s: If this sounds like something you'd enjoy, please fill out an application on our website at http://www.vvma-231.com and we'll be in touch via discord. Thanks for reading!
  10. It does work fine, it was an error on my part. The FARP captures, and functions normally, it just doesn't change color from red to blue on the map. It must have something to do with the scripting on the clear field map I'm modifying, as it does change color on a blank mission.
  11. I tested with a red FARP in the middle of nowhere, with no units on it. I'll have to test it again in a blank mission.
  12. I attempted to learn scripting tonight, and have given up for now, that garbage is way, waaay over my head. I'm back to the DCS ME, which I understand well. I'm attempting to create a mission where blue captures red FARPs. When my blue vehicles drive into the vicinity of the FARP, my late activation M818, HMMV, & HEMTT spawn on the FARP, but it remains red. There are no other red units nearby. Is this another broken ME feature, or am I missing something here?
  13. Anyone ever organize everyone and make a real effort at pushing this?
  14. Damn that really sucks. I really wish ED would come up with a vehicle that can re-fuel/re-arm clients, it would solve so many issues. Thank you for the info, I've got a lot of testing to do this weekend.
  15. Hiya Pikey, we are actually using your clearfield map as the base, can't thank you enough for all your work on that. I don't know if you implemented it, but we are now perpetuating blue units that we spawn via CTLD, as well as the red that we destroyed. So we cannot spawn a FARP the way we spawn a FOB using CTLD, that is a real bummer. I cannot "preplan" the FARP locations, as I don't know where the clients will send the convoys. Am I able to just spawn the FARP static object, which can then be used by clients to refuel/rearm? I could then manually move the client slots onto that FARP as time allows.
  16. Deleted, double post
  17. I've been building fairly complex missions for years, some with hundreds of triggers. These are always geared towards squadron sized operations, some for 40+ players. I'm finally going to buckle down and learn how to script. So my question before I even get started, is the following possible through scripting? My goal is to build (actually add-on) to a map that already has enemy air defense networks built. I want to come up with a way for the clients to advance across the map. -At the front line, there will be a FARP with AV8s & UH1s, along with 2 ground force convoys which are player controllable. -Client directs the convoys to the objective of their choosing, while supporting them through enemy territory. -Once the convoy gets 30 miles (part of group out of zone) they will spawn another FARP, complete with 2 more convoys, AV8 & UH1 client slots. A new 30 mile zone is created. In this manner, the clients can advance across the map. Another mission designer in our group has already devised a way to perpetuate red and blue units to mission restarts, so every time the mission cycles, progress will be saved. I guess my question here, is can I spawn a FARP complete with client slots? I couldn't seem to find info on the client slots, though I know I can spawn everything else from a vehicle. I did find this: https://github.com/FlightControl-Master/MOOSE_MISSIONS_DYNAMIC/blob/master/SPA%20-%20Spawning/SPA-140%20-%20Spawn%20Client%20Slots/SPA-140%20-%20Spawn%20Client%20Slots.lua TIA
  18. Disregard, the error was related to the civilian traffic mod. Removing the mod fixed the issue.
  19. I get the following error when trying to select heliport in ME. I removed all mods, and repaired my install using Skatezilla. Also deleted FXO and Metashaders. Any ideas?
  20. Last night I had an experienced IT guy go through all my settings. We forwarded port 10308, and corrected my ip address. (it was wrong) We also went over my Windows firewall settings. I still cannot host a mission, WTF...
  21. Hey guys, I've been playing DCS for over 2 years, and often hosted missions for myself and my friends. I'd simply select multiplayer, host the mission, and we'd all go fly it. Suddenly, a few months back this stopped working. Now nobody sees my server, and can't connect to my IP. The IP DCS pulls is my public IP. I'm not sure what changed? I did have a router change around the time it all stopped, and DCS had that update where people couldn't see servers. Can anyone point me to some troubleshooting tips? Server is public, IP seems correct and using port 10308 if that matters. Do I have to set something in the new router? Thanks in advance!
  22. Tundra sorry for the late reply, (1 year!) I never saw your question. It's all one off, machined with a manual lathe and mill. I drew it up on a napkin, and winged it from there, so no blueprints, sorry. The curved cover is a section out of a 10" diameter aluminum tube. I've since made another for a guy that's only a bit over 2" wide, just like the real thing. For friction, each lever just rotates on a bolt with bronze washers for bushings, threaded into a block inside. The block has a set screw that runs into the bolt, so you loosen the set screw through a little hole in the front of the unit, set tension by dropping a wrench through the slot on top, then tighten up the screw.
  23. Thoughts on super sampling? Do we set it in nvidia settings, or inside dcs?
  24. I believe the consensus is to use steam vr to set as close to pimax native resolution, then let DCS take care of the super sampling using pixel density. Anyone else getting a lot of stuttering as the sun goes down and the heavier canopy reflections kick in?
  25. 2+ years later and we still don't have this very key feature implemented....
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