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SorelRo

DLC Campaign Creators
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Everything posted by SorelRo

  1. @HueyPilot15 The updated version and the instructions can be found here:
  2. Hi guys, A bug has been found on Mission 3. It looks like the AI FAC is not following the previous instructions after the first egagement, this is resulting on some triggers not firing properly. A fix has been put in place. You can have the updated version here: https://drive.google.com/drive/folders/1sI5bZfjuyxTrfp0gXV2I_113CXVVy78w?usp=sharing Just replace it in your DCS World\Mods\campaigns\UH-1H The Huey Last Show folder, i will send it to ED to push it in their next update. Also, I introduced some minor tweaks to the AI movement. Cheers, SorelRo
  3. No worries, I always provide instructions.
  4. Yeap, that was the idea, long range over the ocean, operating at the limit.
  5. It is in the beta reading process now. I'll share more when it's ready. Indeed, there is a bug with the mission. I'll have an update available Sunday morning PST.
  6. I'm happy that you like Angus, my daughter, listening to him, challenged me to write a book where he is the main character. And funny enough, the book will be published this year.
  7. No worries. I'll check it and if theres problems I'll make the updates available ahead of the usual DCS update schedule.
  8. The mission worked quite well for me. I'm not sure what problem you're encountering. Any mods that you have installed? You may want to disable those.
  9. I'll check it and see if there is a problem, most of the time after updates, AI is breaking, this is not something I can predict, so I have to spend time, just like you said in your colorful expression and fix a problem that is not created by me, or fix something that a user may have encountered. As soon as i have a resolution I'll publish it here. Also, there's always the option to skip the mission.
  10. For the radios, you have two options: you can use the preset channels or you can tune manually. It is important to be on the right frequencies so you get the right messages. If you get the "sort bandits" message, it means that the bandits are there, but it seems like you may have missed either the radar or the datalink from the AWACS. There are 20+ bandits; maybe send me a track or a TacView. I'll check the mission too on my end. Also, your wingman will be silent, otherwise it reports stuff every 5 seconds, and it is annoying how they never shut up Once you are in range, the wingman engages. Cheers,
  11. Sorry, my bad, I don't know if they changed from the moment the mission was done. I'll update the mission and the documentation.
  12. Hmmmm, that shouldn't happen as I made them invulnerable. I'll check and see if something got screwy. Thanks for the report. Just to confirm, that is mission 2?
  13. You are totally right. It is in the works now. However, it is still 6 months until it will be ready to be published. Thanks.
  14. Unfortunately it is not possible.
  15. Hi, do you have the radios on and on the right frequency? And can you select engage mission and rejoin?
  16. SorelRo

    Great campaign

    Thanks, I'll check to see why they got stuck.
  17. I am considering it, it will be after F-4, the one that I'm very slowly working at right now, with all the other updates that I'm trying to push.
  18. Alright, so, i believe i know what's going on. I'll adjust and publish the mission on a new update. What version is this the FC or the full F-5? Cheers, SorelRo
  19. Since it seems that there's something with those missions, the only thing it's left to do on my end is re-do them and re-submit with ED, maybe something got messed up in their encryption process that is messing up the progress. It may take a little bit, but I should have it for the next update.
  20. Did the rest of the flight line go up in a big boom?
  21. It leaves the ending open for a sequel. Actually for 2 of them if you think what other bases where bombed.
  22. Thanks for all the feedback and as we discussed, the updates will come soon for the rest of the missions.
  23. I'll check the score, the big bang should trigger the win,
  24. It's interesting, as in my test runs they always go for the target, I'll test and see if anything changed in the AI behavior. Once again, it's a bit hard to understand your pain. If you want to tear this apart, be my guest, but, navigational aids are not helpful, however it seems to me that you are struggling with the navigation, as for that mission it is fairly easy to navigate, and your waypoints are villages, quite easy to spot them. As for the loadout, i would rather have the player being able to opt out between rockets and bombs and use whatever they feel more comfortable with. The plane in DCS is capable of handling both.
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