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SorelRo

DLC Campaign Creators
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Everything posted by SorelRo

  1. Dang it, I'll check it tonight, let me see if I can replicate it, then submit it to ED.
  2. Most likely you are not on the right frequency or using the right radio to talk with your wingman.
  3. ohhh not again! FFS!
  4. I'll check on mission 14, maybe something went crazy after the update. Also will check on the tower, the tower is muted at the start of the mission so it doesn't give you wrong messages, when you lineup for takeoff. but should come back alive after 15 minutes. I'll check and let you know, and if needed i'll update it.
  5. Thanks a lot, it is aging and needs more TLC.
  6. You are right, I'm adjusting these as I update this campaign. Unfortunately, the new MANPADS that were re-done a few months ago by ED are way too precise and not susceptible to flares anymore.
  7. The next update, which has already been submitted to ED, will include more fuel safety features for the wingman. However, from one update to another, their behaviour is changing, and it is frustrating for me as well. Usually what orders do you give them? Mission and rejoin works if the order is given as you pass the last steerpoint to the target, it may take them a bit longer than what you would achieve but they put ordinance on target most of the time.
  8. Probably you had some missing units, that's why they were reporting hits. It must've been because of a mod of some sort.
  9. I'll check, that's weird, do you have any ship assets mods? Because that message should pop up when they hit a ship.
  10. This is not something I control. This is ED. Feel free to submit a ticket with them.
  11. Yeah, it will, timing is totally crap, as I have to go through another round of testing, and I will have to support it for 3 airplanes. The F-5 FC, the old F5, and the new one. Kinda reviewing my life choices at this point. But, it is what it is. This is a total surprise for me. By the way, I'm not going to charge extra for it.
  12. Yeap, totally okay. I said in the post to send me a message with it, but if you guys want to show everyone that you got my campaign, I'm fine with that.
  13. The first 2 missions are without HMCS. the nigh missions are setup with NVG, however, i allow the player to chose how they want to handle the helmet, that can be easily done from re-arming, refuel. The reason the first few missions don't have the full complement if that you are early post-deployment and not all the items are there, so you have to operate barebones a bit. But as i was saying it's not enforced.
  14. Canopy closing it's nothing on my end, this is either a DCS bug or some mod that somehow is messing that one up. For the sound. I don't know how the sound is handled on your VR headset, i test on Quest 2 and 3 and gaming headsets and has never been an issue for me. So, I don't really know what to say on this one.....
  15. That's the plan. To start working on it in December, and with a bit of time off to make quick progress on it.
  16. You gotta repaint the house every few years, change the appliances, and so on. Also, it made me realize that when this campaign was built the only trigger zones were the round ones.
  17. Quick update in this one. All the missions are redone. Right now I'm re-recording the voices, there will be over 4000 more lines added. Voices will go in the next few weeks and I'm hoping that it will be sent to ED in December. Sorry for the delay on this one. It turns out it will be a full rebuild, or quite close to it.
  18. Mission and rejoin works for your wingman.
  19. The friendly AI would not have won without your support. And the mission is designed that way, You can make them deplete a lot of the SAMs and this gives the BUFF's just enough to squeeze a few missiles through. Make sure that you are presenting yourself there, that they are launching enough missiles at you, and that you send enough HARM properly locked their way. The mission is doable, it's not easy, but it is doable.
  20. Sorry, I'll comb over them, as there are other bugs to fix. Usually, that's what I do, but obviously, I'm missing some of them.
  21. I swear they are guzzling fuel more with the last update. a year into developing this and testing it numerous times, I never had to do any black magic to prevent their premature bingo. Well, back to the drawing board for the previous update.
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