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TomcatFly

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About TomcatFly

  • Birthday 02/01/1974

Personal Information

  • Flight Simulators
    DCS and FS2020
  • Location
    Italy
  • Interests
    Flight and Spaceflight

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  1. ..but not like today, until few months ago, with not too much long flights (20-30mins) between me + friend I often fly with in DCS, I was pretty able to replay the flight nicely, of course without pushing too much on replay speed. Now, instead, running a replay, aircraft cannot even reach the runway that mine or my friend one position is already offset (3-5 mins into the session) of few meters, normally later offset. So currently it got much worse in my case, here not having changed settings and anything else.
  2. I just tried to replay a .trk file of a nice aerobatic close formation flight I made with a friend and , even after 2 mins, often my plane is few meters offset from the other, even without touching the replay speed... I also remember that replay (yes we know it used to be a debugging tool..) used to be quite fine until few months ago and the offset could appear only if pushing too much with replay speed or with too long replays. This replay feature used to be a great option to review - for example - a formation flight from ground pov (F11 view point) and understand how manouvers appear and are execute... At the moment it simply seems useless since not precise and too inaccurate at the point that sometimes during review one or other plane crashes on the ground do to its total offset in space.. Let's hope ED is listening and will be able to solve this issue asap.
  3. Yes, it would seem that as soon as we change the viewpoint, the head movement is completely lost...a huge pity! P.S. Dev's confirm that until new replay sys will come out in the future, as soon as we change the view it's not possible anymore to re-enable the head movement in the replay.
  4. Hi all, I rememeber it's an issue present since very beginning, anyway I had a flight yesterday and roll trim appeared too fast, almost impossible to bring it back to perfect centre using stick trim hat. Even worse using keyboard default binding (LCtrl+\ or Ctrl+,): even with a very quick tap - it makes the jet quickly bank 30° or more. I also looked for any trim centre function, but did not find anything. So for now I just removed roll hat from roll trim functions. Any update on trim speed adjusting possibility or did I maybe miss something during this months? P.S. I'm using OB, 100% updated of course. Thanks
  5. I had a flight yesterday and roll trim appeardd to be too fast, almost impossible to bring it back to perfect centre using stick trim hat or - even worse - using keyboard binding (LCtrl+\ or Ctrl+,). I also looked for any trim centre, but did not find anything. Any update on trim speed adjusting possibility or did I maybe miss something? Thanks
  6. It's really an amazing MB339, congratulations to all the dev. team and the long work they did to reach such a top quality jet! Question: any one having the feeling the pitch and roll trim being little bit too much effective, even to the single hat switch trim click (TM F-16 HOTAS joystick in my case)? Sometimes, it seems (my feeling) one click up / down (same for roll axis) is little bit too much to keep the jet nice and stable as I would expect the real 339 should be, at 200, 250, +300 kias. Thanks and enjoy the 339!
  7. I tried the same just afterr 2.8 update,.but as soon as back in the VR cockpit, flippung switches etc with fingers (or thumb) as before, does not make any switch or selector to move...as if it worked only with pointers...
  8. Very good, thank you! Hopefully Leap Motion and/or DCS will react on this point...a big pity it's not anymore possible to use Leap Motion with 2.8. Thank you!
  9. Sure it is in new ED new 2.8 world. Leap motion keeps working top. A pity that at the moment it's impossible to use it without "pointer" feature set, that anyway it's and it was nonsense too.
  10. Hi, with world 2.7, I could use leap motion pointing with fingers (and disabling the useless selection pointer lines). With 2.8 I sadly see no more possibility to disable this with leap motion enabled (setting not existent anymore). This meas that it's not possible to click ot touch any selector or switch with index finger, but you need to point the green line starting from each vr glove onto the switch or selector, then try to click it "from far". In other words, this makes impossible to use leap motion again with DCS. Anyone notice this? Why this? ...and where I'm possibly wrong? Thank you
  11. Yep, I love leap Motion but a pity still not enabled on 3rd party aircraft: Let's hope it will soon be upgraded and made it available even there....
  12. TomcatFly

    Pilot body in VR

    ...and look here how realistic (F/A-18C in this case) is the head shaking during catapult launch as well as when the carrier disengage at the end of the deck!! ...do anyone know if this is present in VR too?
  13. After last OB update, voice chat is back working perfectly!
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