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swatstar98

3rd Party Developers
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Everything posted by swatstar98

  1. Okay, I tried it and its working correctly. The most common mistake is not maintaning the 2 rotor and turbine rpm needles together when pushing the fuel lever forward after the rotor starts spinning. Push it little by little not all at once, that may be your problem.
  2. That's maybe because you moved up the rpm too fast :D
  3. A video then?
  4. Can you upload a trk?
  5. Yes, this is an example in unity, the left on has a "mesh collider", the right one has a "box collider", so it has to do less calculations. And nobody should by going on it, so it should not be a problem.
  6. To improve perfomance, most of the objects use an invisble box to make collisions easier to calculate collisions. So, most part of the objects are boxes or cilinders. That's a constant in every game. Thought it is possible to make more complex collisions but it would take a lot of your PC to calculate them correctly.
  7. I haven't used it in the lastest beta, but the previous one was working correctly.
  8. Add an exepction, it is not a trojan :D
  9. Pero no arranca en que sentido, necesitamos que seas más específico, se llega a ejecutar?
  10. Okay, good luck and have fun!
  11. Como que una recuperacion? Descargalo de la web e inicia sesión, eso es todo lo que necesitas hacer, las keys que hayas perdido se repondrán con el tiempo.
  12. I do play without curves (& without trim), what I meant is, if they have problem controlling it, they can use curves if they want. But I don't like the idea of designing the inputs thinking on "Tabletop joysticks". And btw, just changing the warthog joystick from a side, to in between my legs, changed a lot my flying, It's a good tip for that people without extensions.
  13. But I think the approach of taking the values for a real 1:1 joystick is good. Since the user will always have curves to set up his table top stick, but also those ones who want to do a full canopy can do it too.
  14. It is strange, since it's the only time I've seen this bug, and since it's a single person bug it is even more strange. My tip would be to try to rename the saved games DCS folder.
  15. Así es, hay que tener mucho cuidado con eso, porque las misiones de entrenamiento tienen algunas desahabilitado el modo juego y te fuerza el modo simulador. Entonces a veces funciona a veces no, ya ocurrió una vez con un compañero con el F-5E
  16. Since you have a warthog, would you mind to try with my joystick config? This is mine, I can see you have there the removed control yet, so maybe that is the problem. Joystick - HOTAS Warthog {4FE8B540-12A7-11e9-8001-444553540000}.diff.lua
  17. Okay, right now I see no differences with what I have, could you send me the ones in your saved games? C:\Users\YourUser\Saved Games\DCS.openbeta\Config\SA342\joystick
  18. When this happens again, close the game inmediatly, go to saved games/dcs ob/Logs and the archive called dcs, upload it here, I will be waiting for it!
  19. Nos tienes que decir en que versión estás!!!!
  20. Can you bring me the config luas in the DCS World OpenBeta\Mods\aircraft\SA342\Input , all of them, included name.lua?
  21. Did it started this beta, the update from yesterday? It is having a lot of issues, so expect it being of the core. Anyway, could you give us the log, so we can look onto it.
  22. La diferencia son 3 pies, vamos en mi opinión es despreciable, y encima no concuerda con la altura real que según las cartas de DCS son 33 pies. De todas maneras, el objetivo de vídeo no era mostrar un startup completo, sino mostrar que para que alinee bien, tienes que confirmar las coordenadas. Y que, si no lo haces, no te funciona el DL.
  23. En teoría, tienes seteado el QFE porque la ultima vez que aterrizaste lo seteaste a la altura, en teoría no haría falta modificarla.
  24. La tienes bastante completa si señor :thumbup::thumbup::thumbup:
  25. Pásamelo cuando lo tengas y le echo un ojo para que no te falte nada!
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