

anlq
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Everything posted by anlq
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Using fishbed radar is really tricky. I cant even scan and lock target flying under 1500m. dont know if this is true or not. under 1500 the best way to find target is using Mk2 Eyeballs.
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You're right. After reviewing the training mission. I found out the "radar" problem is missile selection. R60 is point and shoot, i have to aim the pipper on target, not just locking on. P/s light and lock tone with r60 is a bug.
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I have loaded 4 R60 missiles. as you can see in the picture all switches are set. even the target is visually detected, the gap still missing.
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Hi Im struggling with learning new (obsolete) radar system of the MiG21. But I find my radar is a little different from the manual. It has no gap in the horizontal line after lock on a target. Anyone has any clue ? Thank you. And this is the manual.
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yes I saw an a10c got hit then landed and taxiing without wheels, too.
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This happened after I had landed my aircraft and collided with another one was taking off. That dude shared the same problem (you can see on the picture)
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Update does increase FPS on my GTX680. i notice better performance about 30-50% on DCS Sabre (70-120 fps ingame). 10-20% better on DCS MiG21bis and Mi8MTV2. I will try other modules later. Update: overrall performance of other modules is about 10-15% better thank to the new Nvidia driver.
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Can someone repost the English manual somewhere else, I can't download from the source directly. Thank you !!! <3
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Hi, I just came across 2 bugs involving F86F on a mission created by M.E The 1st is Airbrake sound: I flew a 2 ships formation attacking ground target, my plane hit by ground fire (ZSU23) while its airbrake was opened, then I jumped into my wingman cockpit and still hear the open airbrake sound from the one that shot down (whilst my airbrake is still closed). The 2nd is AI F86F acting weird on the ground: I landed the plane, then jumped into another one that was in the air. Few minutes later I found the first one wandering around the airport (Kobuleti maybe), it went straight, ran over mountains, streams, hills or whatever it ran into. I landed the second and the same thing happened. Hope these will be fixed.
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Hi F86 simmers out there, I'm getting familiar with this awesome bird. I managed to drop bomb (automatically and manually). But one thing I don't understand about firing rocket and need to be enlighted. according to the manual, to fire rocket you have to switch Sight Mechanical Cage to the right (uncaged), then hold the Electronic Cage button on the throttle on the dive for few seconds, then release and keep the pipper on target and fire. But how do I know when to start firing ? because there's nothing tell me to start firing (as a light on the Su-25A, it'll be lighted, steady to tell me target is on range). All I see in the F86 during diving is a red light beeping like crazy on the left. P/s: how does the Rocket Dep. Angle affect firing solution ? plz don't mind my bad English.
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Im using x52pro. I set X axis for 20 and Y for 25. I leave the Z axis default.
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They can't afford money for testers I guess :) This complicating software need a dozen of testers to find bugs.
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Autopilot - unable to engage roll/pitch channel
anlq replied to Trainzak's topic in Bugs and Problems
+1 doesn't work with mine -
I'm experiencing the same problem, too bad this bird is my favorite.
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And the key mapping for Gunpod rotary switch is not working ( ; and , ). The rotary (copilot seat) moves but it doesnt allow to fire gunpod, you have to click on the rotary to make it work. Im lazy, I map every hotkey to my x52 pro so i dont want to use mouse for clicking around to much, especially while hunting.
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Mi-8MTV2 official screenshots thread
anlq replied to Cibit's topic in DCS: Mi-8MTV2 Magnificent Eight
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mine is working fine, but I even don't understand what it's for.
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c'on, I didn't buy any module this summer sale. I'm saving money for this 21. plz release soon LN
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waiting for release, but I'll wait until the first discount. Ha ha, my patience is huge :lol::pilotfly::drunk::punk:
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ok then maybe it's a new bug, I tried gunpod with CCRP and CCIP, both results the same. But I don't see anything wrong with onboard cannon firing in windy condition. Any ED guy out there can confirm this bug ? :( Edit: onboard cannon, dumb bombs also off target under windy weather.
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:thumbup: Yes gunsight isn't wind corrected with Gunpod, I tried a mission without wind and turbulence, they work like charm. :pilotfly: isn't it supposed to be like that ? did you try mission with difficult weather condition ? :(
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Hi, anyone has problem with gunpod after 1.2.8 ? Su-25 A/T are my favourite birds. After updating to 1.2.8 I notice some problem with gunpod, it can't kill target correctly like before, it's always off target, it seems something is wrong with aiming, both with Su-25A and Su-25T. I tried some missions but nothing changes. I attached a track in case of somebody cares to fix this in the next patch. Thank you. p/s: I got problem with IR Jamming and ECM light too (but some mates mentioned this bug in the other threads) SU-25t gunpod.trk
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is EF2000 worth to invest ?
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Anything good related to Frame rate, guys ? Does the patch improve game performance ?