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sarumax

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Everything posted by sarumax

  1. Web based manual for the viggen just like for the phantom How about the fighter version?
  2. allow to link active infantery to ships like you do with static object but allow them to open fire, even rpg and manpad allow to drive some ship with guns more / better civilian ships or at least update the model of the old russian ships and yatch, add pirate somaly sort of ships? Add a keyboard shortcut with a group selction like <- -> arrows so you can move to next unit within the group quickly to modify something better infantery models, vienam, terrrorist, civilians(armed and unarmed), russian troop with rpg and nato with javalin , nlaw or some sort of anti tank weapon More animals? cammels, sea wolf, horse? sling troops outta choppers? tu 95 bear new models?
  3. Damn, well you did an amazing job congrats! there's a feature that might be intresting, but IDK if its possible, but it could be very intresting in cold war environments where RWR is limited in all aircraft, a feature like radioing sam launch warnings. Like in this video,
  4. I love this script I'been using it lately but I have a doubt, would it be possible to use it not with SRS but with the ip voice that its embedded in dcs?
  5. sarumax

    Weapons

    EXOCET TGP ANTI RADIATION MISSILE counter measures pod
  6. crap so much for realism
  7. and what would be the altitude for the static object?
  8. I'm sorry I dont actually understand how to set the coords for the static object, see anythign wrong? I've created this funcs but the coords are not good function SpawnStaticObject (objectName, triggerName) local zone = trigger.misc.getZone(triggerName) local staticObject = { ["heading"] = 0, ["groupId"] = 99, ["shape_name"] = "Orca", ["type"] = "Orca", ["unitId"] = 99, ["rate"] = 100, ["name"] = objectName, ["category"] = "Structures", ["y"] = zone.point.y, ["x"] = zone.point.x, ["dead"] = false } coalition.addStaticObject(country.id.USA, staticObject) end function DestroyStaticObject(objectName) StaticObject.getByName(objectName):destroy() end
  9. Hi, how can I obtain those x and y coordinates from the map editor? or from a trigger? and how to set the altitude?
  10. Thanks for the answer!
  11. Hi, is there or is there going to be any sort of integration with the following platforms: Drones Other kiowas Apache Other planes? Combined Arms vehicles? And what is or gonna be th extent of that integration, thanks!
  12. For god's sake heatblur, please fix that :). All the sacrifice done to geat in close to those perries, ticonderoga, etc... has to worth something if you get to fire before being shot down I mean
  13. Hi when firing the modern anti ship missile if I get shutdown after firing the missiles disappear is this a bug?
  14. Hi guys, whats up with the anti ship missile, it doesnt seem to use the sea skimming options at least I cant me it go flying close to the waves, its like flying at 1000 feet and they get easily wasted
  15. Ultra alpha lack of weapons and risk of module being abandoned?
  16. sarumax

    Mirage III

    I bet if they release this ever, it will be another unfinished module without all the weapons
  17. sarumax

    exocet!

    exocet!
  18. So....??? what are we waiting for! launch my F4 already!!! :=D
  19. The prob is with the Laser mavs not the IR
  20. What a piece of crap 2024 I'm only able to fire 1 mav and then for the rest I can not uncage anymore always the same with razbam
  21. Hi, I would like to dock infanterie over a ship, for instance , static or what ever but the game should allow the infanterie to shoot / open fire like standard troops on the ground but without moving
  22. ohhhh crappp
  23. Hello are glide weapons somehow broke n? I'm not able to guide any of them, except laser guided. Even when locking with radar, or TGP
  24. FACT: If you leave NWS on and gain velocity and apply left and right rudder, the aircraft suffers a near uncontrollable left to right sort of "hardcoded" effect. BUG: F1 suffers same effect, but this time In mid flight, with gear up. Almost uncontrollable for a small period of time. Steps to reproduce: Start the plane and move fast Do full left or right rudder until the front landing gear fails that is the master warning lights go on for DIR and nose gear Use the reset landing gear error button Take off and fly normally After an undetermined period of time, relative small, the gear alarm DIR error goes on again and the left/right oscillation occurs to the plane but in mid air. (This happened to us both human pilots, flying at extreme low altitudes during a mission) Rudder had no effect to counter the oscilation
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