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About JG54_NF2
- Birthday 10/19/1986
Personal Information
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Flight Simulators
DCS,IL-2,FSX
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Location
Shanghai, PR.China
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Interests
Military Simulation Game
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Occupation
Game Designer
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I don't know what lighting conditions your Miz is under, but I tested a similar effect using the Miz I created myself. Indeed, there is a problem you described, but I have tried other aircraft (such as the F18) and the same issue exists. The reason I speculate is that the contrast and grayscale provided by the default (automatic mode) of the aircraft usually only have a good effect for a certain time period, and the effect is not good for other time periods, especially the transition period. You need to adjust the grayscale and contrast options (screen or thermal imaging settings) to a suitable range based on the actual image. This should not be a bug, it can only be said that the current DCS thermal imaging filter has limitations in its effectiveness. You can view the display of the same object in my screenshots at 18 and 17, as well as in manual and automatic modes.
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[FIXED] A-G radar SPI placement troubles when in narrow (30 or 60 deg) FOV
JG54_NF2 replied to Pack Rat's topic in Fixed Bugs
I need a TRK file to fully restore your operation, I did not reproduce this state on my own computer. -
Release time: DCS 2.9.9.2280 Custom Liveries - All liveries files have been reset, and now the default sorting of liveries files in the editor has been moved to the back, using the prefix [RS1] to distinguish them. The order of custom liveries for all campaigns will be calculated from Order number 1000+ onwards in Lua files. Based on this, players may need to manually remove old liveries files (in the campaign folder). Replace all custom Liveries involved in the MIZ with the new version. All NSC (Non-Supercarrier DLC) versions of aircraft carriers will be merged and replaced with the new CVN-74 to reduce maintenance complexity. M00- Adjusted some scripts that may have accidentally made mistakes. updata with the latest version of MIST script (4.5.126). M02- Resetted the opening animation, replacing the Mk-20 cluster used by players in the mission with CBU-99 cluster, and pre-set bomb fuse data. M03 - The old F4E fighter involved will be replaced with the new version HB F4E-45MC. M04 - Fix the checkpoint files of NSC ver. M05 - Add a temporary measure to fix the error where Spear Squad is unable to conduct SEAD attacks. M07 - Fixed the erroneous trigger that prevented further plot progression. M08 - Resetted the opening animation and pre-set bomb fuse data. M11 - The old F4E fighter involved will be replaced with the new version HB F4E-45MC. T02 CCIP - Replace the Mk-20 cluster used by players in the mission with CBU-99 cluster and preset bomb fuse data. Changed the tutorial process regarding fuse setting to match the latest bomb fuse setting methods. T02 CMS IR - Modified the lighting and environment in the mission to better identify missile trails for players. T03 BVR1- Removed the cloud layer that caused trouble. T08 LGB - Pre-set fuse parameters to match the latest bomb fuse setting methods. T10 SLAM - Fixed a trigger judgment logic error **Known issue: Currently, all radio audio for MIZ cannot be played, waiting for ED to fix this problem, maybe needs to be fixed after the upcoming upgrade. Tips: This issue currently exists in the testing version, not the OB version. We are waiting for ED to resolve this issue. If ED fixes this issue before release, please ignore the last issue. 自定义涂装 - 重置了所有的涂装文件,现在涂装文件在编辑器中的默认排序已经后置,并使用了[RS1]的前缀以示区分。所有战役自定义涂装的顺位将从 Order 1000+ 之后计算。基于此,玩家可能需要手动删除旧的涂装文件(在战役文件夹下)。 将所有任务涉及的自定义涂装替换为新的版本。 所有 NSC(非超级航母 DLC)版本的航母合并替换为新版的 CVN-74,以降低维护复杂程度。 M00 - 调整了一部分可能偶然出错的脚本。替换为mist最新版本(4.5.126) M02 - 重置了开场动画,将任务中玩家所使用的 Mk-20 子母弹替换为 CBU-99 子母弹,并预设了炸弹引信数据。 M03 - 任务中涉及的 F4E 战斗机将替换为新版本 HB F4E-45MC。 M04 - 修复非超级航母版的检查点文件 M05 - 添加一个临时措施以修复 Spear 小队无法进行 SEAD 攻击的错误。 M07 - 修复了导致剧情无法发展的一个错误触发器。 M08 - 重置了开场动画,并预设了炸弹引信数据。 M11 - 任务中涉及的 F4E 战斗机将替换为新版本 HB F4E-45MC。 T02 CCIP - 将任务中玩家所使用的 Mk-20 子母弹替换为 CBU-99 子母弹,并预设了炸弹引信数据。更改了教程关于引信设置的流程以匹配最新的炸弹引信设置方法。 T02 CMS IR - 修改了任务中的光线和环境,以便玩家更好识别导弹尾迹。 T03 BVR1 - 移除了带来烦恼的云层。 T08 LGB - 预设了引信参数以匹配最新的炸弹引信设置方法。 T10 SLAM - 修复了一个触发器判断逻辑错误 已知问题:目前所有任务的无线电音频均不可播放,等待ED修复这个问题。
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M05 Spear squadron SEAD operation never finishes
JG54_NF2 replied to corehub's topic in Bugs and Problems
FIX and update -
Release time: DCS 2.9.9.2280 Custom Liveries - All liveries files have been reset, and now the default sorting of liveries files in the editor has been moved to the back, using the prefix [RS1] to distinguish them. The order of custom liveries for all campaigns will be calculated from Order number 1000+ onwards in Lua files. Based on this, players may need to manually remove old liveries files (in the campaign folder). Replace all custom Liveries involved in the MIZ with the new version. All NSC (Non-Supercarrier DLC) versions of aircraft carriers will be merged and replaced with the new CVN-74 to reduce maintenance complexity. M00- Adjusted some scripts that may have accidentally made mistakes. updata with the latest version of MIST script (4.5.126). M02- Resetted the opening animation, replacing the Mk-20 cluster used by players in the mission with CBU-99 cluster, and pre-set bomb fuse data. M03 - The old F4E fighter involved will be replaced with the new version HB F4E-45MC. M04 - Fix the checkpoint files of NSC ver. M05 - Add a temporary measure to fix the error where Spear Squad is unable to conduct SEAD attacks. M07 - Fixed the erroneous trigger that prevented further plot progression. M08 - Resetted the opening animation and pre-set bomb fuse data. M11 - The old F4E fighter involved will be replaced with the new version HB F4E-45MC. T02 CCIP - Replace the Mk-20 cluster used by players in the mission with CBU-99 cluster and preset bomb fuse data. Changed the tutorial process regarding fuse setting to match the latest bomb fuse setting methods. T02 CMS IR - Modified the lighting and environment in the mission to better identify missile trails for players. T03 BVR1- Removed the cloud layer that caused trouble. T08 LGB - Pre-set fuse parameters to match the latest bomb fuse setting methods. T10 SLAM - Fixed a trigger judgment logic error **Known issue: Currently, all radio audio for MIZ cannot be played, waiting for ED to fix this problem, maybe needs to be fixed after the upcoming upgrade. Tips: This issue currently exists in the testing version, not the OB version. We are waiting for ED to resolve this issue. If ED fixes this issue before release, please ignore the last issue. 自定义涂装 - 重置了所有的涂装文件,现在涂装文件在编辑器中的默认排序已经后置,并使用了[RS1]的前缀以示区分。所有战役自定义涂装的顺位将从 Order 1000+ 之后计算。基于此,玩家可能需要手动删除旧的涂装文件(在战役文件夹下)。 将所有任务涉及的自定义涂装替换为新的版本。 所有 NSC(非超级航母 DLC)版本的航母合并替换为新版的 CVN-74,以降低维护复杂程度。 M00 - 调整了一部分可能偶然出错的脚本。替换为mist最新版本(4.5.126) M02 - 重置了开场动画,将任务中玩家所使用的 Mk-20 子母弹替换为 CBU-99 子母弹,并预设了炸弹引信数据。 M03 - 任务中涉及的 F4E 战斗机将替换为新版本 HB F4E-45MC。 M04 - 修复非超级航母版的检查点文件 M05 - 添加一个临时措施以修复 Spear 小队无法进行 SEAD 攻击的错误。 M07 - 修复了导致剧情无法发展的一个错误触发器。 M08 - 重置了开场动画,并预设了炸弹引信数据。 M11 - 任务中涉及的 F4E 战斗机将替换为新版本 HB F4E-45MC。 T02 CCIP - 将任务中玩家所使用的 Mk-20 子母弹替换为 CBU-99 子母弹,并预设了炸弹引信数据。更改了教程关于引信设置的流程以匹配最新的炸弹引信设置方法。 T02 CMS IR - 修改了任务中的光线和环境,以便玩家更好识别导弹尾迹。 T03 BVR1 - 移除了带来烦恼的云层。 T08 LGB - 预设了引信参数以匹配最新的炸弹引信设置方法。 T10 SLAM - 修复了一个触发器判断逻辑错误 已知问题:目前所有任务的无线电音频均不可播放,等待ED修复这个问题。
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I don't know the specific time, but this requires ED to release the update package. I estimate it may take one or two weeks. Follow the release schedule of ED.
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Has Inverted abandoned updating Rising Squall ?
JG54_NF2 replied to Br0s3ph's topic in F/A-18C Rising Squall Campaign
I don't know why the old version of MIST has this error, it has been running normally before. I feel confused, but I will update all scripts to the latest version during the next upgrade. -
This will be fixed in the next upgrade.
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Unfortunately, I cannot do this. Due to the need for dialogue in the plot, the wingman unit is not actually the default wingman system of DCS, so it cannot be directly commanded. I will consider improving this issue in future campaigns.
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Cant even do first mission, it crashes DCS
JG54_NF2 replied to MastaFoo's topic in F/A-18C Rising Squall Campaign
OK,I will fix -
The current DCS version of the bomber (AI) uses cruise missiles which are very rookie. These cruise missiles can only travel in a straight line to the target and cannot set a path to bypass air defense interception like in reality. However, similar functions have been implemented on the aircraft used by players, such as JF17's CM-802AKG and FA18's SLAM-ER. As shown in the figure below, it is hoped to add similar functions to the aircraft of AI units when performing cruise missile attacks, so that ME authors can mark the turning points of the aircraft launching cruise missiles on the map, and the missiles will eventually reach the actual target after passing through these turning points in sequence. This rule is relatively simple. When the "attack ground" command includes a turning point, the missile will go through all the turning points in numerical order before finally reaching the target. If this function is not enabled, the cruise missile will go directly to the target. This will greatly enrich the use of bombers and cruise missiles.
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[FIXED] Entering manual coordinates into DST 59
JG54_NF2 replied to FoxTrotAlpha691's topic in Fixed Bugs
It's probably an oversight by the original author, I'll go and fix it. @uboats -
[Report Thread] Bugs of China Asset Pack
JG54_NF2 replied to RocketmanAL's topic in Chinese Asset Pack
404 no found -
Confirm this issue, all blue side JF17s have GPS deviation. There has been a similar issue before. At that time, there was a deviation on the red side, and now it is on the blue side. It should be due to ED modifying the GPS. @uboats