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JG54_NF2

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Everything posted by JG54_NF2

  1. Hi, I'm the author In this mission, intelligence about WP3's targets is an "Active Troop" MOVE in the area. You need to look at area (a few kilometers) around the navigation point location, NOT just the navigation point location. Try to find the open WEST of the navigation point, and you'll find an extended force, which is your right target.
  2. Fixed, upgrade next time. :thumbup:
  3. Yes, This is Bug for text, I will Fix soon.
  4. Hi Your first question. About "cant open debriefing file" I also found this problem in the beta, but it seems that it may be related to version 2.5.6, which is a problem after an upgrade. we need more time to find out the cause of this problem. The second problem, the "Recon" Missions I have found the reason for the error, is that a flag in a trigger named "玩家返回(失败)" marks the problem. The trigger condition is that the player does not correctly identify all five targets (at least one is wrong), or fails to complete the reconnaissance task. This issue has been fixed and will be released at the next upgrade. :pilotfly:
  5. Hi, You can read the mission brief carefully, as well as the story description animation at the beginning of the mission. There is a part to note: the rebels will send a team of units to repair Sam equipment. They arrive at a fixed time and have known intelligence, so your plane should not arrive before that time. When Sam begins to repair, he will be shut down so that he will not pose a threat to you. However, if you are found without starting the repair on Sam, it will naturally continue to work and give up the repair plan. At the same time, never be detected by the other party's radar before this time (this is a script, but you can judge through your own RWR). When you are in the control area of the enemy, you are exposed to the radar detection range of the other party for a long time (trigger time, about 30 seconds). As a scenario, the radar of the opponent will give an alarm, so that all enemies, including the Sam, will be more alert and give up the original plan. As the author, my suggestion is that after taking off and crossing Tbilisi City, we should fly at low altitude, use terrain to block radar signals, and ensure a certain speed to execute the scheduled route. (PopUp no earlier than the specified time), when the time arrives, you can fly freely, and the SAM of the other party will be turned off. But at the same time, the observation of five TGT points should be completed as soon as possible to avoid conflict with the other fighter (but the mission does not require that an air battle should not be carried out) :smartass:
  6. Well,In the Recon,the process is like this: First of all, you can't be detected by the radar until you reach the target point. Secondly, you can't arrive too early. There is a time limit. Finally, when you start to enter the mission area (altitude determination), a time trigger will be activated, which will determine the take-off of four m2ks located at Kutaisi airport. It will take a certain time (from hangar to runway) from activation to take-off of m2k. This time is the time limit for players to complete reconnaissance tasks. If players take too long, they will be forced to fight with enemy fighters.
  7. Hi, Can you upload a screenshot to describe the situation?
  8. I have fixed this problem and will fix it the next time I upgrade.
  9. I have fixed this problem and will fix it the next time I upgrade.
  10. Hi, Im Missions producer, Can you tell me the specific mission you are experiencing, such as the missions name. Also, your question is whether the radio voice is Chinese or is all the prompts in the mission is Chinese?
  11. I already know there is a problem with the ability to discard redundant weapons in triggers. However, there is no plan for modification at present, because it needs to wait for the aircraft module programmer to check the issue that the "drop weapon" function is recognized as "launch weapon" by the editor before making appropriate modification. We can only recommend not to discard unused weapons during the mission. However, I will consider modifying it later to remove the current arms control restrictions when the part III stage scenario is launched. At present, only a small part of the campaign has been released, mainly in terms of time work. In the future, I will continue to increase the content of the campaign. The whole campaign will include about 10 to 12 tasks. Thank you for your advice.
  12. Hi @AeriaGloria I'm JF17 Campaign Producer Can you explain the details of your first question?
  13. 怀疑没有相应的设备电源开启。
  14. What to translate? What is the amount of content? PS: Take the Uboat and ask for a female pilot:megalol::megalol:
  15. Chinese player support this idea
  16. @Dzen Hello I have a problem that needs your help. I am make a Missions. I want to create an opening animation like to Sturmovik Campaign Missions 1. How do I make it? Where can I get an opening animation production tutorial? Thank you.
  17. In addition, the number of inland airports in the Persian Gulf is relatively small and it can be increased. If the mission of the Persian Gulf is needed in the future, these coastal airports may be the targets of cruise missiles.
  18. With regard to the new aircraft carrier model, how to obtain it, and whether the function of the aircraft carrier parking position in the editor has been improved, can it support the parking of more aircraft born by players?
  19. Hi Ranger79 Help is not complicated, According to ED regulations, if I need to submit translation documents, I must pass you. Most of the translations I can complete and are ongoing, I only need you to submit to the ED. I may ask you about a few special words or slang. I have now completed the translation of the PDF document and are doing the trigger translation within the task. I'll send it to you when it's all done, and it's up to you to submit to the ED. :D
  20. Hi 79, How can I contact you? I send Email for you but no result :cry:
  21. I want to provide Chinese translation support to OPF DLC. Currently I am translating document, briefing and trigger conversations about missions files and related missions. OPF campaign produced is very nice, I want to promote to more of our country's players. I hope to get your help. There are several questions at present 1) There is a lot of unused "useless content" in triggers that can help provide filtering? 2) The document contains a large number of pictures, I need the picture of the original pdf file (without the merged text layer). :pilotfly::smartass: This is a translation test video: https://www.bilibili.com/video/av16914819/
  22. emmmmmm....well, this campaign is free in A-10C, not DLC.
  23. He is talking about the Campaign of A-10C Sturmoviks, which starts with Mission 2, lands after it has completed its mission, does not appear to "Mission Sucesfull", and can not open the next mission.
  24. yes Surrounding pictures should be eliminated, at least for the most part, and, in addition, When the player is manipulating the zoom, the night-vision screen should also be synchronized, zooming, rather than fixed. (like ARMA3 ACE3 NVG's)
  25. 1:BUG Report In the 2.5 version, when the HUD mode is DAY, the effect of using the night vision observation is appropriate, BUT when the HUD mode is NIGHT, the night vision observation can cause the font exposure. This is exactly the opposite of version 1.58. I think HUD night mode should be able to match night vision and not the effect of exposure. HUD mode is Night is exposure HUD mode is DAY is normal 2:Recommend of NVG effect 1)Night vision field of view is too small, very uncomfortable. Although the binocular night vision imaging effect is indeed a circular, but compared to monocular night vision field of view is still greater. I suggest that the current scope of the effect and then appropriate to enlarge, will be more appropriate. Real binocular night vision, because both eyes are obscured by the eyepiece, can not see so many lenses outside the field of vision. In addition, when using the zoom feature, the night-vision camera's lens should be scaled rather than fixed. Recommended size of NVG 2)Focus problem of NVG:The 2.5ob of the night vision observation cockpit instrument is very vague. Real night vision is the automatic or manual focus function. There is not such a blur near, I hope to make changes. Real PVS-14 night vision to see near objects (road of the foot), the texture is clearly visible In now game's by 2.5ob is very blurry.
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