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JG54_NF2

ED Translators
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Everything posted by JG54_NF2

  1. Confirm that it has been solved in the latest ob version. Thank you very much.
  2. well.....Maybe we can only wait for the Trk file to see what problems can be reflected. I suggest that only use the keyboard after removing the external device to eliminate possible input problems.
  3. 好像现在依旧有这个问题……新的天气系统对雨天的支持特别差,很难搞出以前那种雷暴天的效果了。
  4. 海军装备包么。。
  5. https://www.bilibili.com/video/BV1RT4y1R7XR look this video URL. I tried again according to your video and description, and there was no problem. Help me confirm that my operation is what you expect?
  6. Can you provide Trk files? I want to reproduce your situation on my computer Besides, I need you to try a way Withdraw your throttle and Stick (unplug the USB interface) Then operate with the keyboard to see if there are still problems in the video.
  7. Hi I tested it in the latest ob version according to your method. But no problems were found in the video. I analyzed the video. It is found that after you control the missile, the TDC cursor of your rocker seems to be making an input in the lower left corner all the time. I suspect there is a problem with your operating device. You can try to add a dead band to the axis of your TDC cursor. Then see if the problem is solved.
  8. Hi do you have trk files? I want to reproduce your operation
  9. If I remember correctly, similar problems have been solved during an upgrade. You can try again, but it is recommended to reset the new archive. Please let me know if you have any questions.
  10. It seems that after version 2.77, the checkpoint needs to be read twice. I suspect that it conflicts with some new functions of ED and requires additional checks. I will inform you if there is any repair.
  11. Hi, We already know this problem. Due to the game version upgrade, the original aerodynamic data has changed, resulting in the animation file can not be played normally. The new FIX pack has been submitted to ED and should be updated at a recent ob upgrade.
  12. Is it normal for the ground echo of Ag radar to deviate from the actual target by about 5m under EXP3? As described in the picture, I carry a pod to verify whether the aiming point of the Ag radar is accurate. After I align the echo center on the Ag radar and set the TGT, I can see that there is a deviation of several meters from the actual object from the pod image. The strike effect is similar after the actual delivery of weapons. Is this a bug or a normal deviation?
  13. I found that the same problem exists in MQ-9. There should be a problem with the AI logic of ED.
  14. I know, but group detection triggers can only work on groups. If some actions must be assigned to a single unit, for example, some units are forced to be hidden, while others are to be opened, the judgment of a single object is inevitable. Especially when the unit is real player, its behavior is even more unpredictable. It often happens that the behavior of some players exceeds the expectation of the mission author, resulting in all kinds of strange problems in the mission. So, the bug was born. lol...
  15. 不大可能吧,Steam要抽成30%,转过去ED得亏死。
  16. https://www.digitalcombatsimulator.com/cn/downloads/texture_templates/ 这个?
  17. 看名字可能是巴基斯坦JF17的东西。。。
  18. hmmm 原来是这个。。
  19. Which "campaign DLC" are you?
  20. For me, the difficulty of multitasking is trigger limited because of the trigger rules of DCS. Of which: Some triggers can only function in single person state In addition, the workload of setting rules for multiple players will increase exponentially for instance Single player missions only require the behavior of one aircraft (player). In the case of multiple players, I need to set the same trigger detection for both players. In addition, I also need to consider the interaction between players, that is, the result of 2x2. If there are four players, the possible detection amount is 4x4, which is equal to 16 times magnification. In a single story task with complex and perfect settings, a task may usually include hundreds of triggers. If it is magnified by 16 times, the production and maintenance cost will be outrageous. Of course, using some scripts will alleviate such obstacles, but it is still unlikely to be cured. Therefore, in DCS, the production cost of designing a multi player or multi model task will be higher. For my campaign, a multiplayer version is in the process of production, but it is not open to the public at present. It is an experimental project. Maybe I'll consider doing a MP Campaign when I have a chance in the future - it still depends on the cost, isn't it.
  21. Hi guys. During routine maintenance, I found a new problem in M00, I found that there are some possibilities that AI will fail to launch (without enough speed) when taking off from the aircraft carrier. In addition, in the internal test version, it was also found that the salute to ground crew in the opening animation of M00 was invalid. After checking, it is found that these two problems are caused by the version upgrade. The first problem seems to be the problem of the SuperCarrier module itself. If you have encountered it now, you need to wait for the next Openbeta version update and it will be solved automatically(ED has fixed this problem) As for the question of "salute" by takeoff, at present, it only appears in the beta version. I will ask ed for its treatment. If the problem cannot be solved, I will reset the opening animation of M00. In addition, before repair, the takeoff of M00 (super aircraft carrier) mission requires players to manually perform the "salute" action. Before fix, the takeoff of M00 (SuperCarrier) mission requires players to manually perform the "salute" action. If you encounter such problems, please let me know. Thanks
  22. I want to add a trigger for whether a unit detects other specified units (unit, type, camp, etc.) This is mainly used to make some tasks related to objects detected by radar. At present, only complex scripts can be used to solve the corresponding problems.
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  23. Yes I have fixed this problem in the latest version. The volume of the radio station was omitted when recording AAR. Thank you for the report
  24. Hi Thumper1911 This campaign is not a hard core mission, it's a story mission. So it is essentially impossible to form a relatively real mission briefing. But actually, the goal of each mission is very clear, and you can get this information in the prompt in the upper right corner to understand what you need to do.
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