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Everything posted by CrazyGman
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So right now unless using IRST search. The radar will not lock if outside 10km So in order to get a radar lock after using The IRST CC or OPT/Helmet. They have to be inside 10km, even if the IR sensor gets lock outside 10km. Will this still hold true when coop mode is fully implemented, or will you get radar lock at any range if the IRST locks on?
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I'm unfortunately out of town and can't check untill the weekend. Maybe send it to @AeriaGloria
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I've made a request in wishlist for hot airstarts to have the IR missiles pre-prepped, as that would have already happened on the ground in reality in most cases.
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Yes same. FCS as soon as first engine spools up
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I've been meaning to try doing vertical bracket first. Then engine start. Then horizontal bracket. And that should work. The only thing is you need horizontal bracket for gyros, and you can't do alignment till that has been set. So it's just faster the other way, and you just have to cycle the one switch
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They can. You can actually pull up the vertical bracket and the horizontal bracket one right after the other. only thing is you have to cycle the afcs switch off then back on after engine start to properly do the test
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Currently we have it when we spawn in a MiG-29 in mission that all the heat seeking missiles are just starting their cool down, and are therefore unavailable for about a full minute. Can we please have it that upon a airstart, all R-27T R-73 and R60m's have already finished missile prep, and can be used as soon as spawning in? Thanks
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If your doing a air start engagement your R-73 will need a full minute to cool and become ready to slave to the IRST after you start and the mission unpauses So if you set up the airstart engagement close together in mission editor your R-73s won't work till well past the merge. For any other gameplay this a zero factor issue. Because you'll almost always hit master arm well outside a minute before engaging anyone...well at least hopefully. Also like with the French magic missiles there is no growl that increases with pitch. Once the seeker locks on you get a lock tone and the pylon station number of the locked on missiles will show on the bottom of your hud I've created a new topic for this in wish list, back to regular scheduled programing
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All my missions are air starts. It still needs a minute to cool. But the save mission trick might work, but would still make certain scenarios tricky, as you would have to play out a minute of game time before your engagement, at which point your target might be acting quite differently then you would want them too
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Fwd or rear aspect has no noticeable effect from what i can tell in some tests I just ran in terms of getting lock sooner
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One thing I might try is when using the helmet mounted sight i often have it in TWF, which is also front aspect, I wonder when dogfighting if I turn it to rear aspect it will lock on sooner. Because I believe it's suppose to effect potentially the seekers sensitivity. But I might be way off here
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Testing it is also a bit of a pain....because if doing mission editor your heat seeking missiles aren't properly prepped at mission launch...they take about a minute or two to cool (I assume) before you can properly use them so. Often I have to wait until well into a AI fight before the missiles are even available to the helmet mounted sight Speaking of which I assume the R-73s start to cool when master arm is turned on, and I was curious how long they stay cooled for?
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One thing I still can't figure out is in helmet mode locking being somewhat inconsistent. I'll often have the target head on from far away, and it locks up right away, but up close on a mostly rear aspect target no less and fairly often it takes a looonng time to properly lock on.
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In my testing I can't tell if AJ does anything. It's too inconsistant in my results. CAJ prevents finding and locking targets in search mode, but if you switch to it after locking, it doesn't seem to do anything different to AJ. I have had one instance of jamming showing up on the hud very briefly when I was running down an AI F-14 that was cold, but I can't remember which ECCM mode if any I was trying at the time.
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I've done a bunch of testing. It helps a bit if below 5 degrees but even if you remove all chaff dispensers, the Ai magically dumps a ton of chaff on veteran and ace difficulty, which usually will break the lock if they fully beam. Switching from head on to pursuit seeeemms to kinda help if their aspect goes from head on to beaming but it's inconsistent. I've maintained lock on head on mode on a fully cold target if they don't chaff. Definitely need to switch from pusuit to head on if their aspect goes hot on and they get above mach 0.9 The best option i have is lock and then put into coop mode when they get to start beaming, crank back to put your nose on them so your within the gimbal of the irst. When the radar drops lock, the IRST stays locked on, then put radar into dummy and press lockon to reaquire. Other good option is anticipate the radar lock being broken and get nose on to the target and use TWF in head on for when they crank back towards you. It locks right away, and your second missile is fully preped. I can usually beat ACE AI mirage 2000C this way Although it's usually a R-73 that gets the final kill. ECCM modes currently seem to have negligible effects in my testing.
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M-2000C easily is the closest comparison. Though the M-2000C is harder for Navigation, but has a more versatile autopilot. Air to air and air to ground options are similar. The MiG-29 has also a fairly comparable layout in a terms of radar options and weapon selection, though jettisoning just the tank is easier then in M-2000C if you want to keep your medium range missiles. Start up is easier in the MIG-29, and requires less steps especially when using the switch cages Overall the layout is fairly intuitive on the 29, and similar to the M-2000C certainly better then say the mirage F1 where you have to operate controls on both the right and left side of your body to operate the radar and select and deselect weapon stations to use BVR missiles or bombs. Radar is more capable and versatile in the M-2000C, but requires slightly higher workload and going fully heads down unless using ACM modes.
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Just want to confirm if this is being looked at? Thanks!
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Hopefully this gets looked at.
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Mig-29 quirks, little things and nice details
CrazyGman replied to 150GCT_Diego's topic in DCS: MiG-29A Fulcrum
You also get used to the diamond, and while it's not correct currently in showing vertical gimbal offset, it is useful enough most of the time to help get eyes on target, and pretty helpful for cranking. -
MIG-29A BVR - how to force enemy aircraft down low?
CrazyGman replied to The Gryphon's topic in DCS: MiG-29A Fulcrum
Well you do still have chaff in the 29. So no worries there. -
If R-27R always takes 4 seconds to prepare why if I lock them inside max range do they seem ready in less then 2 seconds?
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Gotcha that then tracks. Is there any way to use any coop mode and lock radar past 10km?
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Radar losing lock way too easy in all modes.
CrazyGman replied to LaCiKa's topic in Bugs and Problems
Practicing against ACE AI and in Mutliplayer the radar does most of the time drop lock if the target beams and drops chaff. Espessially when going cold. Even when using head on and then switching the pursuit, at high altitude. -
Something I noticed is that when in coop mode if I lock a target and at a fairly long distance with the helmet mounted site. -say 15 km- the irst will lock, and I will eventually get my R73 preped and ready to fire, but the radar will still not fully lock, and prep the R27R radar missiles till several seconds after the R73 are ready to fire. This is annoying because I often want to throw the R-27R out at further range to press the target.
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Radar losing lock way too easy in all modes.
CrazyGman replied to LaCiKa's topic in Bugs and Problems
Pretty much I feel auto mode that gives me the most problems. Usually what I do for success is Head on mode for the bvr engagement...once the target cranks, and we are under 20km, i'll switch to pursuit...that usually maintains lock. Part of what I had to get used to was the scale change between head on and pursuit, and that I need to make sure my antenna position is properly set. especially with pursuit mode, as you can easily have the dish point way off to the heavens or into the dirt, when you want it just in front of you. It's helped a bunch right now for me on contention, and I've been getting more R-27R kills
