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CrazyGman

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Everything posted by CrazyGman

  1. Currently if I select the matra 550 by going into close combat mode, and then go out again, it takes a full 35 seconds for the missile to re-cool down and get tone. Even if i turned it off for less then a second and am pointing at the sun. I'm guessing it was supposed to be 3.5 seconds like it is for the other missiles, but there was an error entering the decimal at the right spot on the magic 1s
  2. Manage your weight and she'll do fine vs the F-5 and MiG-21Bis
  3. If you have a copy of a manual could you send it my way too?
  4. I'm guessing it's been posted before but does anyone have the tables or procedures for doing rocket lobbing with the Mi-24P?
  5. So looking at the ammo feed animation on the 2A42 gun. regardless if I have AP rounds or HE rounds selected, only the bottom ammo feed gets feed into the gun. The top ammo feed remains stationary, and the bottom feed animates regardless of the type of round selected.
  6. Sigh....been away from the server for a long time. Really sad to see that it has gone.... This is where I first got into multiplayer with DCS and with the MiG-21. it was always an awesome experience, and the missions were memorable. I miss the challenge and tactics that were involved, and when things were line up these were the best and most enjoyable multiplayer experience. I'm sad to see it go. Thanks for all your hard work and effort Alpenwolf
  7. I'm guessing the nose of your aircraft is to far of center. When your asking him to fire. Can be easy to havw happen if your just looking at the target and not making sure your aircraft is well line up with the target
  8. I find the subsonic acceleration has also taken a major hit. also it's turn rate used to be that you could be at 410knts and maintain that at 15 AoA, now trying to do the same thing you can only maintain it at 12 AoA, and also trying to get the speed up from 300 to 400 is now much more of a chore. Could be though that that is just how it's supposed to be.
  9. Compared to the F-5 and MiG 21 she takes off easy...remember guys unlike other aircraft it's full flaps for take off on the F1. Spool up till afterburner. Release the brakes. Rotate at 140-150, and she pulls up smooth without to much stick.
  10. I'm fairly certain it's not currently implemented. Had it both positions starting a flight in multiplayer with both missiles. Works regardless of position.
  11. Most times I fire the 530EM it's at 4-3nm at the most at a hot target outside that the 530 will frequently be defeated. You can't effectively turn the plane to notch in time for Chaff to be efffective inside those ranges. Same against any fox 1 fired at that range.
  12. In reality they get destroyed quite frequently. Almost everytime they deside to merge with 2 opponents. It's big and easy to spot. And you just get 1 guy to drag and bag them or tie them up and they die pretty quick. The short range IFF ability is also reduced since it's not instant and frequently you'll have to use the tv camera to confirm. Even if the server allowed the tomcat to take 2 phoenix missile it wouldn't really improve matters for it much in the long run
  13. It locks at 7km not 7nm. So roughly 3.8nm
  14. CrazyGman

    Radar functions

    At this point we still need to see "Anything" regarding the radar in operation. It's been over a year since they initially said they wanted to put the Mirage in early access and we don't have so much as a screen shot of the radar in any mode.
  15. No worries, I thought the same thing as you at first but the fire coming out the back made me wonder, and I thought that would be a odd mistake for them to make. Also at first they didn't have even the shell cassings animated at the launch of early access, so I guess they are doing then seperate and hopefully some day we'll get the linkages as well.
  16. slow the video in youtube to 0.25 speed. The flames obscure it a bit. But first the shell cassings come out the back, followed shortly after by the linkages from the 90 degree chute. You'll see nothing but linkages comes out of the chute. This also makes sense because the back flame is coming from the chamber clearing which is where the spent casings go. It's also like that on a M240L (FN MAG) linkages go out the side chute, shell casings go out the bottom and slightly back. Just due to the size and rate of fire with the Gast setup on the GSh-30-2k you get the huge flame out the back
  17. No it's correct you need to look more closely, and slow the video. The shells casings come out the back as in game, the 90 chute is for the linkages. They haven't gotten around to animating it yet.
  18. It seems when I'm in the pilot seat of the Mi-24P Hind when at default re-entered position I'm just a little too far back in the seat, (like my back has merged with the back of the seat rather then just in front of it) resetting my environment doesn't seem to fix it. I'm using a G2. My seating position in the AH-64D seems fine
  19. Yeah fair enough. OK if the S-8KOM has the armor piercing component the that makes more sense on that end. It just seems odd I guess. The S-8KOM is basically the weapon of choice used a lot, so I was a bit surprised to see that the M151 hir harder on soft targets and could be further from the target to do decent damage.
  20. Yeah but that is my point the warhead Weight for the S-8s are this S-8KOM 3.6 kg (1.1 kg of Hecphol-5/A-IX-10 explosive S-80FP2 9.2 kg (2.8 kg of explosive) both have more actual explosive then the M151 is the S-80FP2 using full warhead weight then? That still puts the S-8KOM lower far more then it should to the M151 I feel in game
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