

birdstrike
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Everything posted by birdstrike
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1 2 3...just counting how long it takes until the angry mob comes at u with pitchforks
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:) yeah i was kind of hoping to get an answer by some dev whether they see room for improvement in future in this regard or not...
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field of view mit 110 grad...da bleib ich bei meiner oculus.solang sich da nicht deutlich was tut, werd ich mir kein neues headset zulegen...
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whether its oculus or another headset, i dont mind as long as we see an affordable product with increased FOV much closer to human vision in the not too distant future...right now pimax seems to go this route...i wonder about the price though. one thing is for sure..i cant go back to 2d flying on a monitor and trackir even if it were a cinema sized panel.
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problem is they say they are working on the spotting system now for years already...with no improvement whatsoever. they released that so called model enlargement, which was a really poor attempt imo and therefore they took it out of the sim again. i wish they actually would go the traditional route, and just make smart scaling like former ww2 sims used very successfully. if not going too extreme, it can give very plausible results, and everybody would be happy.
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completely agree..flying single and twin engines almost every day, and spotting such sized aircraft in real life is way easier than in dcs....dcs is horribly bad now with spotting, and nothing to do with realism. at least when its about the ww2 birds. not having labels is killing the ww2 online community i think. you see already the current drop in player numbers which makes the problem even worse. of course, as customers we should insist on getting a realistic spotting system from the devs, to not have to rely on labels, but for now there is no way around them unfortunately imo.
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for a few patches now, when i join the multiplayer lobby, i see all servers with horribly high pings. the lowest are around 200now. however after joining a server, its much lower than in the lobby, but still higher than it used to be....my internet connection is fine btw, having 300Mbps down and 30Mbps up. anybody else experience this?
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try to actually read :)
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again, thats not the topic here...you can try and twist the topic and insist on your trimmed out top speed...once more for you: at the same trim, fuel and power settings, we couldnt notice any difference flying a several minutes next to each other, with the one flying coordinated, and the other not...this is repeatable, and we have done it plenty of times. it doesnt matter at all, if both aircraft are trimmed out perfectly, or not trimmed out at all, as long as they have the exact same trim settings...your trimmed out top speed is irrelevant to this topic. trimming is not the topic here, except for some reason you keep bringing this up, while nobody is questioning the effects of it in dcs here. control surfaces drag...again, reread my OP, as that was pretty much the first thing i said. fuselage drag though i doubt it tbh hence the issue we experience i guess. its not me mistaking concepts, but you mistaking the topic here as you still keep talking about trim states. reread my posts. pronounced sideslips with crossed controls will cause drag.slight to medium slips, i.e. flying straight with the feet off the pedals, having the ball somewhere to the right or left, dont. i said this repeatedly beginning in my OP. the rest is off topic. further and better information? i pointed out the issue we experience in detail. there is nohting more to add to it and nobody is stopping you to test it yourself. you cant help anyway, except you are an ED dev responsible for the FM. you can insist and keep arguing that everything is alright and that you feel its perfectly realistic. that doesnt make it true nevertheless. and once more, reread my previous posts, i already told you that i also tested this with a couple a friends online. so its not only my feeling. to further observe it, i addionally tried it offline with the info bar open showing TAS.
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please reread my opening post. pretty much all your questions are covered in there. you cant fly fomration at top speed interesting as we do this all the time online. Yes, you can keep slipping in an aircraft the same speed (bit less, but just a bit) and in dcs its not a bit less, it makes no difference, up until you start to really cross controls. being lazy on the rudder doesnt have any negative impact. and thats my concern. if you dive it won't lose speed it'll gain speed indeed and no, it doesnt need to gain airspeed with sideslipping in real life. that completely depends on the type you fly. several types i fly do the exact opposite. they will bleed plenty of speed as soon as you cross controls even if you dive.(well im not speaking of a vertical dive here). and they already lose noticeable speed when not focusing on keeping the ball in center
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trimming the aircraft as stable as possible will indeed get u slightly faster. thats not the topic here. with same trim settings, power settings, fuel and ammunition settings, slight to medium slips dont have any impact...not noticeable at least visible when flying in formation with another player slipping on purpose while the other flies coordinated, nor in singleplayer with the info bar open observering the TAS. u will achieve the same top speed and maintain it. in my opening post i already said that i tested this with a couple of friends together, and now u suggest im flying in arcade mode. then u suggest i want this sim to behave like another arcade game? i dont expect the aircraft in dcs to behave like in other simulations. thats why i fly dcs in the first place. i expect them to behave and show real life behaviour as close as possible.
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sure the different types slip differently. thats not the problem here. its that even with a "medium" slip, you dont lose energy whatsoever, but can achieve top speeds in slipped attitude just like you do when flying perfectly coordinated. only when you start crossing controls severly, it starts to bleed energy. and no, im not flying in simple mode.
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closed Storm of War - DCS WWII / Historical Server
birdstrike replied to philstyle's topic in Multiplayer
tested what impact this has on vr headsets? btw, hope you get rid of the AI at some point, up until then i will probably stay out of that server, which is a pity, as the missions sound interesting, and the ping is also very good for me. -
scratching my head on this one for a while already. my friends and i tested a couple of times already in the ww2 aircraft the influence of "sideslips" and the drag that comes with it, or better is expected to come with it... now, when stepping into the rudder completely and cross controls, you will notice a reduction in speed obviously, so its not a question as to whether drag is modeled or not. but the amount of lost speed seems a bit on the low end? in the 109 it even accelerates with completely crossed control when in a medium dive with throttle on idle. but whats really interesting is that when flying with the same planes next to each other in formation, same fuel amount, same engine settings, it doesnt seem to matter at all, if flying coordinated or not. now im not talking about the extremes here, i.e. fully crossed controls, but one flying coordinated with the ball centered, and the other not. normally i would expect the one flying coordinated to get like 5-10kn, or at least noticeable, more out of the aircraft than the one who doesnt. but there is no difference at all noticeable. so to which extend is this modeled in dcs? EDIT: the further i test this, the more dissappointing this gets...flying level full power, you can in either of the ww2 birds fly in a slipped attitude, with the slip ball, or in case of the spit the needle, shifted at least half way to either side of the tube of the gauge, and even more, without losing a single knot in flight. i turned on the info bar and switched to TAS. flew for a couple of minutes in either of the aircraft on deck above the water and get the same dissappointing result in all of them. i really thought dcs is more detailed in this regard. :huh:
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give us both i say. as we will hopefully not stay in normandy only forever. this " normandy representative " argument is a bit shortsighted i think and we should not limit us more than necessary.
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the FM developer might have some good evidence of the spitfire being flyable with 1.5 wings... but i would be interested in an explanation by the FM developer about the spitfire flying with 1.0 wings and still doing aerobatics with it... and i would be even more curious about an explanation by the FM developer how the spitfire can sometimes on rare occasions still do it with 0.0 wings. :) and as we are in a 190thread....i would be curious whether the FM developer is able to finally fix the mw50 bug at some point.
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congrats on the top 10 ranking :) how many kills in how many hours? how many hours of nothing happening for those achieved kills? sure...sooner or later you will run into an enemy aircraft. but some people including me, feel that there is too much time involved now searching for action than actual having action. and that is due to the mission design plus the bad spotting in dcs. i would love to have an acceptable spotting system in dcs so that there was no need for labels at all, but unfortunately the spotting problem in dcs is as old as dcs itself, and it seems the devs are either unwilling or unable to solve it. so labels are the only option imo, even if they have their own problems, like beeing visible through surfaces.
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i doubt that tbh. but even if YOU have no problems, i think the majority has.
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woh ho ho...completely disagree with that one. flying pretty much every day, and when its about spotting ww2 aircraft in dcs with the rift without labels, i can guarantee you that spotting planes of similar size in real life works way better. not only keeping sight of an already spotted aircraft but also the distances where you can spot them are bigger. whats really noticeable for me though is, that in real life i tend to spot single props by accident at approxiamtely double the distance than i usually do in the rift when i dont know where or if to expect another aircraft in the vicinity. for not using labels on the server...i think its a mistake, even with the current bug. the mission is way too big for the user base, and gets horribly boring when repeatable 1hour flights tend to end in nothing but a sightseeing tour.
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what about the cockpit bar?? :)
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a ww2 map with southern germany/bavaria and austria...the alps would make for a beautiful map.
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the opposite is the case imo
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Eurpean thatre : Normandy Approrpiate Bf109?
birdstrike replied to Kev2go's topic in Western Europe 1944-1945
yeah there was much action in the air...mainly allied. :) especially at the areas we have on the map. anyway...im out of this discussion now. got better things to do now than arguing for hours about planes we might never see anyway. go for a late g model mate and not much will change. -
Eurpean thatre : Normandy Approrpiate Bf109?
birdstrike replied to Kev2go's topic in Western Europe 1944-1945
normandy appropriate??? 109f definitely is...maybe not in 1944 invasion period...the most boring part when its about aircombat. yes, you have a point. :) and nobody ever didsagreed with that