

Breaklight
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How to make an enemy aircraft following you ? Like an escort...
Breaklight replied to Frag's topic in Mission Editor
Sunstag made a video! Verstuurd vanaf mijn SM-G930F met Tapatalk -
Bump Verstuurd vanaf mijn SM-G930F met Tapatalk
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How to make an enemy aircraft following you ? Like an escort...
Breaklight replied to Frag's topic in Mission Editor
Frag and Delta99 thank you for your directions and suggestions. I am going to try it out and post back how it works out Verstuurd vanaf mijn SM-G930F met Tapatalk -
How to make an enemy aircraft following you ? Like an escort...
Breaklight replied to Frag's topic in Mission Editor
Yup. I had already tried that, hence it only worked when i made my mig21 blue and gave it a 'bad guys' skin Verstuurd vanaf mijn SM-G930F met Tapatalk -
How to make an enemy aircraft following you ? Like an escort...
Breaklight replied to Frag's topic in Mission Editor
Copy that. Theres me thinking all difficult. Gonna give it a try later Verstuurd vanaf mijn SM-G930F met Tapatalk -
How to make an enemy aircraft following you ? Like an escort...
Breaklight replied to Frag's topic in Mission Editor
So i have been trying to implement the "perform task > follow" but no joy. Keep getting script errors :( The error defines nothing specific, just a windows box with error. Lua Develpoment tools gives no errors either I'm am new to this and have spent 3 hrs trying to get this to work. Would appreciate any tips in the right direction :helpsmilie: I have a mig21 on late activate with CAP and ROE: weapons hold and a client av8b (JUMPER) coming from the south. When Jumper enters the marker escort, the trigger spawns the mig21 aircraft, then loads the script as below: local followTask = { id = 'escort', params = { groupId = Group.getID, pos = {x = 300, y = 0, z = 0} } } Group.getByName('escort'):getController():pushTask(followTask) Group.getID('JUMPER'):groupid() Any pointers? Thanks -
How to make an enemy aircraft following you ? Like an escort...
Breaklight replied to Frag's topic in Mission Editor
No i havent. Thx for the tip I assume you mean as explained in the link? https://wiki.hoggitworld.com/view/DCS_task_follow Verstuurd vanaf mijn SM-G930F met Tapatalk -
How to make an enemy aircraft following you ? Like an escort...
Breaklight replied to Frag's topic in Mission Editor
Understand you completely! In my project I want a blue flight to patrol along the red border. Tensions are high but no one has started shooting yet. (So roe are weapons hold, react to fire) The effect i want is the same as you, a red flight that intercepts and escorts the blue flight until their a certain distance from the border. I want the blue flight to sweat, who is that? Is it a threat? Is it becoming a threat? Etc You could force labels and .arkings F10 nap to off. Verstuurd vanaf mijn SM-G930F met Tapatalk -
How to make an enemy aircraft following you ? Like an escort...
Breaklight replied to Frag's topic in Mission Editor
My solution would be to make the ka-50 of own coalition and then give task and waypoints as escort. Give the 'enemy skin' so that it can be visually id as enemy for the player/client But i would also like to know if there is another way of doing this for example via scripting or so. Verstuurd vanaf mijn SM-G930F met Tapatalk -
[Help] Moose AI_A2A_DISPATCHER GCI and CAP
Breaklight replied to Breaklight's topic in Mission Editor
Cheers mate! Got myself on discord Verstuurd vanaf mijn SM-G930F met Tapatalk -
Hallo Kinda new here and certainly new to the misison editor. I have worked through the tutorials and documentation for MOOSE but I'm getting kind of lost now. I'm working on a mission where I want to have a Air defense systeem in place. A2A dispatcher is perfect for this. I tried A2A GCICAP before this and got it working, at least the GCI part; but i would like to use the dispatcher because of the extra choices and direction you can give. Long story short, i can't get either to work anymore lol:megalol: When I cut out the CAP and bring it back to 1 airfield with GCI it works. Coud someone take a look at my code and tell me what I'm getting wrong here? I have it loaded though the mission.lua via a trigger at mission start. I have checked the naming convention of my templates and that late activation is ticked Question i have as well is do I work out each squadron in turn such as in the code posted, or do i do it 'bulk'? Hopefully someone can help me back on track, Regards Breaklight MISSION LUA : -- Define a SET_GROUP object that builds a collection of groups that define the EWR network. -- Here we build the network with all the groups that have a name starting with DF CCCP AWACS and DF CCCP EWR. DetectionSetGroup = SET_GROUP:New() DetectionSetGroup:FilterPrefixes( { "DF CCCP AWACS", "DF CCCP EWR" } ) DetectionSetGroup:FilterStart() Detection = DETECTION_AREAS:New( DetectionSetGroup, 30000 ) -- Setup the A2A dispatcher, and initialize it. A2ADispatcher = AI_A2A_DISPATCHER:New( Detection ) -- Enable the tactical display panel. A2ADispatcher:SetTacticalDisplay( true ) -- Set the radius to engage any target by airborne friendlies A2ADispatcher:SetEngageRadius( 50000 ) -- Setup the border. -- Initialize the dispatcher, setting up a border zone. This is a polygon, -- which takes the waypoints of a late activated group with the name CCCP Border as the boundaries of the border area. -- Any enemy crossing this border will be engaged. CCCPBorderZone = ZONE_POLYGON:New( "CCCP Border", GROUP:FindByName( "CCCP Border" ) ) A2ADispatcher:SetBorderZone( CCCPBorderZone ) -- Setup the squadrons. A2ADispatcher:SetSquadron( "Gelendzhik", AIRBASE.Caucasus.Gelendzhik, { "SQ1 RED" }, 2 ) A2ADispatcher:SetSquadronGci( "Gelendzhik", 900, 1200 ) A2ADispatcher:SetSquadronGrouping( "Gelendzhik", 1 ) A2ADispatcher:SetSquadronTakeoff( "Gelendzhik", AI_A2A_DISPATCHER..Takeoff.Cold ) A2ADispatcher:SetSquadronLanding( "Gelendzhik", AI_A2A_Dispatcher.Landing.AtEngineShutdown ) A2ADispatcher:SetSquadron( "Krymsk", AIRBASE.Caucasus.Krymsk, { "SQ1 RED" }, 2 ) A2ADispatcher:SetSquadronGci( "Krymsk", 900, 1200 ) A2ADispatcher:SetSquadronGrouping( "Krymsk", 1 ) A2ADispatcher:SetSquadronTakeoff( "Krymsk", AI_A2A_DISPATCHER.Takeoff.Hot ) A2ADispatcher:SetSquadronLanding( "Krymsk", AI_A2A_Dispatcher.Landing.AtEngineShutdown ) A2ADispatcher:SetSquadron( "Gudauta", AIRBASE.Caucasus.Gudauta, { "SQ1 RED" }, 2 ) A2ADispatcher:SetSquadronGci( "Gudauta", 900, 1200 ) A2ADispatcher:SetSquadronGrouping( "Gudauta", 1 ) A2ADispatcher:SetSquadronTakeoff( "Gudauta", AI_A2A_DISPATCHER..Takeoff.Cold ) A2ADispatcher:SetSquadronLanding( "Gudauta", AI_A2A_Dispatcher.Landing.AtEngineShutdown ) A2ADispatcher:SetSquadron( "Mozdok", AIRBASE.Caucasus.Mozdok, { "SQ2 RED" }, 2 ) A2ADispatcher:SetSquadronGci( "Mozdok", 900, 2000 ) A2ADispatcher:SetSquadronGrouping( "Mozdok", 1 ) A2ADispatcher:SetSquadronTakeoff( "Mozdok", AI_A2A_DISPATCHER..Takeoff.Cold ) A2ADispatcher:SetSquadronLanding( "Mozdok", AI_A2A_Dispatcher.Landing.AtEngineShutdown ) A2ADispatcher:SetSquadron( "Tbilisi-Lochini", AIRBASE.Caucasus.Tbilisi_Lochini, { "SQ2 RED" }, 2 ) A2ADispatcher:SetSquadronGci( "Tbilisi-Lochini", 900, 2000 ) A2ADispatcher:SetSquadronGrouping( "Tbilisi-Lochini", 1 ) A2ADispatcher:SetSquadronTakeoff( "Tbilisi-Lochini", AI_A2A_DISPATCHER..Takeoff.Cold ) A2ADispatcher:SetSquadronLanding( "Tbilisi-Lochini", AI_A2A_Dispatcher.Landing.AtEngineShutdown ) -- CAP Squadron execution. A2ADispatcher:SetSquadron( "Krasnodar-Center", AIRBASE.Caucasus.Krasnodar_Center, { "SQ3 RED" }, 3 ) CAPZoneWest = ZONE_POLYGON:New( "CAP Zone West", GROUP:FindByName( "CAP Zone West" ) ) A2ADispatcher:SetSquadronCap( "Krasnodar-Center", CAPZoneWest, 4000, 10000, 600, 800, 800, 1200, "BARO" ) A2ADispatcher:SetSquadronCapInterval( "Krasnodar-Center", 1, 30, 600, 1 ) A2ADispatcher:SetSquadronTakeoff( "Krasnodar-Center", AI_A2A_Dispatcher.Takeoff.Cold ) A2ADispatcher:SetSquadronLanding( "Krasnodar-Center", AI_A2A_Dispatcher.Landing.NearAirbase ) A2ADispatcher:SetSquadron( "Maykop-Khanskaya", AIRBASE.Caucasus.Maykop_Khanskaya, { "SQ3 RED" }, 3 ) CAPZoneEast = ZONE_POLYGON:New( "CAP Zone East", GROUP:FindByName( "CAP Zone East" ) ) A2ADispatcher:SetSquadronCap( "Maykop-Khanskaya", CAPZoneEast, 4000, 10000, 600, 800, 800, 1200, "BARO" ) A2ADispatcher:SetSquadronCapInterval( "Maykop-Khanskaya", 1, 30, 600, 1 ) A2ADispatcher:SetSquadronTakeoff( "Maykop-Khanskaya", AI_A2A_Dispatcher.Takeoff.Cold ) A2ADispatcher:SetSquadronLanding( "Maykop-Khanskaya", AI_A2A_Dispatcher.Landing.NearAirbase ) -- Now Setup the default fuel treshold. A2ADispatcher:SetDefaultRefuelThreshold( 0.30 ) -- Go RTB when only 30% of fuel remaining in the tank. -- Now Setup the squadron tanker. A2ADispatcher:SetDefaultTanker( "Tanker1" ) END OF MISSION LUA
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How to get AI wingmen to Taxi after the leader?
Breaklight replied to Rudel_chw's topic in Mission Editor
I would'nt know the answer to your question unfortunately but a suggestion i have is how about making your work around look less ugly? If you put an airfield car (hummer?) or maybe a single soldier (being a ground marshaller) can you then get the same effect? Would at least look less ugly I think. Good luck Verstuurd vanaf mijn SM-G930F met Tapatalk -
+1 Verstuurd vanaf mijn SM-G930F met Tapatalk