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Breaklight

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Everything posted by Breaklight

  1. Waypoint with hold action, when flag x triggers because the player flys in, the hold action is cancelled? Verstuurd vanaf mijn SM-G930F met Tapatalk
  2. Use triggers and flags. If you like, post your miz file and I can put one in to show you Verstuurd vanaf mijn SM-G930F met Tapatalk
  3. The trick is (and i belive i git this from a film from sunstag) is first set everything out with the red mig as a blue mig with task follow. When everything is in place, you then as last action, switch the blue mig back to red mig. Now tasks as follow the blue which are not possibly, will stick! even though you switched the units coalition. I think this is what your looking for ? Verstuurd vanaf mijn SM-G930F met Tapatalk
  4. Quick answer i think is yes, its possibly. I have made a mission where the red mig comes and shadows/ follows the blue cap flight in a cold war setting. But i did that with triggers and not with a script. Dont know if thats what your looking for? Verstuurd vanaf mijn SM-G930F met Tapatalk
  5. Bit like the coalition selection at the very beginning? Cold war, modern or custom Verstuurd vanaf mijn SM-G930F met Tapatalk
  6. Well i just had a quick look and had the following : Noticed that theres a mix of client and player slots, whilst the miz file has a server script? So i changed the player slots to client. The statics are on the spawn area's but the ramps should be free but for two ai flights. I removed the two ai flights. When starting from mission editor or as single player mission i get the same problem as you, and the workaround as suggested does'nt work. When i start it as a personal server, then it works using the sorkaround... I'll have a better look at it tonight. Why this? No idea... Verstuurd vanaf mijn SM-G930F met Tapatalk
  7. I'm also wondering if the talk about the latest update which includes some stuff for the upcoming super carrier mod, might be playing a role here. Abd, do you mind sharing the miz file? If i can have a look at it, i might be able to help a bit more Verstuurd vanaf mijn SM-G930F met Tapatalk
  8. Ok, well that sucks then. Try editing it in the ME. Verstuurd vanaf mijn SM-G930F met Tapatalk
  9. Hope it works for you Verstuurd vanaf mijn SM-G930F met Tapatalk
  10. https://r.tapatalk.com/shareLink/topic?url=https%3A%2F%2Fforums%2Eeagle%2Eru%2Fshowthread%2Ephp%3Ft%3D262679&share_tid=262679&share_fid=74365&share_type=t&link_source=app Verstuurd vanaf mijn SM-G930F met Tapatalk
  11. Ok. Try this : 1 Start mission, join slot. Get message start delayed. 2 back out to slot selection, back out of the slot by clicking on it so your name is gone 3 Join that EXACT same slot again And start mission It might take two or three attempts but it usually works. Its what we do with our squad nights and carriers. Verstuurd vanaf mijn SM-G930F met Tapatalk
  12. Whats the situation? Airfield? Stennis? Tarawa? Verstuurd vanaf mijn SM-G930F met Tapatalk
  13. I dont think it is possibly because you see the same on the blueflag servers. There all slots are visible even though airfields are not under the coalitions control. So that is the same as what your trying to achieve. If it was possibly, i think we would have seen it on one of these mp servers. Hopefully I'm wrong Verstuurd vanaf mijn SM-G930F met Tapatalk
  14. Sry could'nt resist. Seriously, no idea Verstuurd vanaf mijn SM-G930F met Tapatalk
  15. Depends if your from the UK and have the Brexit mod installed... [emoji23] Verstuurd vanaf mijn SM-G930F met Tapatalk
  16. Cant agree more Verstuurd vanaf mijn SM-G930F met Tapatalk
  17. Well you could do circular orbit on wp 1 for x amount of time and racetrack on wp 2.then with triggers and flags push between the two waypoints. That way you would'nt need the hold waypoint function? (Or is the push wp = hold waypoint?) Verstuurd vanaf mijn SM-G930F met Tapatalk
  18. Have you tried the push waypoint trigger? Tanker wp1 orbit. Trigger = client a/c in range flag 1 on Flag 1 push wp 2 Flag 1 off push wp 1 Somthing in that direction Verstuurd vanaf mijn SM-G930F met Tapatalk
  19. Absolutly awesome what you guys do! Thanks for all your efforts! Verstuurd vanaf mijn SM-G930F met Tapatalk
  20. Can you drop your miz file here? Then i can taje a look for you Verstuurd vanaf mijn SM-G930F met Tapatalk
  21. Time since flag So player flys into trigger 1 1) Trigger sets flag 1 to true 2) time since flag 1, 20 sec ; does "action" Is that what you mean? Verstuurd vanaf mijn SM-G930F met Tapatalk
  22. No reason for the 30sec delay, i just thought it more realistic then Bam! 8 fighters in yer face! ;) And yes, we needed the three flags together to control the spawning of the bombers. Now you got this, it reall opens up a world of possibilies in your mission designing. Verstuurd vanaf mijn SM-G930F met Tapatalk
  23. Did it work? Verstuurd vanaf mijn SM-G930F met Tapatalk
  24. Real quick With add radio item to group Flag 1 on Flag 1 is on, tanker push wp 3 Wp 3 would be the new orbit near to you. Make it specifically come to you? I dont know, but you could get to to come closer to a designated area Verstuurd vanaf mijn SM-G930F met Tapatalk
  25. I have a feeling I did something wrong Nope! Your just ready to start using flags ;)
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