Jump to content

TGP14

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by TGP14

  1. TGP14

    Missing Radio

    Thanks for the input, I've since messed about with it and found out we can use the ARC-186 radio via the back-up panel on the center pedestal as a "normal radio" which functions more or less as one would expect (Ignoring the fact that it is a back-up panel and shouldn't be our primary radio control!). The whole CDU is kinda wonky as it currently rests with many pages either not working or leading to black screens, as for the U2 frequency, I've found you can change it in the CDU but ONLY via the MSN page, it will NOT WORK via the CNI page which basically ignores all input. Overall really enjoying the helicopter, but it really needs more updates and at a minimum core avionics to work somewhat correctly! I'm sure ED will turn her into a great helo eventually and as of now I am greatly looking forward to more progress on this unique chopper!
  2. This would be monumental for DCS until we have some sort of global map or map layers that connect, would completely change current "map boundaries", would really like to hear about this as well! He was asking about the battleship being cut from the PTO pack not the PC helo, which for what it is worth is a very nice and fun to fly module! Really looking forward to the DCS PTO (and hoping a Solomon Islands Map comes about someday), hope we see more AI assets in the ETO as well and of course there are hundreds of aircraft that ED could develop for either theater as flyables which would be major sellers, all in due time hopefully. One way or another very exciting times for DCS WWII! Wouldn't mind seeing some 60-80s and Modern Assets packs being made as well.
  3. The P-3 or even an S-2 would be amazing, as well as some Navy helicopters like the MH-60/HH-60 series or a SH-2 for example. However, I think the whole ASW scene would need serious development before any modules could exist, for starters there would need to be underwater topography and a seascape developed for each map, then sonar principles and war ship AI logics would need to be created, only with those minimum requirements could ASW be truly "simulated" or modeled in DCS and various modules. Hopefully someday that all become a reality along with ship modules!
  4. While she may not appeal to all, I'm certain there is a good chunk of the DCS community that is ecstatic to get their hands on this beauty not to mention the entirely new market this could potentially open up for non-combat focused flight simmers! I really hope ASC are here to become the Heatblur if you will of the logistics and the non-standard module world, can't wait to see where these guys take us in this 4-engine beast. Thank you ASC for opening up a whole new world in DCS and thanks to both ASC and ED for pushing the boundaries of what DCS is and giving it a yet another layer of operations! I'd kill for a good C-2/E-2 module. Nothing like shooting a fat prop on and off a deck!
  5. TGP14

    Missing Radio

    Is this still an issue? Having just tried to use the thrust control grip to control my radios nothing seemed to change, does this helicopter currently have a working radio and am I missing something obvious or is it currently bugged/unusable?
  6. @BIGNEWY @NineLine Could we please see an update for this or at least be informed about where this is at as it's pretty bad that the module doesn't have a correctly functioning altimeter coming up on a year into early access. I have no problems with EA but it's infuriating to see your altimeter jump up to 9,500ft and set 1050.0 HPA in the REF page because you (the user) forgot this is completely bugged/not properly implemented at the moment! I understand there is probably plenty of work going on under the hood/behind the scenes, and I know in the past few weeks we saw plenty of avionics related improvements added but this is a basic/fundamental of any aircraft and is desperately needed!
  7. Did you delete/uninstall Tacview from your system or just disable it within DCS?
  8. +1, The above quote seems the most practical, this would keep things visually and physically in sync and would make naval ops far more immersive.
  9. This is a feature that, much like a Mission Editor built-in "turn into wind" task/function, is absolutely critical for the supercarrier. ED please seriously consider these requests!
  10. 1. If at all possible, a hot aircraft option for player-controlled aircraft. By this, I mean the ability to have the airplane's INS aligned and set up for an Alert 5 or Ready 5 launch. (Basically, the "Hot Start" option minus the engine already running). It could be great for scramble missions. 2. Drawable zones that we could make custom shapes with would also be great, as well as, rectangular zones. 3. A Neutral coalition and added coalition options, such as a Master Settings Tab that dictates coalition ROE and other "Set Option" settings. It should be left as something you can change in the mission, meaning swapping coalitions for nations and changing coalition Master settings. On a side note thanks Nine/ED for letting us have input on the development process and trying to get our ideas in!!
×
×
  • Create New...