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Posts
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Mike Force Team started following launchedsquid
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I'd love it if you raised this in your priority list, to me it is the single biggest issue the C-101 has and really hurts my enjoyment of the module. There are quite a few other DCS devs that have made the F-10 map a means to create waypoints for weapons, along with data card use and laser code settings that can only be done on the ground using the kneeboard, it seems to me that this would be a workable solution that the C-101 could employ. Thanks for your consideration, it's just the one thing I wish I could do, use the C-101 in the anti-ship role on a multiplayer server, as it is it can't be done.
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I second this, to me it really lets down a module I previously quite liked and looked forward to the big FM update, now it looks like it shouldn't be airborne with it's rotor spinning slow and jerky.
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thankyou so much for this explanation, I couldn't figure it out on my own, tried a few different things that were all basically rounding up and down and obviously not working, and thought I was going mad.
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well, if it makes you feel any better, the sale finishing at 1500GMT means it did end at midnight in Sydney Australia, so it ended at the end of the day somewhere.
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thanks Tholozor, awesome help.
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could someone direct me to a link, or possibly quickly explain to me how you can add the HGU visor to a livery please, is it just a description file change, or do I need to do more. Thanks for helping guys, it would mean a lot.
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seems fine to me, just as easy to navigate as the old one, same categories, just looks different.
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Manual bombing is all about flying precisely and repeatedly, over and over and over. You need to approach the target with a set offset to the target itself. You need to approach at a set altitude. You need to approach at a set airspeed. You need to dive at a set angle. You need to release at a set altitude. You need to release at a set airspeed. This isn't easy to get right, not easy to do once, and not easy to do every time. The only way to get it right is to practice it a hell of a lot, take note of where you were imprecise, make a correction, and try again. Take note of where the bomb lands, and make sighting corrections to suit. In real life, most bombs will miss, the wind will blow them off target, the pilot will make an error, it's not easy and most will miss. That is normal, accept that and just focus on reducing the CEP (circle error probable) by being as accurate as you can and the hits will come.
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ok, doesn't really change my point.
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Well the plan as far as I've seen mentioned by ED is we're getting a Lot 20 F/A-18C as of ~2008, roughly the same year for the F-16C. I'm not sure if a time frame was set regarding the A-10C II. This makes carryover of weapons like the APKWS potentially not possible for the Hornet or Viper, since the APKWS entered service from 2012. APKWS simply wasn't available for a 2008 Hornet.
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It was mentioned in the patch notes. go to the patch notes, find the section on the Hornet, it's the 4th item from the bottom.
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That's awesome to hear BIGNEWY, can't wait to see it again someday. I would like to offer a suggesting though, if possible, instead of free weekends could we have a free week or something like that? It's just that the 4th gen fighters in particular can take a while to get the hang of and a bit more time in one go, rather then multiple short amounts of time, can really help get people into a new airframe and get them addicted to it. I noticed a few of our server members were a bit uninterested after a free weekend because they found the modules confusing, but the same guys fell in love during the free months and then bought the modules. Anyway, that's just a suggestion. Thanks again.
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have you ever reported them? I've found most devs are happy to receive those reports and make the changes fairly quickly.
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Just because the tpod can do something, doesn't mean you'll ever want to. The Hornet can do manual bombing, but almost nobody ever does it.