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A Hamburgler

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Everything posted by A Hamburgler

  1. Thanks for the reply I’ll look into that. I may have to add an additional check when the base defense spawn so they do not spawn to close to objects. I should have a new version out Wednesday evening.
  2. Thanks man if I have time tonight I’ll add the Mirage and update it because it has been requested before too. But on Wednesday when the new map comes out I’m transferring everything to that map and will have a bigger starting base so I can put a lot of different aircraft.
  3. Im a single player guy my self too but again this is an early version so expect bugs or imbalances. Keep an eye on the thread as I’ll update the mission. Any feedback or suggestions will be appreciated.
  4. In single player you have the option to have 1-3 wing men depending on what slot you pick. You can also call in CAP and CAS support for a certain amount of resources. The cap and cas support will go to the closest enemy base unless one of your bases is being attacked at which point it will defend your base. So example when you start the mission you can be running cas and call in for cap support so you don’t have to really worry about enemy fighters. You can even call in cas while you provide cas so it’s not just you doing everything. If I’m playing by my self I like to get into a F15 with three wingmen and calling for cap support so now there is 8 friendly fighter enegaging in a2a combat. Once the enemy runs out of jets to send up I RTB then get in a different jet and start knocking out ground targets.
  5. Quick Description: This is a dynamic mission to capture the island from a well equipped and dug in opposing force. You will be the commander of your forces in the area of operations. You will have the ability to upgrade your bases, attack enemy bases, deploy ground troops, deploy Cas or Cap flights and much more all while the enemy is defending and attacking you. As the commander you have to not only know the battlefield and what the enemy is doing but you have to keep an eye and mange your logistics. This is your battle you make the plans and call the shots. Quick Feature List: Quick How to play: Mission Change Log: M.C.G.M.- Massive Combat Game Mode by A Hamburgler is a SP/MP dynamic mission for DCS. This mission is still WIP and is not feature complete. In this early version only A part of the map is playable. This include Anapa, Krymsk, Novorossiysk, and Gelendzhik airbases. The whole map will eventually be playable. IMPORTANT: This mission no longer uses SimpleSlotBlockGameGUI.lua DOWNLOAD: https://github.com/AHamburgler/M.C.G.M.-Massive-Combat-Game-Mode
  6. Try using MOOSEs CONTROLLABLE.TaskEscort or CONTROLLABLE.TaskFollow
  7. I would do something along the lines of adding a MENU option. So in F10 Other menu make an option to have them engage. When that menu is called have the f16 group use MOOSEs CONTROLLABLE.TaskAttackGroup or CONTROLLABLE.TaskAttackUnit
  8. I have the Samsung Odyssey and its amazing. I actually was playing without VR the last couple days because I was mission editing. When I was done I played test my mission in VR and almost forgot how cray it is. Actually looking up at big objects makes it feel so real and the cockpit seems so real too I just want to reach out and flip the switches. Nothing beats VR
  9. Is it possible to add and subtract resources for certain squadrons using the a2a dispatcher? Also is it possible to filter out units for capture zones. I want the capture zones only able to detect ground units. Was looking into how you filter units with the detection method but don’t know how to applie to the the capture zones.
  10. I found this in the moose framework. COORDINATE:GetClosestPointToRoad() I’m thinking about doing a distance check from my first coordinate to the closet road and if it’s within a certain distance my first coordinate is on a road or very close to it. Now I just gotta figure out how to do that. So if someone has an idea let me know. Just hope it works for runways because that what I really need it for. Edit: After some deep research I found this http://wiki.hoggitworld.com/view/DCS_func_getSurfaceType looks like it will work will try it when I get home.
  11. Ya I ened up using this method.
  12. Got another question does anyone know of a function or method to check if a position is on a road or runway. Like a vec2 or 3 position.
  13. PERFECT that's what I need. I just need help using it I can make it work with editor places units but cant with scripted spawned units. Example here my spawn code ReHeli1 = SPAWN:New( "REHeli" ) ReHeli_Group = ReHeli1:Spawn() how do I get the group name from that unit. I tried local myGroup = Group.getByName( ReHeli_Group ) Group.destroy( myGroup ) Group.destroy( ReHeli_Group ) And lots more way ended up using this as a work around for now but its not really a good method incase the spawn name changes. local myGroup = Group.getByName( "REHeli#001" ) Group.destroy( myGroup )
  14. Been searching and searching for a function to remove or delete certain units in my mission. Im not talking about doing it with triggers but with script. I have all my code in place and it works just need a function or something to delete my spawned group.
  15. Question for you guys. Does your squadron get mad if a member misses events ect. I only ask this is because I'm active duty and cant always play as my schedule always changes. On average I can play twice to three times a week but again things change.
  16. Question was trying to get an event handler to work with a scripted spawned helicopter group to execute my code when they land. Was trying to use the event.land or somthing like that and could not for the life of me get it to work. Would someone be able to give me and example and an event handler (land) with a scripted spawned unit.
  17. I have found that putting the PD at 1 then putting the steam super sampling up in place of the PD you get better frams. I put my super sampling at I think 184% and it looks better then when I put my PD at 1.5 which is the minimum visual quality I’ll play with. I have a 1060 6gb and I get 35-40 frams so I’m sure you can handle it.
  18. Exactly I just want someone to knowledge that VR performance is an issue it would definitely easy my mind.
  19. I get the same thing never have been able to ge ton the wiki.
  20. I would love to upgrade my gpu regardless but knowing my luck they will announce the next gen gpu a week after I get my new one.
  21. I’m torn after this new update. Should I go out and buy a 1080ti or wait till the new generation gpu comes out or should I get track ir and stop using vr or just revert back to the stable build and wait for a performence patch. I don’t know what to do 2.5.1 screw up vr bad which is a shame because if this did not have vr I would of never played DCS or put loads of money into buys content for the game.
  22. Ok cool thanks for the reply’s. Do you guys use the s curve or j I’m assuming the s curve and do you use the +20 curve for both horizontal and vertical.
  23. Hi guys last week I received my Thrustmaster warthog and got everything configured and all my profiles set up all through target. But there is still one thing I need help with and that’s my joystick configuration. I wanted to know what do you guys prefer? Do you guys use a dead zone, do you guys have a curve ect. Right now I just use a small dead zone and that’s it. I feel like it’s hard to control any jet so if you guys could tell me your joaystick configuration setting I would really appreciate it. Thanks
  24. A little off topic but if you don't us target software what do you use. Im wondering because I got my TM warthog 2 days ago.
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