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TheBigTatanka

ED Closed Beta Testers Team
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  1. There is an unclassed, but not publicly available, weapons school paper on F-16 M4.2+ datalink that says the TDOA event (along with pre-planned SEAD threat points) will generate the SAM's number with a slash through it on the HSD, and also in the joint helmet -- which is something DCS has never done. We should be able to see those positions on the ground through our helmet. There are also many many unclasped and not publicly available instructional briefs on SEAD in M4.2+ that say the master of TDOA in fact does get a Steerpoint when the emitter is located within 1K feet. Tapes beyond 4.2 get index numbers to keep track of that across jets when you have multiple people sending out Steerpoints. But, in 4.2, we just have to be athletic. But, yes, DCS should save a SEAD Steerpoint for the PT (TDOA) Master. Lastly, in DCS, memory emitters on the HAD time out in 3 minutes and disappear (the green threats). That should not happen. Those should stay there forever. Shooting at memory emitters is part of the F-16 SEAD shot doc hierarchy . The HTS has a hard drive that stores these threats so Intel can process them post mission. They definitely shouldn't vanish from the pod in 3 minutes, that's either a bug or a misunderstanding from ED. Lots of work to do on this stuff. I know you have limited sources and resources -- but we have like a 69% solution to the problem right now.
  2. The bug seems to be that if you have a weapon page up on one MFD, and the HAD up on another, your HAD won't hold lock. Pretty critical bug, as that is the preferred way to get quick detects (using both sensors simultaneously).
  3. Other guys with the same force sensitive stick say they also get the "sloppy" pitch. I'm on a virpil stick, and I get a noticable rubber-banding of pitch. The FPM doesn't stop where you place it, instead, it oscillates up and down for a few seconds. Going back to the original post, I think it's reasonable to think that the yaw and pitch inertia values could be reversed in the code, giving this kind of excessive pitch inertia. Sent from my Pixel 4a (5G) using Tapatalk
  4. There are US block 50 vipers today that can have HARM on 4/6. The functionality was removed for a time, and then added back. Sent from my Pixel 4a (5G) using Tapatalk
  5. You get a launch warning from fox-1 shooters (AA-10s and Sparrows) because at launch the shooter turns on a CW antenna to illuminate target aircraft. If the target aircraft's RWR gear is programed to detect that CW illumination, you get a missile launch indication. Is it theoretically possible that you could program a RWR gear to trigger a missile launch warning from a Fox-3 shooter by combining STT + some datalink waves out there? Maybe. How do you know where those datalink waves came from? How strong is that single if it's being directed towards a lofted missile and not the targeted jet? Does the enemy have the EW signature of those waves? Do they change? It's very very unlikely that an RWR set (especially the very old flanker and fulcrum sets in DCS) would get any launch indication until MPRF. Don't forget how very old the Russian jets in DCS are. Meanwhile, the fox-1 shooters are blasting the target with a CW antenna.... RWR gear is going to pick that up and give you a missile launch warning. Also.... Don't be reliant on that RWR gear. All you should care about is: 1. Was I ever spiked? 2. Distance to the leading edge. 3. Type of shooter you face. Sent from my Pixel 4a (5G) using Tapatalk
  6. Great data Gortex! Sent from my Pixel 4a (5G) using Tapatalk
  7. Yeah, i think everyone has experienced the leap in performance when you hit around 2k pounds of fuel, and the sheer doggedness of the aircraft above 3k pounds of fuel. Sent from my Pixel 4a (5G) using Tapatalk
  8. I too think the sustained turn rate is matching, but above the Ps=0 line it bleeds a lot more than it should. It's also possible that below the STR line, it isn't gaining energy as easily as it should. It seems to be an induced drag problem. Sent from my Pixel 4a (5G) using Tapatalk
  9. Are there Microphone click sounds in it yet? Or any kind of VHF/UHF sound filter? Sent from my Pixel 4a (5G) using Tapatalk
  10. Any updates on this? If these values are indeed inverted, it would explain a lot of the wonky feeling in the flight model. Sent from my Pixel 4a (5G) using Tapatalk
  11. Not just subsonic, but below .9 Mach. I hope this gets looked at. Let us know if it fixed your problem. Good luck. Sent from my Pixel 4a (5G) using Tapatalk
  12. You're not an idiot. ED coded an arbitrary max mach of 0.9 for bomb release. It's much lower than the real carriage or employment limits -- and we know real world viper guys who loft their bombs on the mach for max WEZ -- But, alas, ED coded this limit in and it's something you need to be aware of when making an attack. Sent from my Pixel 4a (5G) using Tapatalk
  13. If you like to survive, then fox-3 threats need to be kinnematically defeated. If you trespass, you stand a good chance of dying. Sent from my Pixel 4a (5G) using Tapatalk
  14. Going to FTR+ at meld is a real world technique that works great in DCS. Sent from my Pixel 4a (5G) using Tapatalk
  15. Use your eyes and drop in a visual mode. The F-16 is designed for visual bombing and can also bomb at night. If you want all weather (no visibility) attack, you need something like the strike eagle. I'm not saying you can't do an attack in the weather or without visibility of the target in the F-16, but it's not really what it was designed for, so you're asking a lot of the jet. Offset aimpoints could work for such a thing, but it seems unlikely to happen. For a low level CAS in a major combat operation, you're going to be dropping visually. For everything else, your target will be stationary. Hope that helps cage what expectations should be for the jet. Sent from my Pixel 4a (5G) using Tapatalk
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