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Everything posted by Avalanche110
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Part 3 of Cabi's tutorial series. This video covers lFR Recoveries back to Nellis. A HUGE thankyou to Cabi and Garf for the work they have put into this Tutorial series.
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Initial point objects for BLUE coalition are hard to make out over water. (Because their Blue) It would be good if mission designers could select their colour. or If the coordinate of the IP object is over water, have them change colour automatically (to white for example)null
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Part two of the Radio call series covering VFR recoveries back to Nellis. If you like the video, be sure to like, share and subscribe.
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Great questions @Purzel It was designed to be modular and portable to other maps. It can read out the name of any airbase or runway heading. However it does require a lot of data points in order for it to work. I think each airbase will be its own project. How much work is required will depend on the airbase. It’s not essential to use Voice attack, but I highly recommend it. It allows you to keep your hands on the HOTAS rather than fumble with key commands. its also a great tool for learning and practising realistic Radio Calls. Performance over head is minimal and I don’t notice any impact on DCS with it running.
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@FupDuck @t_hedlund @Abburo Correct, its just Nellis AFB. I would like to do more air bases on other maps in the future. I've tried to make the code as reusable as possible, so future projects "Might" not take as long to develop. Just to clarify, AI_ATC uses some of the MOOSE classes but It is not part of MOOSE. I am not affiliated with the MOOSE Dev team.
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AI_ATC uses 2000+ pre recorded sound files and all processing is done locally. I looked into using the MOOSE text to speech API, Its an excellent system and would have made things a lot easier. But it comes with some trade-off's. * It's complicated for users to set up and would exclude 99% of players. * It costs $$$ each time a message is generated. For this reason I decided to stick with pre-recorded sound files.
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This is part one of a series of tutorial video's for AI_ATC. Think of making radio calls like a muscle you can train. It took me a while, but with practise you can make accurate radio calls quickly and confidently. A huge thankyou to Cabi~599 for the work he's put into this. Remember to Like, share and subscribe!
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A short demonstration of AI_ATC using Voice Attack.
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I'll let you know when the goal post stops moving. In the meantime I think a development update is past due. DEVELOPMENT UPDATE: The AI_ATC was originally conceived as an emersion tool for single player missions that could provide some useful instruction. Since posting the video back in August, It has evolved into a study level ATC simulator that's multiplayer capable. "STUDY" being the key word there. Treat it like a new module you have to study and practise to get the most out of it. I think it will be a great tool for virtual pilots to practise realistic ATC procedures and Phraseology. The AI_ATC system is completely modular so it can be added to any mission on the NTTR map, allowing people to design their own missions around it. I have had the extremely good fortune of collaborating with some incredible people. They have been instrumental in driving the project in the right direction. So when is it going to be released? I would say its ~ 85% complete, although I'm sure I'll keep finding new features to add along the way. Hoping to put a showcase video out soon.
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Check out this excellent video from Cabi~599 and DCS Hacks. Outlines the Correct procedures for a USAF Overhead pattern. Your going to need it for the AI_ATC. Be sure to give it a like and subscribe. The channel has some incredible content on real world procedures.
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This issue started when the Squelch noise was added to the viper at the start and end of transmissions. I've not noticed it in other modules. Randomly and Intermittently, that squelch noise will get stuck on. causing a loud blast of static through the radio. the only way to get rid of the noise is to cycle the radio channel. No mods installed. Track file available upon request. Please comment bellow if you have also experienced this in the Viper.
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Bought Afghanistan, its really good. looking forward to the update. Bought Iraq, it looks really good. Lots of fun scenarios and varied terrain. Looking forward to release. EA works just fine for me. Keep up the good work ED.
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Your probably right. I cant recall if BANDIT and BOGEY are still current brevity calls. Its possible that the author of the website I posted miss identified them. They are just a couple of examples I took from the list. I'm more curious if anyone is aware of any callsigns that would be good to have in DCS. I found that this was being discussed a while back on the AV8B subforum. There are some good examples there. I have found a few callsigns used by red air during Red Flag events. Cylon, Stalin, Ivan, Fulcrum, Flogger, Mig.
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We have had some great additions to callsigns over the past few years. However there are a number of modules that still have the default Callsigns. I am trying to put together a list of Aircraft specific callsigns. Thought it might be worth asking if there are any Callsigns people want added for a specific module. Ideally, ones that have been used IRL. This website has a list of some really great examples that could be added to various modules. https://henney.com/chm/callsign.htm As an example, Here are a few for the F-5E BANDIT BOGEY RIVER VILAN Let me know what you think.
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I can understand why ED haven't updated the ATC yet. it will be a massive undertaking. ED have said they will need to make 3 ATC systems, Western modern, Eastern modern and WW2. Perhaps we'll see some progress once SC is finished. USSInchons feedback was excellent. I have changed almost all the dialogue since posting the video. I don't think its 100% accurate yet, but it will get there.
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done Add Radio frequencies to X:Cockpit params
Avalanche110 replied to Avalanche110's topic in Wish List
Wow! Thanks for the prompt response @Vibora Can I ask what the COCKPIT PARAMs will be called? i.e COMM2_FREQ or UHF_FREQ? -
Please correct me if I am wrong, but I believe the Radios are not included in X:COCKPIT PRAM EQUALS. nullI am hoping that this will be added at some point as it is a very useful tool for mission making. Thanks
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This is a first look at a new JTAC system coming to DCS world. It was designed to overcome some of the limitations with the In game JTAC.
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U.S.A.F WEAPONS SCHOOL
Avalanche110 replied to Avalanche110's topic in User Created Missions General
Here is a first look at the JTAC system featured in the campaign. It has been designed to overcome some of the limitations of the JTAC included with DCS. In this video, I demonstrate CAS from a known I.P, however it can also do KEYHOLE CAS. You will notice theirs an image that appears on the RH side of the screen. This is a prompt for the voice command options available. I use VoiceAttack to interact with the JTAC to keep my hands on the HOTAS and not have to click through F-10 menus. The prompts can be turned off if preferred. -
Thanks for the Heads up @Zabuzard I was amazed at what Jester was capable of doing in the F-14. I'm really looking forward to seeing what can be done with the new API.
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I have a mission for the F-14 that uses the X: SET COMMAND WITH VALUE function to have JESTER navigate around the map. I am wondering if their are similar functions for Jester in the F-4. I have read through the DCS modding chapter in the manual. The lua commands sound very interesting and I plan to explore it further. But that will take some time to learn and experiment with. Just wondering if the X: SET COMMAND WITH VALUE functions are, or will be implemented. Many thanks Jester Commands.txt
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The ATC is built into a Dynamic Campaign that ties together a number of different projects. Its Called USAF Weapons School. I try and think of it more as a tech demo than a campaign. I still need to make demonstration videos for some of the other Projects. Some of the other systems include: RangeControl/Awacs Showtime - manages Adversary aircraft and a2a engagements AI_Wingman - New AI wingmen. By far the most complex system in the campaign. AI_Jtac - replaces the in game Jtac and adds a lot more functionality. Simulated HAVEQUICK system - Secure comms To record in VR I set the DCS system resolution to 2560 x 1440 and then used OBS to record the DCS mirror.
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@USSInchon Wow! That is exactly the kind of feedback I was looking for. My goal is to make the ATC as authentic as possible so your feedback is invaluable. Their is a lot to unpack here and I have many questions. I sent you a PM if you've got the time and are able to help. Thank you so much!
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Introducing AI_ATC Nellis AFB --------------------------------------------------------------------------------------------------------------------------------------------------------- What is it? AI_ATC is a study level simulation of ATC procedures at Nellis Airforce base. It is designed to help virtual pilots study, plan and execute realistic procedures for Nellis AFB and the Nevada Test and Training Range (NTTR). Who is it for? Virtual pilots interested in learning realistic ATC procedures and familiarizing themselves with the Phraseology. It is intended to be used by small groups to practice procedures and build confidence in communicating with ATC. It can be flown in both single player and multiplayer environments. --------------------------------------------------------------------------------------------------------------------------------------------------------- We recommend a Crawl, Walk, Run approach when you first start using AI_ATC. Start by completing the included Tutorial mission. It will walk you through the basics of how to use AI_ATC and the local procedures at Nellis AFB. Execute F-10 commands manually for your first few flights. Once you are familiar with the F-10 Menu structure, move on to setting up VOICE ATTACK and learning the Phraseology. A complete guide on how to install voice attack and the AI_ATC profile is included separately. AI_ATC is compatible with VAICOM. Refer to the included documentation for setup. --------------------------------------------------------------------------------------------------------------------------------------------------------- Their is a complete Video tutorial series on the DCS Hacks YouTube Channel. Patreon Supporters can get early access to: AI_ATC Andersen AFB AI_ATC Incirlik AFB https://patreon.com/Avalanche110?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink https://www.givesendgo.com/AIATC After a period of time these will be Publicly available for FREE at which point supporters will gain early access to new projects. --------------------------------------------------------------------------------------------------------------------------------------------------------- Join us on discord: https://discord.gg/Sn4aTvmx AI_ATC has proven itself reliable in multiplayer environments. However, due to the Complexity and variability of multiplayer servers, issues are inevitable. For this reason I ask that you host servers privately. --------------------------------------------------------------------------------------------------------------------------------------------------------- DOWNLOAD AI_ATC Nellis AFB: https://github.com/Avalanche110/AI_ATC_Nellis_AFB ---------------------------------------------------------------------------------------------------------------------------------------------------------
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U.S.A.F WEAPONS SCHOOL
Avalanche110 replied to Avalanche110's topic in User Created Missions General
Hello Chaps. The Overhauled USAF Weapons School is getting closer. Their will be A LOT to digest and get your head around to get the most out of it. Starting with The Dynamic ATC, I have started a series of demonstration videos that outline the features and how to interact with them. Again, think of this as more of a Tech demo than a campaign.