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AeriaGloria

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About AeriaGloria

  • Birthday January 1

Personal Information

  • Flight Simulators
    DCS 2.5.3
  • Location
    LA
  • Interests
    Video/Photo, sUAS, acting
  • Occupation
    Call center plumbing

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  1. That would be nice. I also wonder how memory mode is shown on the real jet, if it is shown at all, as there is no “ATK.”
  2. Okay, I am mad at Mil. The ASP-17 sight of the Mi-24 is also used by MiG-23, so, they could have given it a HUD!!!! Imagine having the MiG-23 altitude and speed scales! Altitude scales that switch between radar and barometric altitude!!! The artificial horizon!!! Could it be possible to mod this on???
  3. Yup, and now you can recover faster or prevent it better!!!!!
  4. It’s hands written! A pilot could write as small as they want!!!! Warthunder???? lol, if I was a pilot drawing on my map o surely wouldn’t write instructions for different legs on top of each other making it impossible to read!!!!!!!!!
  5. You’re guide to the altitude and speed holds! https://youtu.be/AB11evVlqo0
  6. Any suggestions of things to add?
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  7. Well it’s 12 km head in against MiG-21, which is pretty small and one medium size engine. It’s more like an upscaled R-73 sensor, the R-60 uses same type of sensor as AIM-9B just better. The R-73 and KOLS use a cross type sensor that is much more flare resistant, and while R-73 sensor is a single sensor, the KOLS has 14 separate PbSe sensors, 4 in a cross and 10 in a line, and the cross ones spins at like 3000 rpm for accuracy Against side and tail aspect fighters in DCS, which seems to be pretty much in the ball park (can’t lock F-16 until within 10 km, worse then manual statement), I often get 35-45 km in DCS. So we’ll see. It’s also exciting that we’ll be able to turn up or down the gain, might help acquire someone at long range with a clear background.
  8. Yeah, and only missing radar mode is SP which even domestic models were made without sure third batch. Radar, TP, CC, Helm, Opt, Fi0, toss, 6 modes!! Every manual I have read fire all the sub variants sure identical radar range
  9. Wonder if anyone has more insight then I have been able to glean from manuals. In FC3, I’m sure I’m not the only one that likes to constantly switch sensors. If I am in position to have IRST lock, but need to get closer, I might acquire with radar, switch to IRST, then either fire fox 2 when ready or fire fox 1 and have it switch to radar leading. And I’m sure EVERYONE has to atleast do this to IFF an IRST target. And for FF, this won’t change in that, as long as IRST is leading, you won’t get IFF. So, unlike FC3, where one sensor will pick up lost lock of other in any mode, this only happens in IRL and FF if we flip the cooperation/interaction switch forward, which will lock radar to MPRF. And HUD scale to 25 km. This seems like a meaningless gimp and asinine and dumb! Right? But it almost makes sense, MPRF range is anywhere from 18-35 km depending on altitude, background, RCS, etc, so this roughly lines up with IRST range well, though I expect many times to have IRST outrange against a rear aspect AB target. So, let’s say we acquire with IRST and need to IFF, or acquire with radar and go to silent running with IRST? After all, there are no simple radar and IRST on/off switches like FC3 leads us to expect. What I’ve figured out so far is…….. TP (IRST) mode: Switches to radar if Fox 1 selected Permanently switches to radar if Press lock before laser range RL mode: Select Fox 2 and move SUV knob to TP will switch to TP leading IF TP selected and entered RL by selecting Fox 1, selectingFox 2 will go back to TP leading Its possible TP may be forced temporarily by lowering gun trigger I also have a hunch that even without the cooperation switch, Fox 1 selection might just switch to radar no matter what. Manuals mention this frequently enough. And Su-27 does same thing. Also, complications that, I don’t know for sure but it’s possible that even without interaction/coop switch the radar may take up to 8 seconds to range an IRST target beyond laser range. Or it might be instant as long as coop switch is on It’s a shame it can’t IFF while doing its 3 seconds ranging pulses…… So, if out of Fox 1, sucks to be you If out of fox2, also sucks to be you! I wonder if you fire your last fox 1, it switches to TP, you lose TP lock, then it switch back to radar as long as coop switch is forward It’ll be interesting to see how it’s implemented on release! It’s the big unknown for me along with things like “will RWR be able to tell you about missile launches” and “will RWR actually put PD fighters in medium range SAM category beyond 20 km, or both categories light up.”
  10. Every Mi-24 manual I have e read says keep it in MK unless above 70 degrees latitude or around magnetic anomalies. Mi-8 is a little different. That’s all.
  11. Yes, mag deviation changes with date I prefer to stay in MK mode for accuracy
  12. But wouldn’t it send out pseudo CW and datalink at same time? I don’t see why it would separate them
  13. Hello, this video covers the unintentional “Cobra maneuver” of the Mi-24 when pulling back on the cyclic, why it happens, and how to prevent and recover from it!!!!!! With this you should be able to turn and burn to its maximum performance!!!!! Enjoy the opening!!!!!!!! https://youtu.be/cxVypUj-_Lk?si=dx0trxzmsfCz_dw5
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