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Everything posted by Bailey
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Mirage F1 Streamdeck profile update for DCS v2.7.17.29493 (current DCS openbeta and stable releases): Fixed: - Flap Tile - Radio Mode Tile - VUHF Radio Channel Select Tile - UHF Radio Channel Select Tile - Norm/Add Selector Switch - Brng/Dist Selector Knob - Vect. Brng/Dist Tile - Tacan Ones Selector - Emergency Lights - IFF Panel - Radar switches/modes - Master Arm/Safe switches - Weapons switches Summary: Arges changed some argument values of the module. Most of the work was to identify the Tiles that didn't work, then determine if it was an arg issue, find the correct new arg (typically found with a text search program), and finally populate the correct number as the DCS Command Button ID in DCS-Interface. You can download the updated profile here: https://github.com/asherao/DCS-ExportScripts/raw/master/docu/StreamDeck Examples/Mirage F1 by Bailey.streamDeckProfile The updated lua is here: https://github.com/asherao/DCS-ExportScripts/tree/master/Scripts/DCS-ExportScript/ExportsModules Remember to check out the wiki here: https://github.com/asherao/DCS-ExportScripts/wiki/Mirage-F1 Thank you for those who identified the changes, bugs, updates, etc.
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No plans. No, it does not.
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Nope. The next time you boot DCS you can help make one. After getting in the T-45 look for the file called `Saved Games/DCS/Logs/Export.lua`. In there there will be a line that say something to the effect of `Unknown Module Name: T-45`. Remember that module name (It may not be "T-45", but for the rest of this example lets say it was). Navigate to `Saved Games\DCS\Scripts\DCS-ExportScript\ExportsModules`. Make a copy of `Empty-DCS.lua` and rename it to the T-45 module name that was displayed earlier, then open the file. At the top rename ExportScript.Version.<ModuleName> = "1.2.X". The `<ModuleName>` is the same as what you found earlier, but without dashes (see other luas for reference). Replace the 1.2.X with 1.2.1. Save the lua, add some args like in other modules (eg, [0] = "%.4f", etc), save again, test it, and then you can post it here and I can add it to the library! I did the above with a fresh Empty-DCS.lua on the A4 mod. It worked great. Good luck! Oh, and I have made some non-critical changes to Empty-DCS.lua and the Bronco lua. Just makes some things easier. You can find them here: https://github.com/asherao/DCS-ExportScripts/tree/master/Scripts/DCS-ExportScript/ExportsModules
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Added Bronco OV-10A mod stuff: - Wiki (https://github.com/asherao/DCS-ExportScripts/wiki/Bronco-OV-10A) - exportScript lua (https://github.com/asherao/DCS-ExportScripts/tree/master/Scripts/DCS-ExportScript/ExportsModules) - WIP streamdeck profile (https://github.com/asherao/DCS-ExportScripts/tree/master/docu/StreamDeck Examples)
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Thank you I suggest that it may be better to ask the creators of combatFlite to make such an integration directly. They already have such feature for other modules.
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DCS WAIFU (Weather Atis Information Utility) by Bailey
Bailey replied to Bailey's topic in DCS Modding
Thats likely correct, unfortunately. Thanks for the confirmation though. -
Not to my knowledge.
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Only max of two is possible.
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For background images you can create them with a image editing software and then click and drag the age onto the streamdeck button while it is selected on the lower half of the app. For the emojis and unique characters they can be Googled and copy/pasted into the text fields.
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You don't need the modules. Take a look at the lua code, the videos, the wiki, and pictures to get a sense of whats going on. You can copy/paste icons, emoji, and unicode from the web directly to the lua file and dcs-interface. (That covers B and C options.)
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The Airdrome Data popup is not a Mission Editor feature. It is an F10 Map feature: In the mission editor you still get the sidebar: In the ME you can also select View > Beacons Info to see this window: I hope that helps.
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1. There are many solutions. Some may call them "workarounds". 2. The switch will always cycle in the same direction. To make it go the opposite direction put a negative sign in front of the increment number. If you want the ability to do both, you need two buttons, which is ok in some instances such as heading/course dials. 3. There are a few different ways to work around the issue. a. Assuming the switch has three different named positions, use custom text to display what the switch is and what the switch has selected. For the animation background you can use a 2 way switch where 1 way is OFF, and the other way are the two ON positions. b. Use ascii block characters combined with a custom background image to display what you need. c. Use emojis to indicate the state of the switch or aircraft. This works great for flaps, landing gear, AoA indicators, aircraft limits, etc.\ d. Use an animated gif as the image (advanced, good luck!). The above techniques can be seen in my example F16 and Mirage F1 profiles in the Library, in my signature.
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The solution is most likely using an increment of 0.5. If you need more assistance I'd need more info such as, specifically, which switch on which module.
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Maybe it's offscreen. Shift right click the dcs icon in the task bar. Select move. Use the arrow keys then/or your mouse to mice the dcs window into view.
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Transfer DCS from SDD to SSD ?
Bailey replied to Aussie Pilot's topic in PC Hardware and Related Software
Oops. Forgot the context of the first question. Ty for the correction. -
The normal way autostart is used. Look ingame for your aircrafts Start Procedure keybind.
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Transfer DCS from SDD to SSD ?
Bailey replied to Aussie Pilot's topic in PC Hardware and Related Software
Install folder is mandatory. Saved games/dcs is optional.