

Paladin1cd
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Everything posted by Paladin1cd
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Will all objects be destroyable?
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dcs.logtomcatcrashing.log I have a clean install and today was hopping in to fly with some buddies, and for some reason the tomcat crashed not long after three takeoffs. I attached the logs. DCS.log is the second flight. The first time with the tomcatcrashing log I was airborne and in a gentle left hand turn at about 7000. The next two times was right after starting to retract the landing gear. If anyone can check the log and let me know what might be wrong I'd appreciate it.
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Launching mission in ME hangs at Sim Post Start
Paladin1cd replied to Paladin1cd's topic in Game Crash
Well... I've ran it five times without fail. I started deleting types of units around the map and trying to run it. Turns out some or all of the carrier deck statics do not play well and appear to be causing the lock up. Can that be confirmed somehow? -
Launching mission in ME hangs at Sim Post Start
Paladin1cd replied to Paladin1cd's topic in Game Crash
Today I ran a cleanup and a full repair again. I asked to mates to run the mission and then save it if it ran. Both had no issues running it, I attempted to run that after the cleanup, repair, and rebooting router just in case. In ME it still stops at Sim Post Start. Log attached. I believe there are no mods at all. dcs.log If something is still in there let me know. -
Launching mission in ME hangs at Sim Post Start
Paladin1cd replied to Paladin1cd's topic in Game Crash
I did the anti virus thing. Didn’t seem to have any effect. Good thought though. Not sure why it’s worked fine for months and now suddenly is giving me fits. -
Launching mission in ME hangs at Sim Post Start
Paladin1cd replied to Paladin1cd's topic in Game Crash
Thank you! I really do appreciate everyone helping out. This is driving me nuts. I had hoped to have this finally ready in January and now it looks like a complete start over which is just... Taking the air out of me. -
Launching mission in ME hangs at Sim Post Start
Paladin1cd replied to Paladin1cd's topic in Game Crash
I know there was a place it gives instructions on how to do this, but I can not seem to find it. Any chance you can tell me what it needs to point to? I found where to do exclusions but not sure if it is the exe or what. Thank you. dcs.log Another one, in case someone can use it to diagnose. -
Launching mission in ME hangs at Sim Post Start
Paladin1cd replied to Paladin1cd's topic in Game Crash
Update 3: Without any changes, I checked it again and the same file now hangs every time at the same place. -
Launching mission in ME hangs at Sim Post Start
Paladin1cd replied to Paladin1cd's topic in Game Crash
Well... Shoot. Wish I had known that. I was scrambling trying to get up and running and... Well... I've lost literally years of work I am pretty certain and it definitely did not fix the problem. Whew. Frustrated here gang, thanks for the help. Any new suggestions from the new log gratefully accepted. Update: ran two missions I had previously made from a buddy that had them. Both have zero issues. One is on Syria one on Caucus. The one I'm having problems with is PG. Can it be something with that mission? If so it is to much work to toss. Update 2: I renamed the file and it is running just fine. I did this Monday and it worked for several hours worth of work and then the next day reverted to the same issue. Of note, it is the same naming convention I've worked on this mission for nearly 18 months now. If that helps any big brain folks I thought I would include it. -
Launching mission in ME hangs at Sim Post Start
Paladin1cd replied to Paladin1cd's topic in Game Crash
So I attempted to remove all mods, and wound up doing a clean install... Still doing it on the mission I've been working on. It works fine on the server but when loading it from ME it hangs in the same place. dcs.log This log should be clean. -
Launching mission in ME hangs at Sim Post Start
Paladin1cd replied to Paladin1cd's topic in Game Crash
dcs.log I did everything I could think of removing the mods. Did a clean and a slow repair. I'm going to uninstall I guess and start with a clean install. Nothing had changed since the last DCS update as far as anything that prompted me to update and I had been fine until yesterday. So much lost. I attached the latest file in the event that helps maybe in the future though. dcs.log -
dcs.log I saw a similar problem with some mod conflicts so I started trying to troubleshoot but I am not really sure what I am looking for in the log and am asking for help. Simply put, launching a mission from the ME to check things out hangs on Sim Post Start. Started Christmas Day and had been fine till then. So no changes to the system, DCS, or mods in that time. I'm considering ripping it all out and doing a fresh install but that's a huge undertaking to get things up and running again. Help appreciated, thanks all.
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Trains seemingly invulnerable
Paladin1cd replied to Colonel Akir Nakesh's topic in Bugs and Problems
So I have added trains for the first time, and wondered what the status was, and if rails or tunnels can be bombed and destroyed? Do they repair? Thanks! -
Yes, I want it to maybe not fire. That way it can change the gameplay each time the game is loaded. I'd like for it to check it over a period of time, and then never fire again. The random action does not seem to work, and when googling it I found older posts from three years or so back that said it only worked at 5%. I want to have a number of groups that may or may not populate based on percent chance over a period of time. I say cascade thinking I was going to have to do it with the random number action and reset it each time it ran, then set a timer to check it again in five minutes or whatever. If the random action worked that would be great, but it doesn't seem to when I've set it up and added a message to see when it fires for testing. Thanks
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So I have a trigger set to activate a flag after a mission time. That will start a trigger cascade that will start randomly checking to see if a flag is true (a value) to activate a group. I'm struggling making it work though. Can a trigger guru write what that should look like in crayon for me please? Once, repeating, etc is all throwing me. I think I can think somewhat logically, and then when I try doing trigger logic I realize I am chaos personified.
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This is exactly my current issue. I've tried making the sites a red coalition since Iran doesn't have search radars anymore apparently in 2.9. I've rechecked and rechecked the name ISAM is in the script and in how I named all my groups. I then tried going back to just SAM and that didn't work. Been piddling with this on and off for about ten days, and either something in 2.9 changed or I am missing something probably pretty simple - which is where I'd put my money. Persian_Fire_0.20.miz
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Ah hah. Ok. Thanks for the explanation.
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Detection with Triggers - Is it Possible?
Paladin1cd replied to Paladin1cd's topic in Mission Editor
Me too? -
What is the 71007, 1? is the first the value of flag 1?
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Since the update the search radars do not show up for Iran. I'm guessing this is a bug, wanted to report it.
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Yeah that's a better way to explain it I think, thank you!
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Can a unit have a waypoint set to true or given a value when passing a waypoint? It seems like something that would be possible, but I am not seeing a way to do it.