

Paladin1cd
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Everything posted by Paladin1cd
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I’m looking for all the data cards out there that folks have built for briefings, CAS, comms, notes, whatever. I’d like to find something that works that I don’t have to make myself. Might be great to share with everyone.
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Is it possible to decrease ground fire accuracy
Paladin1cd replied to Gunfreak's topic in Utility/Program Mods for DCS World
I don’t really notice any difference in awareness, time to engage or accuracy between levels honestly with ground units. -
True spurts. I looked in the ME and it actually has like 19 and doesn’t count the chin spaces for tHe AI mudhen. Sigh. I was all hopeful.
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Is the 15 hard point note in the latest patch attached to this module I wonder?
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Just so long as red players have to jump into like three planes to find one that starts. I kid. This needs to be scaled le for players as well as AI based on spawn I think. Would be a great addition.
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DiCE: DCS Integrated Countermeasure Editor by Bailey (v6 MAY2023)
Paladin1cd replied to Bailey's topic in DCS Modding
Mine is letting me into servers but not doing anything. EDIT: after a reboot seems to be working well now. -
Polychop Simulations OH-58D Kiowa
Paladin1cd replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
Lol amen Devil 505, and I hope I’m wrong. -
Polychop Simulations OH-58D Kiowa
Paladin1cd replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
It’s dead Jim. If they aren’t answering that’s an answer isn’t it? -
That’s just silly. This is a war game not a pansy holding hand singing cumbayah camp out. Those buildings are often targeted for military operations, and even more important should be destroyable to have mission failure. Case and point I tried making a mission where the Syrian MOD is a target but the library and theatre next to it cost players points if they are destroyed so they think about weaponeering and approaches. What’s the point of having non destructible buildings? I sure would prefer to know things like that PRIOR to purchase.
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Nuffbutter did an amazing 114th FW skin in the Haveglass scheme and I was wondering would someone be willing to do one in the traditional paint? 175 fighter squadron - Bing images 175 FS "Lobos" Take Part In Sentry Savannah 16-1! | Fighter Sweep I think he was going to do one on the discord but I never heard anymore and just really love that big wolf on the tail! Thanks to all of you with the means and will to make liveries. They are truly works of art.
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Thank you for sharing. Informative. Explains a lot I didn't know about that vessel.
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I think it is fine but we have to have mechanisms that allow for units to become combat ineffective after an effective attack. You NEVER have to kill an entire unit in combat - you attrit it and its equipment and then it withdraws. In here we have to have a catastrophic vehicle kill. That's just now how it really works.
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From what I'm reading they are ground launching them actually.
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I got so frustrated flying around I didn’t even try to go back up. I’ll see if it repeats.
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As it says. I did an AutoStart and once airborne I got this. I have no controls bound to any MFCD controls at all in the key binds or on the HOTAS. Completely unflyable though as once cleared it pops up every four seconds or so. Any help appreciated.
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Been gone a few weeks, come back and suddenly my SRS binding only keys up the ARC 159 and I cannot talk on the 182. Anyone able to help me fix that would be appreciated.
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Maybe look at sharing it. I mean there isn't a way really to hide it. I've been working on a handful of missions for over six months now. It is ALOT of work. But hey every time a new server, or a new mission pops up it helps the community. Maybe help raise others up as an option.
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I finally got everything running. I wanted to thank EVERYONE for their input and support. Very much appreciated after spending hundreds of dollars and being stuck. Thanks a bunch.
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The tab next to the slider is not showing buttons like when it is in that mode. It shows like a slider, which is what has me floored on that one. It was working just fine and now…. Not so much. It’s not useable at all because the antenna elevation is uncontrollable.
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Without frag? That’s… worthless if I’m not mistaken right?
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I also tried factory defaults and the bottom slider is stuck in three position mode but isn’t if you take my meaning. Along with the radar elevation. What do I do with that now? As it is I can’t work the radar at all and I don’t know what I could have done. In windows it shows the both of them acting incrementally as expected.
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Ok, I finally got it sorted. However, doing so now all my scalable items like my radar ant elev and my dial (the slider below slider) suddenly have three positions only, but they are not in the three position mode. I tried to calibrate them and they keep jumping to either end or the middle. Lovely video, thank you. So... The problem was which axis. I wasn't calibrating the correct axis. SMH. Now that I know how to figure out which axis is what I've got the new problem as I was going through them all to calibrate and now well... That video would have REALLY helped me the other day lol. Thank you!
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I just did this again and it still gives me the result from the screenshot.