

Paladin1cd
Members-
Posts
444 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Paladin1cd
-
I have a script: trigger.action.markupToAll(7, 2, 1, trigger.misc.getZone('A1').point,trigger.misc.getZone('A2').point, trigger.misc.getZone('A3').point, trigger.misc.getZone('A4').point, {0, 0, 1, 0}, {1, 0, 0, 0.3}, 4) That is working... However: trigger.action.markupToAll(7, 2, 1, trigger.misc.getZone('B1').point,trigger.misc.getZone('B2').point, trigger.misc.getZone('B3').point, trigger.misc.getZone('B4').point, {0, 0, 1, 0}, {1, 0, 0, 0.3}, 4) Does not work if I put any condition on it. It also doesn't work with more than four zones. Anyone able to tell me what I am doing wrong with it? Thanks!
-
Thank you sir! Salute!
-
I've seen several missions with boxes and other things on the map and I am looking to find out how to do it, I guess with a script. For example, a target shows a box on the map that has a colored fill that goes away when it is a destroyed target or target area. I am not sure what they are called though as I keep googling and searching here on the forums and coming up dry. Can someone point me to the script or something please? I'm trying to figure a way to show targets to players so they know what buildings are targets and which are not.
-
That got me squared away, many thanks!
-
Redkite : Supercarrier Templates pack.
Paladin1cd replied to RedKite's topic in Missions and Campaigns
Thanks! -
Redkite : Supercarrier Templates pack.
Paladin1cd replied to RedKite's topic in Missions and Campaigns
Not really wanting to bring something back from the dead thread wise, but I found this recently and wondered if it was still working or if something similar had been set up by anyone? -
Hi all, while trying to troubleshoot skynet not functioning I have this at the end of my logfile. I haven't seen it before and I don't know where it came from. Any ideas? "./MissionEditor/modules/me_logbook.lua"]:1109: attempt to index local 'curStat' (a nil value) stack traceback: [C]: ? [string "./MissionEditor/modules/me_logbook.lua"]:1109: in function 'updateUserStatistics' [string "./MissionEditor/modules/me_debriefing.lua"]:361: in function 'updateStatistic' [string "./MissionEditor/modules/me_debriefing.lua"]:413: in function 'show' [string "./MissionEditor/MissionEditor.lua"]:655: in function 'openReturnScreen' [string "./MissionEditor/MissionEditor.lua"]:671: in function <[string "./MissionEditor/MissionEditor.lua"]:667>. There isn't a file in the modules file folder, it is in the MissionEditor folder, and looking at it there are only 391 lines of code in it.
-
When generating a long running mission I like the idea of each squadron having a realistic number of sorties it can generate due to airframes... I'm using A2A dispatcher to augment player sorties but then as the mission runs there's no redair. I'm not sure how to balance the feel of having some air threat against running out of enemy airframes and then having no threat. Any mission makers have suggestions? Is there a regeneration I can do with MOOSE and A2A dispatcher?
-
Think the F-15 Release is/will have an Impact
Paladin1cd replied to Czechnology's topic in DCS: F-4E Phantom
Absolutely, movies do it all the time because there will be people that will go to one and not the other if they are released at the same time. Same reason they don't have big TV shows compete with say the Superbowl or something. -
Eeek. Sounds unreliably complex.
-
Patch notes discussion 10th March - 12th April 2023
Paladin1cd replied to BIGNEWY's topic in DCS 2.9
Awesome patch fix! Thanks for getting it out there! -
Dang. Ok. Thanks Grimes.
-
Anyone have a way they have came up with of having ADA troops have a chance of engaging a friendly aircraft? Something like a percentage that could be set hopefully by individual battery?
-
Thanks! I'm trying to get DSMC installed and am failing so far but I'm reached out on the discord. Maybe I can get it running. What aircraft mods does it not work with? A4 I know, but what about the Herc and UH60?
-
save mission file DSMC (the new "DAWS")
Paladin1cd replied to chromium's topic in Utility/Program Mods for DCS World
Hey sir I did that but it may have been missed. Not sure how to install under admin rights, so I tried launching OVGME with admin rights, installing, and then launching DCS with admin rights and then setting both those folders to writable as the instructions showed. Same result. I'm missing something simple I'm sure.- 92 replies
-
- save scenery
- save
- (and 6 more)
-
save mission file DSMC (the new "DAWS")
Paladin1cd replied to chromium's topic in Utility/Program Mods for DCS World
I've tried installing with ovgme (I am not familiar with it) and when I try to install I am getting an unauthorized error and the app isn't showing an icon in DCS. Help would be appreciated as I am not able to figure out what I did wrong.- 92 replies
-
- save scenery
- save
- (and 6 more)
-
Where can I find that one? Sounds like just the ticket. I like working with a2a dispatcher and skynet. Oh... And what is caz? Sorry folks, work has been thrashing me a lot of late so getting back here with a clear enough mind has been tough.
-
On MP Server Do You Get Launch Warnings?
Paladin1cd replied to Paladin1cd's topic in DCS: F-16C Viper
Thanks for the replies. I also posted in the general forum and BigNewy moved it into patch response thread. -
Patch notes discussion 10th March - 12th April 2023
Paladin1cd replied to BIGNEWY's topic in DCS 2.9
Didn't work. Still got smoked by a SA5 without any warning. -
Patch notes discussion 10th March - 12th April 2023
Paladin1cd replied to BIGNEWY's topic in DCS 2.9
I posted to make sure it wasn't just a few of us, and it appears that it isn't. The whole missile launch warning not working is really game breaking, especially for us A-G and SEAD/DEAD guys. Any way of getting a hotfix for that? It just is to frustrating to think you have defeated a missile to only find out it smacks you out of the sky moments later. It seems to be Vipers and Hornets (haven't heard of other platforms, if you know of any, please list it in this thread) that are affected. MT is working amazingly well, but I just don't really want to play with such a major piece of equipment no longer functioning properly. -
I and several of my buddies aren’t getting launch warnings now against at least SA5 and 8 it seems and maybe more. I’m planning on flying this morning with tracking on to see what happens but yesterday I was getting the tracking but not the missile warning on a SA5. I thought jamming and range had it not firing. Sure enough a missile slammed into me after awhile.
-
Curse is probably right. Lol
-
I don’t think there is another option at this point lol.
-
Just as I started working on mission making and having a couple of missions I wanted to share persistence came out in force and it popped my balloon. I'm ready to get back, but I want to start with persistence in mind and making the missions multiplayer server persistent. I want to be able to use some other scripts such as Air to Air Dispatcher with it so the nice but designed to be simple script I saw in a search. So I'm asking for some help. First, to point me to a persistence script that I could use and maybe answering dumb questions along the way for me to bounce ideas off of as I fill in the targets, story, radio calls, etc. or something with some documentation. I am not a script dude but I've been muddling through with some great folks hitting me with some baseball bats along the way when I get stuck. Is there a discord or anything where I can find what I'm looking for?