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Paladin1cd

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Everything posted by Paladin1cd

  1. Without frag? That’s… worthless if I’m not mistaken right?
  2. I also tried factory defaults and the bottom slider is stuck in three position mode but isn’t if you take my meaning. Along with the radar elevation. What do I do with that now? As it is I can’t work the radar at all and I don’t know what I could have done. In windows it shows the both of them acting incrementally as expected.
  3. Ok, I finally got it sorted. However, doing so now all my scalable items like my radar ant elev and my dial (the slider below slider) suddenly have three positions only, but they are not in the three position mode. I tried to calibrate them and they keep jumping to either end or the middle. Lovely video, thank you. So... The problem was which axis. I wasn't calibrating the correct axis. SMH. Now that I know how to figure out which axis is what I've got the new problem as I was going through them all to calibrate and now well... That video would have REALLY helped me the other day lol. Thank you!
  4. I just did this again and it still gives me the result from the screenshot.
  5. This unfortunately seems to be the physical travel is after you pitch up the throttle to get it back into cutoff and its hard to go to idle and not kill the engine. nullThis might help? When pulled back to the idle position you notice it still has throttle put in.
  6. Yup, just as instructed above as far as I can tell.
  7. I'm not sure why it is hard to understand, but I'll explain again maybe differently. The physical detent does not align with the in-plane throttle. While in idle, the engine is producing thrust, running up to about 75%. In SimAppPro while in idle there is a blue indication that the throttle is advanced a bit. I'm trying to get that to line up with the physical idle slot for the throttle. I have not seen anywhere to adjust that and physically adjusting it would require the part to move fore and aft and would then mess with the cut off and the AB detent.
  8. It's the 16 throttle. Yeah I do, But that sets the idle so low I have to pull the throttle back into the detent.
  9. How do I set it in DCS?
  10. Phantom, good instructions but it still isn't working quite right. Either idle is high or the afterburner detent kicks in out of whack. Dragon... I really don't see how to adjust it horizontally. Is it possible that one end of the rail needs to be higher than the other to adjust it? It does not look like it would adjust that much honestly but maybe...?
  11. Wow gotta look at these mounting options. As far as adjusting... I dont know how to adjust it forward and back for the idle, doesn't seem to move that way and if it does it will screw up the AB detent.
  12. Sorry, Orion with the F16 group.
  13. Whew... Where to start. I'm struggling a little bit as I use it on my desktop and while it's awesome I thought it would be heavier and so I have to find a way to hold it in place without permanently mounting it. Any great ideas would be welcome. Also I'm having trouble getting it to work with the shut off detent. How do I set that up? Thanks to the community, I know someone here has done it and can steer me. Appreciate it.
  14. I’m far from proficient, however is the unit set to late start in the ME?
  15. I had a great background to combine into one track and can’t not seem to find it. I found that easy to use, hard to find.
  16. Happy to help 9line, I’d be happy to share what I can anytime, I think as DCS improves it’s ground gMe it elevates the realism of the flight sim. Exciting to see things like this!
  17. 9 line, I was a tanker for two tours and this is one of my greater frustrations with the sim at the moment. Bear in mind once a crewman sees a target they often still have to get the TC to understand where it is, or the gunner before engaging. I’m certain situations obviously they would have to get clearance to fire. They may sneak in an ammo change even. (By the way that’s a huge issue with these missiles apparently all the AI battle carry - tube launched missiles need to be a rarity not what is being toted around at all times. They are pretty difficult to use and rarely even issued, cause bad barrel wear and bore sight issues and well you don’t want to battle carry it frequently because what if you encounter something at very short distance? Your gun tube is cluttered up with something that you gotta clear before throwing in a HEAT round or whatever. Anyway, THANK YOU. It’s good to know this is something being discussed.
  18. I used that static bunker that has the greenish top and an antennae coming off of it. On Syria on the airfield west side of the city Mezzah or something like that.
  19. Since updating codes for the Tin Shield, SA5 and SA2 all are showing U now when I input them. I'm using codes 129, 130 and 126. When I look at table 3 the code for the SA2 is showing U as well. Did something change and I need updated codes or something?
  20. I didn’t think all that was truly modeled in game. Outstanding. Thanks for the input!
  21. Question, has someone already done any tests on what weapons need to be used on certain targets? My experience has caused some issues for MP missions as I seem to have some issues of SP bunkers being destroyed by GBU12 in SP but in MP we can’t seem to destroy them sometimes. I’m wondering if there is a list of items and a suggested weapon anyone has that they would share.
  22. Just curious if anyone knew of any way to spawn decoys in the air. I'm thinking of Poomba's Party in 91 and how to do that without putting F-14s with TALDs up and having them cluttering the area. Has anyone done this?
  23. YeH I’m running skynet and A2A dispatcher now and they are great but in some missions I want red to have GCI and not airborne support. I even considered a awacs on the runway but that doesn’t work.
  24. Are there any decent scripts out there that simulate a GCI instead of a AWACs? Wanting it to use EWR radars and push out info but have the ground level issues of ground based radars.
  25. I disagree and stand by my comments. Stealth has been hugely impactful on the timeframe of these jets. It should be embraced and not avoided. I’m looking forward to the better ecm and I assume radar work that’s being currently done. I don’t need the 17 when I’m still waiting on other robust iads and such is all I mean. Opinions are like … well you know. But mine is I want stuff that it makes sense to fly together. I find it disagreeable to have things such as APKWS but we won’t put them on other airframes because they are from a previous date. Well I get that if it requires changes to the bird but if it can be hung and fired without that, I’d like the option. More options are better and very controllable by mission editors with the awesome restriction capability in the ME now.
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