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broderbund67

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Everything posted by broderbund67

  1. Of course, it's just a detail but for me it's very characteristic of this plane. Applying the same effect to all aircrafts in DCS is inaccurate because it does not occur at the same frequency and it looks different depending on wing design. Here are some direct comparisons below. F-35 in formation with an f-16 at the end of the video. No vortices for the F-16 F-22 in formation with the f-35, not trail on the F-22: F-22, A-10, F-15 and F-35 in formation:
  2. Yes, in humid conditions the F-15 will often show vortices, but the F-35 is notable because you can sometimes see them even in dry environments, like desert airshows, where other jets wouldn’t produce visible trails. I’m not saying the F-35 is “special” in that sense, but its vortices do appear more frequently and tend to last longer. That comes down to wing geometry and loading, combined with weather conditions. For the same humidity, the F-35’s vortices are generally more visible. F-15: Strong, but short-lived wingtip trails. F-35: More persistent, longer trails due to wing loading and geometry. F/A-18: Heavy vapor overall, but mainly from leading-edge and body vortices rather than wingtips.
  3. Yes, that’s correct, but the intensity and persistence of vortex formation vary significantly between aircraft types. For example, at an airshow I observed the F-35 generating pronounced, sustained wingtip vortex trails, whereas the F-16 produced little to none under the same atmospheric conditions. Extended vortices on the F-16, such as in your first picture, are relatively uncommon. This comes down to aerodynamic factors—specifically wing planform, aspect ratio, and overall lift distribution—which determine how much and how consistently a wing generates vortical flow. The F-35 has a relatively thick, broad wing with a moderate aspect ratio and significant lift loading, which promotes strong pressure differentials at the tips. That makes vortex generation more pronounced compared to sleeker, higher-aspect ratio designs like the F-16
  4. Just as some modules get their own custom wing vapor effects when pulling G’s, the F-35 should also have a dedicated effect for its wingtip vortex vapor rather than using the generic default. The current effect applied to all aircrafts is too short and fades too quickly, whereas the real F-35 often leaves a distinct, somewhat persistent trail in certain flight regimes.
  5. Quite disappointed not to see any airfield in France. I was really looking forward to it.
  6. This was not present before, you didn't have this light change. You can actually see the landscape go from overexposed to normal when you use VR zoom and less of the cockpit fills the screen. When you fly planes with very dark cockpit it is even worse. I think they are metering the light accross the whole screen and auto-adjusting the outside brightess but it is not working. It is also not realistic to the human eye dynamic range.
  7. Auto exposure is so bad in VR, it often make the landscape washed out in some cockpits. I hope there would be an option to completely disable it.
  8. The Mig-29 often produces long, thick vortices at the wingtips. It would be cool to have a custom effect for this plane rather than the short one used on all other planes.
  9. I think the sun blinding effect is also too strong especially in VR. This should be more like this:
  10. The AAR disconnect test is currently missing. This is part of the Startup Checklist. It would be nice to have it: - On the ground open the air refuel door-> RDY light on (we already have that) - Press A/R DISC button on Hotas -> DISC light on, RDY light off; 3 seconds later, RDY light on, DISC light off.
  11. How bright should the HUD be near the sun? I took this screenshot from the Blue's angel Youtube. You can read the HUD through the visor reflection. Minimum sun bloom
  12. How to reproduce: - Go to AG - Select Gbu-24 - Go back to NAV - Waypont number and range is removed from the Hud GBU24 Bug.trk
  13. Hi, Currently, if you destroy a moving target, it stops abruptly. Depending on the speed, it would be nice if it kept its momentum and maybe veered its course before stopping.
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  14. For those wondering, you can see how the black outline looks like in real life. Hope this will help with readability https://youtube.com/watch?v=3h0bRKUpPW4&feature=shares&t=50
  15. Hi, I did a flight at 20,000ft, wind 284-062. Flying hdg 325 the sonic boom occurs at M1.05. Flying hdg 159 it occurs at M0.93. I would expect the sound effect to happen at M1.0? See attached track. Thanks Sound bar.trk
  16. Thanks, Yes I am using OpenXr Toolkit and it helps. I tried the helmet sun visor on the Mirage 2000C and it fixes the issue but only works for this module. I also find that the "eye adaptation" effect that brightens the exterior when looking inside the cockpit is more pronounced on certain modules. For example the mig-29 is worse than the f-16.
  17. I am already using OpenXr Toolkit and turning the highlights down helps a bit. Maybe it is the headset.. Hoping to get Rift S users feedback
  18. I am not sure that the screenshots will reflect what I see in the VR headset but I can try. If I set gamma to 2.2 everything gets too bright. I am not saying that you shouldn't be blinded by the sun, I am trying to show that in VR everything is overexposed over too wide an area arround the sun. The atmospheric light scattering is very strong and you loose all the scenery/sky details.
  19. I was using OpenComposite but it wasn't working with OpenXR Toolkit. I forced it through the .exe and it is working now Thanks a lot!
  20. Hi, Please see below some pictures that I took through my Rift S. It is hard to show but the light scattering around the sun in very strong (I am using 1.7 gamma). I am not trying to show the sun itself but rather the radius at whitch everything around it is blown out and overexposed. It also applies to objects reflecting light (snowy scenery, white concrete wall..). In the first picture the sun is behind the clouds and yet all the highlights are overexposed on a very wide area. Bloom on/off doesn't affect it. Also tried on a monitor and the issue is not that visible because the overexposed areas look way smaller on a screen. I am having this issue on the Caucasus, PG and Marianas map. There is also a new "eye adaptation" effect in DCS that compounds this problem when too much of the cockpit is in frame. Am I missing a setting? Any Rift S users having the same issue? Thanks,
  21. Hi, Can anyone provide some guidance on how to get OpenXR Toolkit to work with DCS stand alone and Oculus (Rift S). I cannot get the openxr toolkit menu to showup. I tried the Skatezilla DCS Updater Utility to force it to SteamVR but it's not working. Thanks
  22. Thanks, that's a great explanation! I'll keep practicing
  23. Hi, Are we still waiting on an update for this one or was it resolved? I still find the pitch to be very twitchy during take off and aerobraking. Thanks!
  24. I hope we can get an option to disable this effect.
  25. The Gamma also completely darkens the cockpit so it doesn't fix the issue. Is there another way to only lower the highlights?
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